Cleveland Browns: New YinzCam analytics platform produced $1 million+ in ROI

FirstEnergy Stadium, home of the Cleveland Browns. Credit: Cleveland Browns.

FirstEnergy Stadium, home of the Cleveland Browns. Credit: Cleveland Browns.

In sports it’s one thing to have a great playbook, and quite another thing to have a team that can execute the plays.

You can make a similar comparison to the state of sports business analytics — teams and venues are awash these days in ways to collect digital data on fans. But not many teams have figured out how to act on that information to effectively improve the fan experience, and improve the business bottom line, making many digital-fan engagement efforts seem unfinished.

That quest — to find a return on investment for a team’s digital operations — may get a big push forward this week with the announcement of the YinzCam Business Intelligence Platform, which is designed to bring together all kinds of digital fan data info in a place where teams can see it and act on it in a consolidated, structured fashion. According to early users the platform allows teams or venues to establish a highly personalized connection to the fan — while powering more efficient business processes at the same time.

At the SEAT Conference this week in Las Vegas, YinzCam will announce its new product and present a case study with the NFL’s Cleveland Browns, who have been testing the YinzCam software ahead of its general release. In an interview last week with Mobile Sports Report, the Browns said the YinzCam software did the one thing other existing products and services couldn’t do — help them analyze and act on the data they gathered from various digital fan interactions.

Screenshot of YinzCam Business Intelligence Platform view of fan profile. Credit: YinzCam/Cleveland Browns

Screenshot of YinzCam Business Intelligence Platform view of fan profile. Credit: YinzCam/Cleveland Browns

In one test, the Browns said the YinzCam Business Intelligence Platform allowed the team to save more than a million dollars in season-ticket renewals by being able to more effectively target fans who might be thinking about not renewing, and to connect with them via the fans’ preferred method of communication, trying to convince them to renew. According to YinzCam CEO Priya Narasimhan, the Business Intelligence Platform will be generally available on Monday.

New direction for YinzCam

The Business Intelligence Platform is a significant business shift for YinzCam, which to date has made its name by producing team and stadium apps that focus mainly on content, either for fans at the game or (increasingly) for fans at home who want to stay connected with their teams. With more than 150 mobile apps developed for teams in all the major U.S. professional sports leagues as well as in the NCAA and in international arenas, YinzCam is by far the leader in the market of stadium- and team-specific applications.

While YinzCam’s Narasimhan said the company’s apps have always used data to help bring a better app experience to fans, the new twist in the business platform is that YinzCam can combine its mobile-app fan interaction knowledge with other team data stores — like ticketing and concession purchase information from other potential team partners, like TicketMaster or Legends — to present a single, unified view of a digital fan profile. The platform will also allow teams to construct single campaigns across multiple communication channels — like email , phone outreach and social media — without the sometimes challenging task of sharing or merging contact lists.

Screenshot of YinzCam's Browns app

Screenshot of YinzCam’s Browns app

“By combining YinzCam’s mobile app capabilities with all of our sources of information, this platform offers our team the ability to organize, understand and evaluate data in a manner that addresses our main goal of continually improving our fans’ experience by customizing it for each individual,” said Cleveland Browns executive vice president and chief financial officer Dave Jenkins, in an email conversation. “In addition to understanding our fans better and providing an opportunity to accommodate their personal preferences, the system integrates information clearly across multiple areas so our team can communicate effectively with fans, allowing our staff to work more efficiently and successfully.”

Acting on data

As more teams install wireless networks in their stadiums and increase their digital interaction with fans — via such activities as digital ticketing, concession purchases, content consumption and various fan loyalty programs — the business desire is to use that digital engagement to better serve the fan while also increasing business efficiency and support new channels of revenue. However, as our recent Wi-Fi analytics feature found, even the leaders in digital programs are still at the starting points of using analytics to power such ideas.

According to members of the Cleveland Browns’ business analytics department, the team has been trying to build a data-based approach to fan engagement for the past several years, but didn’t find what they were looking for in the way of a product or service until hearing about YinzCam’s new platform. According to the Browns, the YinzCam business platform is a breakthrough, since it provides the means to not just harvest all kinds of data, but to also bring those numbers together to be acted upon in a simple, unified fashion.

Dave Giller, manager of business analytics for the Browns, said other firms with analytics products and services only seemed to offer products that “gave us the data and a container to put it in. YinzCam was the only one who could show us insights, and that really made all the difference.”

The Browns use many methods of communication to stay in touch with fans, including group selfies. Credit: Cleveland Browns

The Browns use many methods of communication to stay in touch with fans, including group selfies. Credit: Cleveland Browns

Joe Moeller, also a manager of business analytics for the Browns, echoed Giller’s view. “There are lots of ways to get data, put it in a warehouse, and then build a fan profile,” Moeller said. “With YinzCam, we have a solution for that third step — ‘here’s what I do with the data I have.’ That’s huge for us.”

Testing the math

To find out for themselves if the YinzCam platform could help the team in a measurable way, the Browns set up a thorough pilot program around the question of season ticket-holder renewals — a business question at the heart and soul of many teams’ operations. What the Browns wanted to find out was whether or not a system like YinzCam’s could help them improve an important process — being able to identify season ticket holders who might be leaning toward not renewing, and to connect with them to try to keep them in the fold.

According to Giller and Moeller, there were two significant factors in the pilot — first trying to identify which fans might be in danger of not renewing, and second, how to best reach those fans with targeted communications. As a baseline, the Browns established control groups that put some season ticket holders randomly into groups to be contacted either by email, or phone calls, or via social media; then other groups were built using the YinzCam platform to both find ticket holders who might not be interested in renewing, and to find the best ways to reach those ticket holders.

Giller and Moeller said the method of communicating to fans and ticket holders is a primary concern these days, since many people have a preferred method of digital communication, with no single method applicable across demographic spectrums.

“Some people respond better through a particular platform,” Giller said. “We worry about whether people will get freaked out if they get a DM from us on Twitter.”

Screenshot of the YinzCam Business Intelligence Platform dashboard. Credit: YinzCam/Cleveland Browns

Screenshot of the YinzCam Business Intelligence Platform dashboard. Credit: YinzCam/Cleveland Browns

At the risk of oversimplifying the process (interested parties at SEAT can learn more details at a panel describing the Browns’ experiments on Monday at 11:30 a.m. Vegas time), what the Browns found was that using the YinzCam business platform, they were able to increase their success rate of renewals by 16 percent over a non-YinzCam method — a process that gave the Browns more than $1 million in renewal revenues compared to the non-YinzCam method.

“We report up through the CFO, and it’s his responsibility to make sure this [analytics] is a viable business,” Giller said. A million-plus, everyone agreed, was among the best ways to show a digital-program ROI.

Where does it go next?

While ticketing operations are usually the best place to show business improvements, Narasimhan and the Browns are interested in additional steps the business platform can be used for, including managing tasks like content delivery, merchandise and concessions discounts, and additional ticket purchases and upsells.

“There are more questions to be answered, like which content do we produce, and which medium should it be delivered through,” Moeller said. He added that the YinzCam platform will also allow the Browns or other teams to show engagement data to potential sponsors for team apps and other engagement platforms, so they can compare how the team-specific connections stack up against other media and engagement programs.

YinzCam’s Narasimhan said that the business platform could be customized in many ways depending upon a team or venue’s desires for outcomes. From a market perspective, the YinzCam Business Intelligence Platform seems to be a significant shift in direction for the Pittsburgh-based company, one that might help fend off the growing competition from new players like VenueNext, a company whose team- and venue-app strategy is focused on fan services, like ticketing and concessions, over content, with its own analytics platform to help teams better assess the performance of digital operations.

Whether or not teams pick YinzCam or VenueNext or some other competitor to help turn data into profitable actions, the good news for teams and venues is that the biggest player in stadium and team apps is now bringing its playbook to back of the house operations; like in any sport, increased competition can only lead to a better final outcome for all.

Commentary: Venues need to think of connectivity beyond the stadium walls

MSR editor Paul Kapustka via selfie from the field-level suites at US Bank Stadium.

MSR editor Paul Kapustka via selfie from the field-level suites at US Bank Stadium.

Last month, if you wanted a seat inside US Bank Stadium in Minneapolis you needed a getup like the one I’m wearing in the picture – including what you can’t see, the steel-toed shoes and the gloves that kept me from scratching any of the already-finished surfaces. Almost ready to open its doors, I can tell you that US Bank Stadium is a beauty, and that we’ll have a full report soon. For now enjoy the “sneak peek” photo essay we posted earlier.

Outside the architecturally angled walls of the stadium, what really impressed me during a recent quick visit to Minneapolis was how well the stadium operators are working with entities like the city, state and other large public gathering places, to ensure that the large streams of humanity traveling to and from the 67,000-seat facility have the best experience possible, both before and after events.

Like most travelers, my experience with Minneapolis’ integrated infrastructures started at the airport, where I took the simple and easy to understand light rail directly into downtown. I noticed that the train already stops directly at one of the US Bank Stadium doors, unlike some other stadiums where mass transit connections are a sometimes-lengthy walk away. That the stadium already has its own stop even before it opens shows that at the very least, people were thinking and talking even before the concrete was poured.

Light rail stop at the front door of US Bank Stadium. Credit: Paul Kapustka, MSR

Light rail stop at the front door of US Bank Stadium. Credit: Paul Kapustka, MSR

Mass transit a priority for US Bank Stadium

Editor’s note: This editorial is from our most recent STADIUM TECH REPORT, the Q2 issue which contains a feature story on Wi-Fi analytics, and a sneak peek of the Minnesota Vikings’ new US Bank Stadium. DOWNLOAD YOUR FREE COPY today!
With no large parking lots right next to the stadium and only some scattered lots (as far as I could tell) downtown, the light rail is clearly going to be an integral part of getting fans to and from the venue, both for regular-season Minnesota Vikings games as well as for Super Bowl 52 a couple Februarys from now. To make that trip easier, the light rail also extends past the airport to the Mall of America, a key link in the integrated civic infrastructure.

Why is the mall a part of this? Mainly because it is also a transit center (it has a large space where buses, trains and car parking are all together) and because it offers free parking – meaning that fans can simply park at the mall and spend a couple bucks taking the half-hour train to US Bank Stadium (or also to Target Field, which is just a few stops farther through downtown). Courtesy of a recent deployment there is now high-quality Wi-Fi in the mall itself, and at many places in Minnesota proper there is free civic Wi-Fi. There are also plans afoot to bring Wi-Fi to the light rail trains themselves. While it might not seem like much, the idea of being able to be highly connected all the way from parking at the mall to your seat in the stadium is a fan’s dream come true, enabling all the connectivity wants or needs that can happen during a game or event day.

Having witnessed some other stadiums opening without much coordination, it’s impressive and great to hear that the Vikings and Minneapolis are already planning for things like overcrowded trains after games (since more people leave at the same time than arrive at the same time), with plans to close off one of the stadium’s bordering streets and to have dozens of buses on hand to handle the overflow. There’s also plans to have stadium TVs show mass transit schedules as fans depart, and also options to remain downtown for post-game eating or celebrations.

VTA line following Levi's Stadium hockey game in 2015.

VTA line following Levi’s Stadium hockey game in 2015.

How else are the Vikings, the city and the state planning to work together? In our interviews we heard about plans to use real-time traffic mapping to close off crowded exits and to direct fans to faster paths to and from the stadium, and to perhaps be able to communicate such directions to fans via the team’s new mobile app. While it all still needs to be done in real time on a real game day, just the thinking about the fact that a “game day” doesn’t start or stop at the stadium premises is a refreshing one, especially for a venue that will host a Super Bowl in just over a year and a half.

While we’ve heard of other, similar plans to extend connectivity beyond the stadium walls – here we are thinking of the downtown plan around Nationwide Arena in Columbus, Ohio, and new plans for “fan plazas” outside such venues as Wrigley Field and Lambeau Field – the Vikings seem to have looked even farther out, to try to ensure that the connected fan experience goes as far as it possibly can. Again, the proof will be in the execution, but like the view from outside US Bank Stadium, the ideas hatching in Minnesota look pretty good.

Wi-Fi Analytics: Taking the first steps

Wi-Fi antennas at Joe Louis Arena. Credit: Detroit Red Wings (click on any photo for a larger image)

Wi-Fi antennas at Joe Louis Arena. Credit: Detroit Red Wings (click on any photo for a larger image)

Even though the physical construction and deployment of a fan-facing Wi-Fi network seems like the biggest challenge facing a stadium’s information technology team, in reality everyone involved knows it’s just step one.

While turning on a live network is certainly a great accomplishment, once the data starts flowing the inevitable questions follow: Now that we have Wi-Fi, what do we do with it? And how do we find out who’s using it, why they are using it, and how can we use that information it to find out better ways to improve the fan experience while also improving our business?

Those “step two” questions can only be answered by analytics, the gathering of information about Wi-Fi network performance and user activity. And while almost every live network operator almost instantly uses performance numbers to help tune the system, plans to harvest and digest the more personalized information like end-user identification, application use and fan engagement are just getting started, even at the most technically advanced stadiums with Wi-Fi networks in place.

What follows here are some conversations with stadium tech professionals who are already running fan-facing Wi-Fi networks, exploring how they use Wi-Fi metrics and analytics to both enhance the game-day experience for fans while also building a base of information that can be used by both technical staffs and marketing organizations inside the team, school and venue organizations.

Even this small sample seems to suggest that while Wi-Fi networks may be somewhat pervasive in the larger stadiums across the country, the harvesting and processing of data generated by digital fan engagement is just getting started, with plenty of unanswered questions and experiments that have yet to bear significant fruit. Yet everyone we spoke with also had an unshakable confidence that getting metrics and analytics right was the key to wireless success over the long haul, and all are fully engaged in pursuing that goal. It may take longer than physical deployment, but the “step two” of learning from the networks is well underway.

Detroit Red Wings: Pushing past the initial learning curve

Editor’s note: This profile is from our most recent STADIUM TECH REPORT, the Q2 issue which contains a feature story on Wi-Fi analytics, and a sneak peek of the Minnesota Vikings’ new US Bank Stadium. DOWNLOAD YOUR FREE COPY today!

Now that the Wi-Fi network at Joe Louis Arena in Detroit is coming up on its second birthday, Tod Caflisch said network administrators can relax a bit on game nights. Early on, however, he remembers “babysitting” the network during games, watching live performance stats to make sure everything was working correctly.

Watching the live network performance statistics, Caflisch said, “I could tell if there were issues. If throughput looked a little flat, we might have to reboot a switch. It was important, because there was so much at stake.”

As former director of information technology for the NHL’s Detroit Red Wings (he recently left Detroit and is now with the Minnesota Vikings), Caflisch helped drive the deployment of an Extreme Networks Wi-Fi network at the “Joe.” Though Joe Louis Arena is only going to host games a little while longer — a new downtown arena is just around the corner — Caflisch said the team in Detroit is already heading down the learning curve of interpreting analytics, with big goals on the horizon.

Right now, some of the most interesting network statistics have to do with fan Wi-Fi usage, including total tonnage, which Caflisch said hit 14 terabytes of data for the Red Wings’ home games this past season. That number is one and a half times bigger per game than the first year the network was in place, he said.

Big spikes for a score

One of the more interesting results came when Caflisch mapped network data to game action, an exercise that showed that hockey games may have bigger data spikes and troughs than other sports.

“We saw that traffic spikes corresponded with scores, and we also had huge spikes during intermissions,” Caflisch said. “And there were huge craters during the periods of regular action.”

While Caflisch said “it was kind of cool” to watch the network action mapped to the game action, in the future he sees the ability for the Red Wings use such actionable moments to better engage fans.

“There’s got to be some kind of marketing potential” to connect with fans during a network-activity spike, Caflisch said. What that is, is still unknown. But using networks to more closely engage fans is a big part of the Red Wings’ road map, especially as Detroit builds out a “venue environment” around the new arena.

According to Caflisch, the team in Detroit is planning to build out a network surrounding the arena, in parking lots and public spaces, including lots of beacons for proximity engagement. Though DAS and Wi-Fi numbers can show where foot traffic goes in and around stadiums, the next level of analytics Caflisch sees as important is on fan spending behavior, on items like parking, concessions and in restaurants and bars near the arena. Future projects in Detroit, he said, might include beacon-generated discounts, like a free coffee at a nearby Tim Horton’s or a free beer at a nearby bar.

“The kinds of things you want to find out are what kind of money are fans spending, and how often do they buy,” Caflisch said. “Do they stick around after the game? Do they rush in at the start? That’s the kind of stuff you’re looking for.”

Of course to get some of that data Caflisch knows the team needs to convince fans to engage digitally, by downloading a team app and providing some information for identification. So far some efforts in that direction have been helpful in identifying fans not in the team’s ticketing database, especially fans coming across the border from Canada.

In Detroit, Caflisch said, the Wings are “now marketing to those people, trying to get them to more games for the same or less money.”

Baylor University: Enlisting fans to help pinpoint problems

When Baylor University built its new football mecca, McLane Stadium, the stadium technology department was often as nervous as a football team before a big game. Would the new fan-facing Wi-Fi work as planned? Would they be able to solve problems before they became big problems?

Baylor's McLane Stadium. Credit: Paul Kapustka, MSR

Baylor’s McLane Stadium. Credit: Paul Kapustka, MSR

“At the beginning, the questions we asked were along the lines of, ‘can we get through the day,’ ” said Pattie Orr, vice president for information technology and Dean of University Libraries and the public face of the McLane Stadium network. Now that the network team is a couple years into running stadium Wi-Fi, Orr can laugh a bit about the initial fears. But from the beginning, she said, analytics “were a big factor” in making sure the network was running right.

An Extreme Networks deployment, Baylor uses Extreme’s Purview analytics system, which Orr lauds for being “easy to use” and a “great console for real-time information during a game.”

Solving for 2.4 GHz and using fan input

Mostly that means watching the dashboards to see if any APs are causing any errors, something the network stats package can usually show clearly. One of the things the network crew learned quickly during the first season with Wi-Fi was that Baylor fans were using a lot more 2.4 GHz Wi-Fi devices than anyone had thought, meaning that there were more older phones in use that didn’t have the newer 5 GHz Wi-Fi chips.

“The first season we were about 50-50 between 2.4 GHz and 5 GHz, and that surprised us,” said Bob Hartland, director of IT servers and networking services at Baylor. “We had to prioritize for more 2.4 GHz.” This past season, Hartland said, the fan devices skewed closer to 60 percent using 5 GHz bands.

A Baylor "Wi-Fi Coach" helps a fan negotiate the network. Credit: Baylor University

A Baylor “Wi-Fi Coach” helps a fan negotiate the network. Credit: Baylor University

Baylor also added Wi-Fi to its basketball arena this past season, presenting a whole new set of problems, like devices trying to connect to APs across the smaller stadium. Though network analytics were a start, Baylor’s team found out that fan input could also help isolate where problems might be from a physical standpoint. Having a team of “network coaches” on hand also helped pinpoint the problems in a way that might be impossible just working from the network side of things.

This past year, Orr said Baylor added a feature to its stadium app to let fans “send a message to the Wi-Fi coach” with their row number and seat number if they were having a network problem. The coaches (part of most Extreme Wi-Fi deployments) also followed social media like Twitter to see if fans were reporting network problems.

“It’s fantastic to have the live [performance] data from your fans,” Orr said. With fan and network data and area knowledge in hand, the coaches and the network team could more quickly determine if it was a network or device problem, and respond more quickly to the issue. So more data = better solutions, faster.

“If you don’t have good access to analytics you can’t deal with fan [problems] in real time,” Orr said.

VenueNext and the Niners: Finding out who’s in the building

As one of the newer and more technologically advanced venues, Levi’s Stadium often gets noticed for its wireless networks, which set single-day records of 26 terabytes of data for combined DAS and Wi-Fi usage at Super Bowl 50.

A VenueNext beacon enclosure at Levi's Stadium. Credit: VenueNext

A VenueNext beacon enclosure at Levi’s Stadium. Credit: VenueNext

Though wireless performance is important to teams and fans, the information being gathered by the Levi’s Stadium app — built by VenueNext, the company created by the Niners specifically to construct stadium apps — may end up being among the most valuable digital assets, since it helps teams discover exactly who is coming in the building and how they are spending time, attention and dollars.

“We generate data for analytics,” said VenueNext CEO John Paul, talking about the role VenueNext plays as a stadium app partner. One of the more stunning facts revealed after the Niners’ first year at Levi’s Stadium was that via the stadium app, the team was able to increase its marketing database of fan names from 17,000 to 315,000, with even more impressive success in the details.

“We were able to find out things like how many games fans attended, and who they got the tickets from,” said Paul. Such data, he said, helps teams solve the classic problem of “having no idea who’s in the building on any given day.”

Knowing how many hot dogs can be delivered

While VenueNext’s value proposition may be centered on its ability to help teams gather such valuable marketing data, VenueNext itself relies on internal analytics to ensure the services its apps support — like express food ordering and in-seat food delivery — keep working smoothly during games.

After the first season at Levi’s Stadium, Paul said VenueNext learned that it needed to expose some of its data in real-time to fans — “to improve service during the event,” Paul said. One example is that now, if there are too many orders in a certain section, the app can send a message to fans that wait times might be longer than normal. Conversely, if a certain area of the stadium has idle kitchen capacity and runners, a team might send an in-app notification asking if fans want to order something, to create demand.

Over time, Paul said the VenueNext analytics might help teams find out where walk-up concession stands get overloaded by foot traffic, and maybe reconfigure stadium kitchen placements to assist with food delivery options. In the end, he said, it should be seamless to the fans, so that in-seat delivery becomes a regular part of a game-day experience.

“The fans should have no idea where the food comes from,” Paul said.

Beyonce fans use 2.64 TB of Wi-Fi at Levi’s Stadium

Beyonce at Levi's Stadium. Credit: Beyonce.com

Beyonce at Levi’s Stadium. Credit: Beyonce.com

Beyonce and her Formation World Tour came to Levi’s Stadium on May 16, and according to stadium network officials the fans in attendance that night used 2.64 terabytes of data on the stadium’s Wi-Fi network, a pretty big number when you realize that only 11,410 users connected to the network.

Following her cameo appearance at Levi’s during the Super Bowl 50 halftime, Beyonce sold out Levi’s (attendance was 46,730) for her May concert, and has added another appearance there on Sept. 17. While the numbers of fans connected to Wi-Fi didn’t even approach Super Bowl numbers — according to the stadium network crew the maximum concurrent user number was 7,820 — it’s possible that those fans racked up more bytes per device, since 2.64 TB is a good-sized number for a regular day of football Wi-Fi activity at wired stadiums like Levi’s.

According to Levi’s Stadium app provider VenueNext, the Beyonce tour did not have in-seat food ordering and delivery turned on for the concert, in what seems to be a trend for nighttime events at Levi’s Stadium. There is also no food ordering or delivery for the Copa America games currently taking place at Levi’s Stadium, according to the stadium staff. We have not yet seen any DAS numbers for the Beyonce concert but will update if we get those stats.

Cellular use tops 12 TB for Kentucky Derby day — 20 TB+ for Derby weekend

Race winner Nyquist. Photo: KentuckDerby.com

Race winner Nyquist. Photo: KentuckDerby.com

Wireless data use at Saturday’s Kentucky Derby broke records all around, as major wireless carriers AT&T and Verizon Wireless both reported new event-usage top totals, with AT&T seeing 6.7 terabytes of data use while Verizon recorded 5.5 TB, for a total of 12.2 TB used during the Run for the Roses day. Last year, AT&T saw 5.1 TB of traffic on the Churchill Downs DAS and some extra infrastructure, while Verizon saw its total increase from 3.8 TB in 2015. Both AT&T and Verizon are on the main Churchill Downs DAS, which is run by neutral-host provider Mobilitie. This number will likely get even bigger if and when we get DAS stats from T-Mobile, which is also on the Churchill Downs DAS.

For the entire “Derby weekend” — a two-day stretch that also includes the Kentucky Oaks race on Friday — the carriers saw a combined 20.15 TB of data, with AT&T hitting 11.4 TB for the weekend and Verizon 8.75. Those totals are pretty stunning, when you realize that just two years ago AT&T only saw 2 TB of traffic on its DAS and associated infrastructure (which includes temporary cell towers on trucks and nearby macro towers), and Verizon customers used just 1.37 TB of data.

More evidence of wireless traffic growth can be found in the AT&T claim that it saw 815 GB of traffic on its network in a single hour last Saturday, easily the high number ever for AT&T at any kind of event. AT&T said that peak hour was from 6 p.m. to 7 p.m. Eastern time, when the big race was held and favorite Nyquist won. In 2014, that peak hour for AT&T saw 180 GB of traffic, a number that we thought was big then. Verizon, which like AT&T added capacity to its infrastructure at Churchill Downs prior to this year’s race, also said it saw a traffic spike around the time of the big event. By comparison, AT&T said that at this year’s Super Bowl 50 at Levi’s Stadium it saw 201 GB of traffic on its DAS network just after kickoff.

When it comes to DAS the Derby now falls just behind the Super Bowl for DAS totals with 12.2 TB to 15.9 TB, though the Derby number could get closer if and when we get numbers from T-Mobile and Sprint. And yes, granted it’s a much bigger crowd (the Derby had its second-highest attendance ever with 167,227 — just a few thousand less than the record of 170,513 set last year. We also don’t have any stats yet for usage of the new Churchill Downs app, but it does appear betting was up this year, maybe due to app integration?

Churchill Downs picks VenueNext for new Kentucky Derby app

Screenshot of new Kentucky Derby app built by VenueNext for Churchill Downs.

Screenshot of new Kentucky Derby app built by VenueNext for Churchill Downs.

Fans at this year’s Kentucky Derby will be able to find their way around historic Churchill Downs and place bets on races via a new venue mobile app, designed by VenueNext, the app developer for Levi’s Stadium and other football, baseball and basketball teams.

Most of the standard features of the VenueNext app platform, including interactive wayfinding and digital ticketing support, will be available to all fans for the May 7 Derby Day, according to Churchill Downs Racetrack general manager Ryan Jordan. Additionally, a small number of premium-seat ticketholders will be able to order food and drink for delivery to their seats via the app, a sort of “beta test” of one of the other VenueNext app services that Jordan said Churchill Downs plans to expand for future races.

“We’re very excited to roll this app out” on Derby Day, said Jordan in a phone interview. Though the racetrack has previously had some mobile apps, Jordan said they were mainly focused on the social element of the event, with links back to the Derby website. The VenueNext-powered app infrastructure, he said, “really translates well to our venue and we think will significantly improve the fan experience at the Kentucky Derby.”

Ryan Jordan, general manager, Churchill Downs

Ryan Jordan, general manager, Churchill Downs

For VenueNext, the big-name deal is its first outside of stadium sports, and the sixth app deal overall, following deals for apps for the San Francisco 49ers, the Dallas Cowboys, the New York Yankees, the Orlando Magic and the Minnesota Vikings. VenueNext also designed a special Levi’s Stadium app for the recent Super Bowl 50.

Wayfinding, betting, and more

One of the top features from the VenueNext app package that “excites” Jordan is the app’s ability to use a beacon infrastructure to support a live interactive wayfinding map, where app users can track themselves in “blue dot” fashion similar to Google maps for driving. Since Churchill Downs is an old, sprawling facility, Jordan said that helping fans find their way was always a challenge.

“There’s been 142 years of building this place out, and it’s not like a bowl stadium where you can just keep walking in a circle to find things,” Jordan said. “To be able to use a mobile app to find your seats, find your car after the race, and find amenities like betting windows is very exciting. We have lots of signage, but there are lots of different buildings and signs, and it can be hard to find your way around.”

For several years now, the Derby has been building its own mobile betting app, which allows fans to place bets from anywhere at the track. That app, called Twinspires, is now also integrated within the new VenueNext app, which means that fans don’t have to exit and find another app to place wagers.

Wayfinding map screenshot

Wayfinding map screenshot

To make sure fans can stay connected anywhere on the grounds, Churchill Downs and partners Mobilitie and AT&T upgraded the venue’s DAS again this offseason, adding more capacity for AT&T 4G LTE services. Though Churchill Downs does have a small amount of Wi-Fi for the main buildings like the clubhouse and the towers, Jordan said that service is mainly for race days other than the big event.

“For regular race days [when fans are mostly in the main buildings] we may have 10,000 to 20,000 people here,” Jordan said. “For the Derby, we will have 170,000.”

Starting slow with food delivery

Also included in the app is the ability for fans to order food and drink to be delivered to their seats, or to be picked up at an express window at a nearby concession stand. Jordan said that during the offseason Churchill Downs retrofitted several kitchen areas to support the delivery and express pickup options, but that the track will start small with the service and expand from there. In addition to the Turf Club and its 500 seats where delivery will be an option, another 15 sections of seats will be able to use the app for express pickup orders, Jordan said.

“There’s a lot of employee training and infrastructure [for deliveries] that’s new to us,” said Jordan, explaining the start-slow approach. “The good news is, there’s lots of opportunity to keep expanding as we go.”

(more app screenshots below)

vnd3

vnd5

vnd4