Friday Grab Bag: ESPN pushing its World Cup coverage

ESPN is expecting to see growing interest in the upcoming World Cup in terms of audience numbers, and is working to fan the flames with strong pre-tournament coverage prior to the 2014 games, the last it will be broadcasting for some time, having lost the rights to the 2018 and 2022 tourneys to Fox Sports and Telemundo.

But for now ESPN has been pushing to alert fans that it will have the games and has even spun off its very popular 30 for 30 series to now include Soccer Stories in advance of the games. A benefit for ESPN is that the World Cup time zone in Rio is only one hour ahead of the East Coast and so fans will not be forced to watch tape delayed games or watch matches starting at 3 a.m.. At least in the U.S.

One additional World Cup note from ESPN is that the network hired Gilberto Silva, the Brazilian who helped his team win the World Cup in 2002 and former Dutch star Rudd van Nistelrooy as studio analysts. They will work on pre-match, halftime and post game shows.

Time change for 2022 World Cup?
However the winner of the rights going forward, Fox Sports, may be a bit upset these days by a move coming from the World Cup. The event, which is held in the summer every four years is being moved to the winter for the 2022 games. That is prime NFL time for Fox and while the World Cup is increasingly popular in the U.S. it does not come close to rivaling football, at least not currently.

The reason is obvious — the heat. The games are to be held in Qatar, where temperatures an soar above 120 degrees during June and July when the games are traditionally held. The nation was supposed to build a series of climate controlled arenas to host the event, but there appear to be issues. Still no final decision is expected until next year.

More NFL games on Thursday
It looks like the NFL is shopping additional games to be broadcast on Thursday night, creating a new Thursday night package that would be part existing games and part additional games that the NFL plans to add, despite its recent denials that it was looking to do so.

According to Awful Announcing, the current slate of 13 games, at least the last 2 years, would be expanded to 16 games and then part of that would be offered out to bid. The NFL is looking for approximately $800 million in a 1-year deal. Currently the Thursday Night games are carried by the NFL’s own network.

MLB expands instant replay for 2014

MLB has been slowly expanding its instant replay over the last few years and now it looks like it is going in whole hog with a massive expansion of the program in a move that will also allow stadium scoreboards to show close plays, even when they are not reviewed. I am sure the umpires will love that.

While balls and strikes will continue to be excluded from the replays, which is about all that the new system will exclude as almost everything else will now be reviewable. Hopefully it will not lead to NFL style delays.

NFL should take a chance on open APIs and gigabit Wi-Fi if it really wants to engage fans

When it comes to using technology, the NFL talks a really good game — but when it comes to decisions and deployments, the shield moves slower than a 3-yard cloud of dust. And it’s frustrating fans, who are looking for something along the lines of a run-and-shoot.

This week’s announcement of an agreement with Extreme Networks under which the technology company became the “official supplier of Wi-Fi analytics” is a good example of the NFL’s go-slow philosophy. While the deal is a small feather for Extreme and validation of its stadium Wi-Fi smarts, in the end it really doesn’t move many needles since it’s not a binding deal (meaning teams don’t have to use Extreme gear if they don’t want to) and also since many NFL stadiums don’t yet have fan-facing Wi-Fi. So while the NFL uses press events around such announcements to talk grandly of techno-fan engagement, what it really should be doing is spending some of its hoard of cash to help teams install super-fast networks in stadiums right now, instead of waiting for teams to do so on their own.

I get it that the networks are an asset for stadium owners, and in the long run they will want to reap the full benefits of their costs of deployment. And it’s hard to say there are things the NFL could be doing better, since the sport enjoys immense popularity for both its live and televised offerings. But nothing lasts forever. And if the NFL wants to keep justifying its hundreds-of-dollars ticket prices, it should offer its fans a game-day experience like no other — which should include super-fast, aka “gigabit” Wi-Fi. Fast Wi-Fi that connects instantly, and lets fans share photos, videos and more while at the game.

How much would that cost? Several million dollars to 10 million dollars per team? Even at the high end, it’s not like the league doesn’t have that kind of money to toss around. It does. Just its cellphone live-action rights contract alone — $1 billion from Verizon over 4 years — is enough to cover league-wide Wi-Fi deployments and more. And once those networks are in place, the NFL would be supremely set up to control and benefit from the possible coming explosion of in-stadium mobile device use. An explosion which could be even bigger if the NFL takes another radical step to open up its content and information to third-party developers.

Team apps are losing the battle

Right now whenever a stadium network is launched there is usually a grand accompanying plan for a “team app,” which promises just about everything a fan could possibly want, in the team’s eyes. The problem with these apps — which so far are largely being ignored — is that they are all developed from a team’s perspective, not a fan’s. My biggest complaint with most of the team apps (and this goes for other events and sports media channels as well) is that they try to do too much, and instead of being helpful are just a pain in the butt to use, with too much information and too many choices and constipated navigation.

I haven’t been to that many games lately but at the ones I’ve been to, here’s what I see people using their phones for at the games: Twitter. Instagram. Facebook. And text messaging. What’s the common denominator there? Simple, one-step apps that are already built into the user’s social sphere. And they’re more lively, too, with many pro athletes participating in places like Twitter with real, unvarnished conversations, unlike the team apps which are as boring and as sanitized as the only-good-plays replays on the stadium TV screens. If the NFL really wants to engage fans digitally, it should open up its APIs and free its video content, allowing third-party developers to build apps with real NFL content. (Why not try an open version of Megacast?) It’s a strategy that worked pretty well for Apple and the iPhone, where Apple gets a chunk of profits from an incredible ecosystem that was created simply by allowing the outside world to have access to the iPhone screen.

My guess is that what will happen is the exact opposite — the NFL, watching the success of MLB’s digital efforts, will sometime soon corral all its digital assets into a single NFL-sanctioned bucket, which it will then charge fans even more for. Get ready for your “NFL Digital Package,” maybe $200 more a year to get live video and highlights on your phone. And no, you won’t be able to share that content or create GIFs or Loops or Vines any of the other fun stuff that is going on right now in the sort of Wild West version of the digital sports world. Even though I would probably pay it, that direction sounds like hell. I’d rather see the NFL really embrace the future and let the creativity of all the fans and smart thinkers out there blossom. To revisit our opening metaphor, why not try a few deep downfield passes, NFL? Why keep running the ball inside?

Friday Grab Bag: 3D tablet, Dodgers ruled social media in 2013

It just would not feel like a week has gone by unless there was another iPhone or iPad rumor, and it looks like we will meet that goal once again. While we have already mentioned the possibility of a hybrid iPad this week now comes the possibility of a iPhone phablet.

According to Yahoo there may be one as soon as May, in a line that will be differentiated from the iPhone family. That family should get its next member, now called the iPhone 6, sometime later in the year, it reported.

Google Glass rival coming into focus
Once Google made huge headlines with its Google Glass concept rivals have been shooting at the company touting alternative offerings, and among that pack has been Taiwanese manufacturer ChipSiP that this week showed a prototype effort called Smart Glass.

The Smart Glass looks much like Google Glass, runs a full Android 4.2 operating system and features a 1.2Ghz dual core processor with 1GB of RAM as well as 4GB of storage. ChipSiP, which is an original device manufacture (ODM), expects one or more of its partners to start shipping glasses this year priced in the sub $1,000 range.

Hampoo tp deliver 3D tablet
The latest version a glasses-free 3D tablet has been shown this week by developer Hampoo that said it will release the unmanned tablet later this month to an as yet unnamed price. The display has a 1920 x 1200 resolution and a built-in software conversion engine can render 2D into 3D images without glasses.

Other features include the Android 4.0 operating system, a 1.5GHz TI OMAP4470 dual core processor with 1GB RAM, 16GB storage that can be doubled via an optional MicroSD card and the ability to run 1080p HD movies.

MLB a money making machine
Have you ever wondered how baseball always manages to give players multimillion dollar contracts that are guaranteed while the NFL, always seeming crying poor, usually only guarantees the first year or so?

Well Forbes does a real nice job breaking down how much money baseball actually rakes in, and how it spreads a good deal of it around so that while it is not an entirely level playing field, it is as close as it will likely ever come.

Dodgers ruled sports social media
While the Los Angeles Dodgers may have failed to reach the World Series last year with the team’s $200 million payroll it did reach several other milestones including having the team’s home park, Chavez Ravine, as the most “checked-in” sports venue.

In led the league in 2013 in growth on Tumblr, Facebook and Instagram, according to MLB, and was the fourth most checked-in site overall in the world. And as a minor thing it lead MLB in attendance with 3,743,527 fans.

An interesting year in review of ESPN
Ever wonder why some stories that seem relatively inane or trivial gain so much momentum on ESPN? Or wonder what is actually going on at the World Wide Sports Leader? Well Deadspin has put together a pretty interesting year in review for the network.

One of the more interesting pieces is how by having all of its different talking heads repeat something on all of its different channels it can blow something way out of proportion, and the example of that was its big Colin Kaepernick story.

ESPN the BCS winner with Megacast broadcast experiment

Side by side ESPN Megacast screens during BCS

Side by side ESPN Megacast screens during BCS

My favorite moment from Monday’s stupendously good BCS championship game came during a break at the start of the fourth quarter, when FSU quarterback Jameis Winston told his offensive teammates, one by one, that “you want it more” than Auburn. If you were watching the game on TV on the main ESPN feed, you missed this extremely cool exchange. But I saw it, and heard it, courtesy of the ESPN Megacast experiment.

My guess is that the Megacast experiment — in which ESPN used multiple broadcast channels to air different views and commentators on the game — was probably only experienced by a small amount of hard-core fans with digital chops. (And purported sports-site editors who call Jameis Winston “Wilson” in Twitter-speed error.) But I think it’s the wave of the future for big-event broadcasts, since it addresses the too-common problem of boring or annoying announcers and one single view of the action.

The bit where Winston was talking to his teammates came courtesy of the “Spidercam” channel, which simply showed fans what the robot camera that hovers above the field was seeing. What was unadvertised was the fact that that camera also has a microphone — in addition to the Wilson pep talk the spidercam caught coaching conversations on the sidelines during breaks, and also gave you a real in-the-arena feel of crowd noise. My new favorite digital sports moment came when I realized I could open more than one Megacast window and had the main feed running next to the spidercam feed on my desktop Mac. Nirvana. I felt like I was in the broadcast truck, deciding exactly how much info the audience of one — me — wanted to see.

Screen shot 2014-01-06 at 8.45.47 PMSome of the people I follow on Twitter really liked the channel that provided a panel of coaches watching and commenting on formations and things like that, a kind of chalk talk in real time. I wasn’t that thrilled with it because the coaches were all “aware” and tried to act too scholarly. A roundtable discussion channel had participants with a bit more life, but the “Fan Cam” channel was a fail, especially the FSU fan who looked like Zach Galifianakis — dude, you wore a red vest and texted for all of us to see?

Some other parts were hit and miss as well — the Goal Line channel had the excellent radio feed audio with Mike Tirico, and an instant replay after every play, which was great. But it also had two cameras that remained focused on the coaches, something I never need to see again in my lifetime. There was also a Spanish language feed and the home team radio feeds for each team, which I didn’t spend a lot of time on. Still, the breadth of choices was for me the amazing part and I hope it gets copied often and improved on.

I mean — imagine the possibilities! ESPN blew it by not having Jason Dufner and Charles Barkley, two Auburn alums who are hilarious, on some kind of screen or feed. Dufner’s Twitter feed during the game was 10 times more entertaining than the Fan Cam, and he was spot on in calling out the refs for missing multiple holding infractions on FSU. I also nominate the SB Nation crew to do a live commentary on their hilarious Brent Bingo if Musberger comes back for one more year on the title game crew.

You’ve also got to think that beer companies will get in on this act soon, showing R-rated commentary from sports humorists from some sponsor tent on site. The beauty of having multiple audio or complementary video feeds online is the cost of producing them has got to be a fraction of the cost that is already sunk for the main TV production. ESPN could pull this off for TV since it has multiple channels in ESPN2, ESPNU and the like. But any broadcaster could do this more easily by putting all the extras online only.

There were some apparent production glitches — viewing online, the different channels weren’t in sync, so if you tried my two-window experiment you quickly noticed that the spidercam was a few seconds ahead of Brent and Herbie. And the spidercam window could use a floating info-window that tells you down and distance, since it’s not always apparent from the behind-the-play angle the camera usually takes. Keep the live microphone, though! Moments like the one of Winston in the huddle are a priceless view into the games we care deeply about. And that, in my mind, makes the Megacast a win in its first time out. Well played, ESPN. Now everybody else, please copy it.

ESPN holding nothing back for tonight’s BCS broadcast

bcs

An era ends tonight in college football with the last of the current format championships about to be played between Florida State and Auburn. Next season will usher in a playoff format that is a major change from the current poll-based system.

The current system was introduced in 1998 and now it is gone, but when you look at the freight train of equipment and army of personnel that ESPN is bringing to the event, it will likely live on for quite a long time in the form of multiple digital recordings.

The sports channel is broadcasting the 2014 Vizio BCS National Championship game tonight with the biggest broadcast team in its history and has termed it the “BCS Megacast” with it being presented across six of its television platforms as well as its audio and digital outlets.

You can pretty much take your choice of platforms- ESPN, ESPN2, ESPNEWS, ESPN Radio, ESPN3, ESPN Classic, ESPN Deportes, ESPN Goal Line and ESPN International. There will be pregame talkshows, interviews, analysis, celebrities and much more available prior to the kickoff at 8:30 ET.

Social and digital media will be strongly represented in the mix with the personalities posting thoughts and comments prior to kickoff as well during the game.

For those that are not able to watch at home or in a comfortable sporting establishment the presentations that were broadcast on the ESPN, ESPN2, ESPN3 and ESPNEWS will be available to a range of alternative platforms via WatchESPN including online at WatchESPN.com, on smartphones and tablets, through ESPN on Xbox LIVE to Gold members, on Apple TV and Roku to fans who receive their video subscription from an affiliated provider.

So how many people and trucks will this take? According to USA Today Sports and ESPN it will be 16 trucks, 63 cameras, 73 microphones a four-engine generator and as many as 200 employees, only a few who you will see online.

Hopefully this will make for a great broadcast, but much of that will depend on the teams. A stinker of a game will lead to fans tuning out as happened a few years ago when Alabama crushed LSU 21-0. The blowout was obvious early and fans tuned out in droves even though ESPN had added some interesting bells and whistles to its broadcast. At that time the future was 3D and ESPN had a 3D broadcast of the game as well as a more traditional broadcast.

However I am looking forward to the game and hopefully in all of the broadcasts comes something that will last to enhance future broadcasts.

ESPN sets mobile consumption records; why do you think we started Mobile Sports Report?

According to this stunning press release from ESPN the Worldwide Leader in sports is now also the worldwide mobile leader, with sports fans consuming 4.1 billion minutes of ESPN content in November on smartphones and tablets.

Read that again: 4.1 BILLION minutes of content consumed in November, on smartphones and tablets. With mobile usage accounting for 54 percent of all ESPN digital traffic — and with 28.6 million fans only hitting ESPN through mobile devices — you are now getting stats to back up the reason why we started this here Mobile Sports Report site. Sports is not just going mobile, it’s already there. And it’s not coming back.

Neither, apparently, is ESPN. We’ll just let ESPN brag with the money quote from its release, vis-a-vis its digital platform competition:

“ESPN Digital Media accounted for 35% of all sports category usage across computers, smartphones and tablets in November, more than the Nos. 2, 3 and 4 sports properties combined (Yahoo! Sports-NBC Sports Network, NFL Internet Group, and Bleacher Report-Turner Sports Network), according to comScore Multi-Platform data.”

For stats freaks there’s a lot more to dig into here — like, the fact that ESPN is claiming 26.5 million Twitter followers of all ESPN Twitter handles, but only 2.6 million interacted (liked, shared, etc.) with either the ESPN or SportsCenter Facebook pages. Does that mean Twitter is killing Facebook in sports?

I also like this factoid: “ESPN videos were viewed 39.2 million times on YouTube, up 66% from a year ago.” I guess ESPN isn’t too worried about losing viewers to YouTube. Instead it got another 39.2 million ad views. Cha-ching!

Bottom line: People still want to watch sports on TV, but when they’re away from the TV they still want sports. And more often than not — already — they’re using a tablet or smartphone to get that sports content, not a laptop or a desktop computer. Make sure you understand that fact: ESPN’s mobile site usage is ALREADY bigger than desktop traffic. Mobile sports, people. Mobile sports.