Minnesota Vikings pick VenueNext for U.S. Bank Stadium app

Outside view of U.S. Bank Stadium in Minneapolis. Photo: USBankStadium.com.

Outside view of U.S. Bank Stadium in Minneapolis. Photo: USBankStadium.com.

Stadium app developer VenueNext has scored another NFL client, as the Minnesota Vikings announced today that they would use VenueNext technology in the app for the yet-to-open U.S. Bank Stadium.

According to VenueNext and the Vikings, the U.S. Bank Stadium app will support many of the same unique game-day features found in the app VenueNext built for the San Francisco 49ers’ Levi’s Stadium, including beacon-based wayfinding, the ability to order food and drinks via the app for express pickup, digital ticketing and game-day upgrade availability, as well as “robust” video content and a loyalty program tied to game-day activity. One feature at Levi’s Stadium, the ability to have food and drink delivered to fans in their seats, is “still being explored” by the Vikings, according to VenueNext.

Due to open this summer ahead of the 2016 NFL season, U.S. Bank Stadium is slated to host Super Bowl LII on Feb. 4, 2018. A Wi-Fi network with approximately 1,300 Cisco access points will supply wireless connectivity to the 66,200-seat venue, along with a neutral-host DAS built by Verizon Wireless. Aruba is supplying the 2,000 beacons being used inside the venue, and overall network operations will be run by CenturyLink, which will oversee deployment of some 2,000 digital TV displays inside the stadium.

Screenshot of U.S. Bank Vikings app in development. Image: VenueNext

Screenshot of U.S. Bank Vikings app in development. Image: VenueNext

According to VenueNext, app development partners will include Ticketmaster, Aramark for food, point-of-sale solution Appetize, seat upgrade technology from Experience, fan loyalty programs from Skidata and content app developer Adept. The Vikings are the third NFL team to choose VenueNext technology, behind the Niners and the Dallas Cowboys. VenueNext also has built a stadium app for the NBA’s Orlando Magic.

“We look forward to launching this new, dynamically-upgraded app that not only will give all Vikings fans a better experience when consuming team content on their mobile devices but also will allow seamless access to the numerous amenities at U.S. Bank Stadium,” said Vikings Owner/President Mark Wilf in a prepared statement. “Our goals are always to provide the best game day experience possible and to continue developing deeper engagement with all Vikings fans, and the VenueNext technology will help achieve both.”

“We’re excited to extend our reach in the NFL through this collaboration with the Vikings,” said John Paul, CEO & Founder of VenueNext, also in a prepared statement. “We want to become the standard for bringing Silicon Valley innovation to fan experiences, and implementing in a state-of-the-art development like U.S. Bank Stadium brings us closer to that goal.”

Interior look at U.S. Bank Stadium. Photo: USBankStadium.com

Interior look at U.S. Bank Stadium. Photo: USBankStadium.com

University of Wisconsin takes on Wi-Fi, Badger Game Day app upgrades

Camp Randall Stadium, University of Wisconsin. Photo: Dave Stluka

Camp Randall Stadium, University of Wisconsin. Photo: Dave Stluka

Sports fans at the University of Wisconsin have been enjoying a nice technology two-fer for the last 20 months: In addition to new Wi-Fi and beacon technology at its largest sporting venues in Madison, Wisc., the university also released v3.0.2 of its Badger Game Day app which adds live and archived video, among other features, for fans and their smartphones.

Jim Roberts, director of technical services for the university’s athletic department, described this as a happy coincidence as opposed to a larger strategy to bring sports technology to the Badger faithful. “Knowing that the new Wi-Fi system was coming, the group working on the app upgrade was able to incorporate more features, knowing fans could take advantage of the improved Wi-Fi and not rely solely on cellular data plans,” Roberts said.

Editor’s note: This profile is an excerpt from our latest STADIUM TECHNOLOGY REPORT, which is available for FREE DOWNLOAD from our site. In addition to this stadium tech deployment profiles we also take an in-depth look at the new trend of deploying Wi-Fi and DAS antennas under seats, and provide a wireless recap from Super Bowl 50. GET YOUR COPY today!

The Wisconsin venues are Camp Randall, a bowl-style football stadium with a capacity of 80,321; and nearby Kohl Center, used for hockey, basketball, concerts and other live events with room for 17,230. The LeBahn Arena, built for women’s ice hockey with a capacity of 2,273, is also included. In part because of their proximity, Roberts and his team used the upgrades to replace and enhance the underlying infrastructure for the venues – core switching, Wi-Fi access points, an IPTV system, cabling, electrical power and HVAC improvements — $11 million for the whole package, according to Roberts.

“Due to the expected size of the population connecting to Wi-Fi, we had to upgrade the entire network,” he explained, adding that the previous 10/100 Mbps backbone with Gigabit Ethernet uplinks and its 32,000 MAC address capacity was insufficient for the job.

“We upgraded our core to some pretty big Cisco routers at each venue that could handle 128,000 MAC addresses, with 10-gigabit fiber to all 33 telecom rooms within the Camp Randall complex,” he said; they also added about 1,100 wireless APs. Camp Randall got upgraded during the summer of 2014; the Kohl Center and LeBahn were done a year later.

Kohl Center

Kohl Center

Camp Randall proved to be the largest test, both from an engineering and design perspective. Built in 1917, its open bowl lacks the overhangs from which RF engineers love to hang antennas and other infrastructure.

“The east side of the bowl became our biggest challenge with getting the signal to penetrate deep enough into the sections,” Roberts said, adding that the problem was especially acute for seats closest to the field, where the first few rows are tarped over. Initially, APs were installed below the tarps, but the signal only carried 10 rows back.

“We ended up mounting the APs on the front, 4-6 feet up from ground level,” and above the tarps, he explained. “They don’t affect the sight lines for spectators. But getting the APs to shoulder height from waist height definitely helped us get it back to row 25.”

APs were also mounted just above the entry tunnels, where the hardware and antenna could be attached to railings and concrete. Cisco is the University of Wisconsin’s AP vendor; the deployment uses Cisco model 3700s.

Wi-Fi install over a VOM at Camp Randall (click on photo for a larger image)

Wi-Fi install over a VOM at Camp Randall (click on photo for a larger image)

Roberts and his team also ran into some structural issues with waterproofing and cabling that kept them from putting in more APs in the student section. They had to re-calculate where the APs would go; consequently, coverage can be spotty in the student section, which is exacerbated by the high density of phones in that part of the stadium. AT&T and Verizon both have DAS infrastructure in Camp Randall that helps coverage, but Roberts and his team are looking at long-term solutions for Wi-Fi coverage in that section and throughout Camp Randall.

The University of Wisconsin worked closely with AmpThink on a facility-wide Wi-Fi analysis, according to Bob Lahey, a network engineer in the athletic department. AmpThink did the design and tuning and worked out some issues in advance. “Our facilities staff and [AmpThink] discussed locations for best coverage and worked through the aesthetics before we started the project,” Lahey said. AmpThink was also onsite during the first year to see how the Wi-Fi performed with people in the bowl. “You can only figure out so much without people there,” Lahey laughed.

Getting Online at Camp Randall

The stadium’s fan-facing wireless network, Badger WiFi, is a captive portal that asks users for their name, email address and zip code. There are also two boxes: one, users must check to agree to terms and conditions of service; the second allows the university to send them emails, and by default, the second box is checked. “Our plan is to send them email surveys and allow them to remain on the system and not have to re-authenticate every time they come to one of our buildings,” Lahey said. “But if they uncheck, they have to re-authenticate.”

The university does no bandwidth limiting or throttling back usage once users are logged in. “We’ve got dual 10-gigabit links and 100-gigabit to the world, so we’re not too concerned about overall bandwidth,” Lahey said. “We limit each radio in the AP to a maximum of 200 clients. It doesn’t happen often, but we see it occasionally.” Camp Randall users normally get at least 1 Mbps bandwidth — plenty for checking scores or posting to social media, Lahey added. Kohl Center users average 40-60 Mbps because the venue is less dense.

Screen shot of Wi-Fi portal login

Screen shot of Wi-Fi portal login

At present, 65-70 percent of Badger Wi-Fi clients are on 5 GHz spectrum rather than 2.4 GHz. Roberts finds the 5 GHz band easier to manage, and said users get a better experience. “If we have problems with wireless, it is most times an older couple with their iPhone 4,” Roberts said. “APs can only do so much, but sometimes a phone [using 2.4 GHz spectrum] will want to connect with an AP a half mile across the field rather than one that’s 10 feet away.”

He also said the maximum number of unique clients for Camp Randall is about 26,000, or 37 percent of the crowd. “We assume that’s going to keep growing and we’ll have to augment the system,” he said. “At some point we won’t have enough access points.”

Game Day Gets a Badger Refresh

Concurrently, the Badger Game Day smartphone app was getting new features like live video replay and interaction with Bluetooth-based beacon technology. The app’s first iteration was initially for football, then expanded to all 10 sports that sell tickets; the latest version embraces all 23 sports at the University of Wisconsin, men’s and women’s. “Not many schools have all their sports represented, so while the traffic may not be high on rowing, it’s a great recruitment tool,” said Ben Fraser, director of external engagement for the athletics department. “So it helps there with the coaches sending out links or for parents and other supporters.”

It also helps with fans. “Collegiate and professional sports venues are looking for how to keep fans entertained and also allow them to participate in the game via social media and other methods,” noted Tam Flarup, director of the athletic department’s website services. When there’s break in the action, Badger fans are busy posting to Facebook, Instagram and of course, Wisconsin’s infamous Jump Around. “Twitter’s also allowing Periscope live video in its tweets now,” Flarup added. “Our fans will like that – it keeps them in the stands with a great game day atmosphere and experience.”

The university developed the first two iterations of Badger Game Day internally but chose to outsource the upgrade to sports-app developer YinzCam in June 2015 and gave them a tight deadline to meet — Aug. 30, just in time for Badger football season. YinzCam delivered on time, and then met an Oct. 15 deadline for revisions and tweaks, Fraser said.

Badger Game Day now includes live video replay from four different camera angles; YinzCam’s secret sauce makes streaming video across Wi-Fi more efficient. “Video would have been impossible without the Wi-Fi investment we made,” Fraser said.

Unlike previous iterations that only allowed the participation of a single sponsor, the new Badger Game Day app gives the university the ability to sell individual pages and sports, Fraser said.

Game day beacon message to app

Game day beacon message to app

Perhaps the leading edge of Badger Game Day is its use of Bluetooth-based beacon technology and messaging with geo-fencing. Gimbal Inc. worked with the university customize the technology; Fraser and his team did some social media messaging to alert fans to the feature and to remind them to turn it on.

The first remote use of messaging with beacons and geo-fencing was in Dallas for Wisconsin’s season opener in Dallas at AT&T Stadium; the feature was then used continually at both Camp Randall and the Kohl Center.

“We continued to use this messaging on the road for the Holiday Bowl in San Diego,” Fraser said. “Messages varied from welcome messages that were linked to videos from our players, to informational messages that informed fans about events, to scavenger hunts that engaged our fans at these sites.”

When users first download the app, there’s a proximity allowance message that they must activate to receive beacon messages. So far, the university has sent out 46 unique messages, 21 of which were geo-fenced. At each home game, they geo-fence Camp Randall with a welcome video from players; they reached an average number of 1,160 fans per game with these welcome messages and videos.

“We’re still learning how fans are using [beacons and Bluetooth], and we’re trying not to hit them with too many ads,” Fraser said. By building their trust, it encourages fans to leave their Bluetooth on for the signal to find them. “And we are looking for ways to improve it,” he added. Potential future additions: Features that show the length of lines at concession stands and restrooms, and an online lost and found. They’re also looking for more robust scheduling information inside the app — such as which broadcast network is carrying the game, along with links to Wisconsin’s video stream and live stats.

App development and a new server cost the university about $100,000, according to Fraser and Flarup. Since August 2015, there have been 123,000 downloads of Badger Game Day and nearly 1 million page views. Average time spent per game on the audio feature of the app is about 14 minutes. There’s more room to grow as fans continue to download and use the app; there’s plenty of revenue upside as well as sponsors discover multiple avenues for their messaging and content.

VenueNext app already paying off for Orlando Magic

Screenshot of new Orlando Magic stadium app built by VenueNext

Screenshot of new Orlando Magic stadium app built by VenueNext

The NBA’s Orlando Magic, the first customer for VenueNext outside of Levi’s Stadium, is already seeing a revenue-generating return on its choice, according to figures released by the team and VenueNext.

New this year for fans at the Magic’s stadium, the 20,000-seat, Wi-Fi equipped Amway Center, the VenueNext-designed app is already generating new direct revenue of $500,000 through in-app advertisement sales, while also being used by fans to order food and drinks that can either be picked up at an express window, or for certain sections of the stadium, delivered to the seat.

With the NBA season just past the halfway point, VenueNext and the Magic said that the number of fans attending games in Orlando using the app on a monthly average is showing an almost 96 percent increase from last year and the team’s previous app. So far this year 30 percent of attendees have used the app, a figure at the high end of team-app usage.

Perhaps most interesting from a marketing standpoint is the stat claiming that 80 percent of season-ticket holders have used the app to gain entry to the arena and to manage their tickets, activity that can be mined by the team for marketing info. According to the team and VenueNext, mobile entry to the stadium has reached 26 percent of all fans, an increase of 200 percent over figures from last season.

Fast deliveries, increased ticket sales

Though neither the team nor VenueNext would provide any stats for average food orders placed per game or how many have been placed so far this year, they did say that deliveries — available to just a part of the stadium right now — are taking an average of 5 minutes and 26 seconds to complete. The ability to use the app to order in-seat delivery of food, drink and merchandise is one of the hallmarks of the VenueNext app used at Levi’s Stadium for San Francisco 49ers home games. At the recent Super Bowl 50 at Levi’s Stadium, the app allowed fans to order only drinks for delivery and food for express pickup; fans at the Super Bowl placed 3,284 food and beverage orders through the app, a stadium record.

Another screen view of the new Orlando Magic stadium app

Another screen view of the new Orlando Magic stadium app

The team also said that fans have been using the app to purchase more of the “Fast Break Pass” products that provide discounts for multiple-game purchases that aren’t full season tickets. According to a blog post by Orlando Magic CEO on the VenueNext website, the app has allowed the team to greatly expand its flexible-pass offerings:

Fast Break Pass sales are up 233% from last season, in part, because the app has given the Magic the ability to expand to six different Fast Break Pass products that span the entire course of a season, providing a unique product for an untapped market. The app also includes added location identifiers so Fast Break Pass holders can receive their seat assignments now once they are within a mile of the arena (previously it wasn’t assigned until they entered the building).

On the sponsorship side, the Magic said it sold the approximately $500,000 of in-app advertising to fantasy gambling outlet FanDuel and to Sun Pass, which we think is a Florida electronic tollroad payment operation. At Levi’s Stadium, the 49ers sold a similar in-app advertising package to eSurance for the 2014 season, producing $750,000 in revenue. The Magic app has a direct link to a FanDuel game.

The Orlando figures are a good selling point for VenueNext, which is still somewhat of a newcomer in the team and stadium app business, trailing leaders like YinzCam, which recently struck a deal to re-do 22 of the NBA team apps. While its performance at Levi’s Stadium and now at Orlando are significant, VenueNext recently fell short of its own publicly announced goal to sign up 30 new customers before the end of 2015, something the company announced when it revealed its $9 million funding round last year.

While some of those new clients may be signed but not yet ready to announce, VenueNext has only announced two other new clients besides Orlando, the New York Yankees and the Dallas Cowboys. Given that one of the investors in VenueNext was concert promoter Live Nation, it’s a good bet that some of the new clients may be concert arenas, and not just more sports stadiums.

Commentary: Super Bowl 50 and the pursuit of stadium network statistics

Dan Williams talks Wi-Fi while the Levi's Stadium new turf grows silently behind him in this 2014 photo. All photos: Paul Kapustka, MSR

Dan Williams talks Wi-Fi while the Levi’s Stadium new turf grows silently behind him in this 2014 photo. All photos: Paul Kapustka, MSR

If there’s one person who didn’t get enough recognition in the run-up to today’s Super Bowl 50 at Levi’s Stadium, it’s Dan Williams, the former director of information technology for the Niners and the man who was largely behind the venue’s celebrated network design.

From our standpoint, Williams deserves credit not just for leading the deployment of a stadium network that set the standard for the future of connected venues, but also for being among the first to openly talk about the network’s performance, sharing statistics both good and bad during his short stay at Levi’s Stadium. His honesty helped open the door wider on a potentially rich stream of information that we think could greatly assist stadium network professionals everywhere, especially if more teams followed his lead and shared stats openly and honestly.

But the pursuit of meaningful network statistics remains a challenging process on many levels, and it’s one that is ironically likely to get more confusing today as multiple parties are set to release live network statistics from Super Bowl 50 at Levi’s Stadium. Both Verizon Wireless and AT&T are planning to release live game-day performance figures for their cellular networks in and around the venue today, and we also expect to get Wi-Fi network statistics from the San Francisco 49ers, if not during the game then shortly thereafter.

Niners VP of technology Dan Williams attempts to fix my Droid 4 Wi-Fi issues (while trying not to laugh at the fact that I actually have and use a Droid 4) during the first preseason game at Levi's Stadium, July 2014

Niners VP of technology Dan Williams attempts to fix my Droid 4 Wi-Fi issues (while trying not to laugh at the fact that I actually have and use a Droid 4) during the first preseason game at Levi’s Stadium, July 2014

While we salute the change of heart (especially from Verizon) to make more information available, we’d also like to make a plea here for more independent access to venues on game day, so there can be an independent, objective voice on hand to counter the “sanitization” or simple non-reporting of less-impressive data that is almost sure to occur when interested parties are talking about themselves. But unless team, league or venue IT representatives band together and craft recognized standard methods of reporting the most-interesting data, we’re going to be left to sift through an ever-increasing mix of figures provided by those with their own agendas on what’s important and what should remain hidden. We’ll do our best on that front, but it’d be better if we had some industry-wide help.

Out of school behavior provides the most interesting info

Like many other stadium network professionals we’ve been fortunate enough to meet and spend time with — a list here that includes folks like the San Francisco Giant’s Bill Schlough, Madison Square Garden’s Katee Panter, the Dallas Cowboys’ John Winborn, and Chip Foley, formerly with the Barclays Center, among many others — Williams from the start showed a passion for making the network better, so it could better serve the fans who used it. Our first face to face meeting came during the first preseason football game at Levi’s Stadium, when I tweeted that I was having problems connecting to the Wi-Fi network. William’s response? An email asking me where I was sitting, followed quickly by an in-person visit. Now that’s customer support.

The outcome of that interaction was a revelation that the Levi’s Stadium Wi-Fi network hadn’t prepared adequately for older devices that were still using the 2.4 GHz unlicensed bands; what was cool to me was not just that I kind-of discovered it by accident, but that Williams and his team admitted it publicly, then went about fixing it. The combination of objective reporting and honest confirmation, I think, worked to the benefit of all. But not everybody sees such things in the same light.

Season opener issues: Picture of app late in the first half.

Season opener issues: Picture of app late in the first half.

For instance, during the rest of Levi’s Stadium’s first year of operation, Williams shared with us not just raw “tonnage” numbers of Wi-Fi use but also interesting stats from the app, like exact numbers of replays watched and in-seat food delivery orders. Since those numbers were kind of low — in the low thousands for food deliveries and a decline in replay use after the season opener — they weren’t necessarily flattering to the owners of the system, even if you took into account the fact that some of this (like delivering to any seat in a 68,500-seat stadium) had never been tried before. In the end, even Niners CEO Jed York admitted that some elements of the stadium hadn’t performed as expected, as the stats we’d been seeing had borne out.

After Williams left the team, the Niners took control of the network stats reporting and hugely trimmed down the list of things they were willing to report, though we would also note that Roger Hacker and the Niners communications team are still at the top of the list when it comes to consistent, repeated reporting of the network stats they feel comfortable talking about. When there are big numbers to report, all goes well because everyone loves to talk about systems that deliver for fans as promised. But I can also tell you that when things go south, so does a lot of the honest communication, an unfortunate if understandable situation.

Who will tell you when things don’t work?

For Levi’s Stadium, the darkest night for the network came on Feb. 21, 2015, at the NHL’s Coors Light Stadium Series outdoor hockey game between the San Jose Sharks and the Los Angeles Kings. In what has easily been our highest-traffic post ever, we described in detail some of the big problems that surfaced that evening, which included breakdowns of the delivery service, the Wi-Fi network, the light rail boarding process, and part of Verizon’s cellular network. What’s funny about our reporting is that I hadn’t planned on “working” that night — I had bought full-price tickets for myself and my brother, and as longtime hockey nuts we proudly wore our Blackhawks jerseys to represent our hometown team.

Screen shot of Levi's Stadium app during hockey game issues

Screen shot of Levi’s Stadium app during hockey game issues

My plan was just to relax, take CalTrain and VTA to the stadium and show off the network by ordering us food and drink to be delivered to our seats, but when some obvious and incomprehensible network breakdowns were evident, I went into reporting mode, and eventually found out mostly what went wrong. My point here is that, without independent, objective reporting live from the scene, it’s doubtful that parties with vested interests — like cellular providers or owners of the stadium network — are going to honestly and quickly talk about breakdowns or failures. Yet it’s always the lessons learned from problem times that help the most; my worry is that with more “sponsored” or in-house statistics flooding the zone, the more valuable objective data will get lost or devalued.

How can this be fixed? For starters, teams and leagues that spend an inordinate amount of time and money promoting technical features of stadiums should at the very least credential some reporters who are interested in following up to see how said deployments perform. While we’re grateful for the few forward-thinking organizations that have given us the same access that sports reporters get, more often than not our requests for media access to events are denied.

Since we can’t be at every stadium, we also rely on teams, venues and network operators to provide stats when possible, and we encourage more participants to join the growing list who do provide us with network performance figures, like the IT teams at Nebraska and Texas A&M, among others. While we have also drawn some industry criticism for our headline focus on such stats, our response is that the more data we get and the more opinions on which data matter, the better we will get over time. We also encourage any and all interested parties to attend the SEAT Conference this summer in Las Vegas, where you can be sure we will have discussions about this topic and how to make stats reporting more useful for those to whom it matters most — the professionals who install and operate these networks so that fans can stay connected at events.

MSR on the scene at Sports Authority Field at Mile High in January

MSR on the scene at Sports Authority Field at Mile High in January

Niners: All (tech) systems go at Levi’s Stadium for Super Bowl 50

Levi's Stadium, ready for the Super Bowl. All stadium photos: Levi's Stadium (click on any photo for a larger image)

Levi’s Stadium, ready for the Super Bowl. All stadium photos: Levi’s Stadium (click on any photo for a larger image)

As far as the technology at Levi’s Stadium is concerned, it’s all systems go for Sunday’s Super Bowl 50, according to San Francisco 49ers chief operating officer Al Guido.

In a phone interview with Mobile Sports Report, Guido said the 2-year-old stadium’s vaunted technology underpinnings — especially the wireless connectivity for fans — is ready to go for the NFL’s biggest yearly event, after a second season spent mainly fine-tuning the different components.

“We couldn’t feel more confident, hosting the game,” said Guido, speaking specifically about the technology infrastructure at Levi’s Stadium. As he stated before the regular season began, the Niners didn’t do anything radical to the stadium’s Wi-Fi network, which uses gear from Aruba, an HP Enterprise company, to bring the main wireless bandwidth to fans.

And while the stadium’s distributed antenna system (DAS) got a complete replacement over the summer, the new capabilities including under-seat DAS antennas for Verizon Wireless should only lead to better reception than the year before. According to Guido, representatives from Aruba as well as from “all the carriers” will be on hand Super Sunday just in case anything needs close attention.

“Everybody’s going to be at a high tech [support] level” on game day, Guido said.

Drink delivery order page on Super Bowl stadium app, including the $13 Bud Light.

Drink delivery order page on Super Bowl stadium app, including the $13 Bud Light.

No food, but in-seat beverage delivery as part of stadium app

The Super Bowl 50 stadium app, designed for the NFL by the Niners’ in-house app development company VenueNext, will have some but not all of the features Niners fans have available during the regular season. The most obvious omission is the lack of food delivery to all seats, something that makes Levi’s Stadium stand apart from any other large public sporting venue. Instead, the stadium app will only allow fans to order beverages for in-seat delivery, with the option to order food, beverage and merchandise that can be claimed at “express pickup” concession windows.

According to Guido, the decision to only have beverage deliveries at Super Bowl 50 was one reached jointly by the NFL, the Niners and VenueNext, and the catering company for the stadium, Centerplate. Guido said that the potential “amount of education” for all the fans new to the stadium and new to the app led the league, the Niners and the caterers toward a path of greater simplicity, namely just having beverages available for in-seat delivery.

“It was a risk-reward decision about the amount of fan education needed,” Guido said. “There’s so much going on at a Super Bowl and so many people new to the stadium that it didn’t seem worth it to us to risk someone not getting an order delivered because of their error, or our error.” Guido added that with all the extra breaks in action for a Super Bowl, and additional concessions stands, “there’s enough time to get around” to get food.

View of the temporary media towers on the Dignity Health concourse

View of the temporary media towers on the Dignity Health concourse

Michelle McKenna-Doyle, senior vice president and chief information officer for the NFL, told Sports Business Journal that the league was also concerned about game-day delivery traffic patterns being disrupted by the new media towers that have been built for the game in the corner plaza areas of the stadium. “We were worried about having to keep up with demand … and we need to keep the aisles clear, which is important to the security team,” McKenna-Doyle said in a story by SBJ’s Don Muret.

The app will, however, include its normal live wayfinding capabilities, which should prove useful to new visitors to Levi’s Stadium since they can watch themselves walk through a map of the facility as a familiar moving blue dot. Like it does for Niners games, the app will also have instant replays from multiple camera angles available, as well as Super Bowl extras like a “celebrity cam” and the ability to watch Super Bowl commercials right after they are broadcast on TV.

Guido said the Levi’s Stadium app performed well all season, with an average of about “2,000 to 2,500” in-seat delivery orders per game. What was especially pleasing to the team was the number of fans who used the app’s ability to support digital ticketing, a feature that makes life somewhat simpler for fans but exponentially better for the team, which can gain valuable marketing insight from digital ticket-use statistics. According to Guido almost 35 percent of fans used digital ticketing during the past season.

Media towers save seats for fans

Niners fans watching Sunday’s game on TV might be surprised by the media towers, which Guido said were built in the Intel and Dignity Health concourse areas, which during regular-season games are simply open spaces. Guido said the decision to build temporary facilities for media means that the regular stadium seats will be saved for fans. At many other pro championship or playoff events, the overflow media are often housed in regular seating areas.

“The NFL made a great decision there” to put the media in the pavilions, Guido said.

If there is one thing that can’t really be controlled, it’s the traffic and transportation issues of bringing fans to the game. On Sunday fans coming to the game will confront Levi’s Stadium’s unique location in the middle of many Silicon Valley corporate headquarters buildings, which presents challenges that stadiums like AT&T Stadium in Dallas or the University of Phoenix Stadium in Glendale, Ariz. — which are surrounded by acres of stadium-controlled parking lots — simply don’t have. To help with Super Bowl traffic the planners are using multiple methods, including using Google employee buses as shuttles as well as signing Uber as a sponsor with its own dedicated pickup and dropoff lot. There is also light rail service which stops right outside the stadium, which intially in the past experienced lengthy delays especially after games, but has improved over time.

“Traffic and transportation is our largest concern,” Guido said.

Bring on the players and fans!

Bring on the players and fans!

UPDATE: Super Bowl 50 stadium app will only support in-seat beverage delivery

Screenshot of home page of Super Bowl 50 stadium app. (Click on any photo for a larger image)

Screenshot of home page of Super Bowl 50 stadium app. (Click on any photo for a larger image)

UPDATE, 1/29/16, 11 a.m. — One of the most interesting features of Levi’s Stadium and its ground-breaking stadium app — the ability for fans to order food and beverages on their phones and have them delivered to any seat in the stadium — will be only half-enabled as part of the Super Bowl 50 app, with beverages the only items available to be delivered to fans in their seats.

While the app originally showed food items available for delivery service when it went live Wednesday night, by Thursday morning only beverages were showing up in the In-Seat Delivery menu. Food items and merchandise, however, can be ordered in advance and picked up at express windows throughout the stadium.

Developed for the NFL by VenueNext, the developer behind the regular Levi’s Stadium app, the Super Bowl 50 stadium app otherwise has most of the regular bells and whistles enjoyed by San Francisco 49ers fans the last two seasons, including the live wayfinding maps feature.

In a quick run-through of the app the other new feature we didn’t see was the ability to send food and beverages to a friend in the stadium, which makes sense to leave out since a Super Bowl crowd probably doesn’t have as many friends at the venue as a regular Niners crowd would. The Super Bowl 50 stadium app also has some NFL-specific add-ons, including a Super Bowl Fan Guide (what to bring, what not to bring) and a link to the NFL Experience promotional site, as well as a direct link to download the NFL Mobile App. Features not visible yet on the app that will be there for game day include game-action instant replays, as well as a “Celebrity cam” and a way to see Super Bowl commercials from the game broadcast via the app after they air on TV.

Niners, NFL agreed on keeping food delivery sidelined

If there was a component that would really make this Super Bowl different from past Super Bowls it would have been regular Levi’s Stadium food-ordering and delivery options, which are unmatched in any other large stadium we are aware of. From our personal experience the food ordering and delivery system worked well at a past Niners regular-season game, and enabled us to watch a full Niners touchdown drive instead of having to stand in a line to purchase a beer and a pretzel.

Food and drink delivery order page on Super Bowl stadium app, including the $13 Bud Light.

Food and drink delivery order page on Super Bowl stadium app, including the $13 Bud Light.

In its first year the in-seat delivery service was only used a couple thousand times a game at most during Niners regular season home games, which apparently didn’t stress the system. But at the first real “big event” at Levi’s Stadium — the Coors Light Stadium Series outdoor hockey game between the San Jose Sharks and the Los Angeles Kings on Feb. 21, 2015 — a massive amount of food orders by hockey fans overwhelmed the delivery system, leading to long wait times and many canceled orders, and lots of frustrated fans.

It didn’t help that the stadium that night also suffered from some Wi-Fi outages and some disconnect on the Verizon cellular network, but the failure of the app and the delivery system (which included not having enough human runners on hand to fulfill all the orders) introduced doubt as to whether Levi’s Stadium could deliver on its delivery promise for a big-game crowd.

According to San Francisco 49ers chief operating officer Al Guido, the decision to only have beverage deliveries at Super Bowl 50 was one reached jointly by the NFL, the Niners and VenueNext, and the catering company for the stadium, Centerplate. In a phone interview Friday Guido said that the potential “amount of education” for all the fans new to the stadium and new to the app led the league, the Niners and the caterers toward a path of greater simplicity, namely just having beverages available for in-seat delivery.

“It was a risk-reward decision about the amount of fan education needed,” Guido said. “There’s so much going on at a Super Bowl and so many people new to the stadium that it didn’t seem worth it to us to risk someone not getting an order delivered because of their error, or our error.” Guido added that with all the extra breaks in action for a Super Bowl, and additional concessions stands, “there’s enough time to get around” to get food.

At the very least, Super Bowl 50 fans won’t need to leave their seats to order beer, wine, sodas, Gatorade and water, the only items currently on the delivery list. What shouldn’t be a big concern to the high-rolling Super Bowl attendees is the $5 service charge for delivery and the high concession prices, including the $13 bottle of Bud Light. For the record, Guido said the delivery system performed at similar levels this regular season compared to last, with about 2,000 to 2,500 delivery orders per game.

Screenshot of wayfinding features in Levi's Stadium app. Photo: Aruba

Screenshot of wayfinding features in Levi’s Stadium app. Photo: Aruba

The app can also determine which windows are closest or have the shortest lines, to help fans satisfy their hunger or thirst needs as efficiently as possible. Using the express pickup option, fans can choose items and pay for them and have them ready for quick pickup at the closest or least-trafficked nearby stand, also cutting the time needed to get fed.

Directions, maps helpful too

What also might be extremely helpful to many of the first-time Levi’s Stadium visitors are the app’s ability to get fans to Levi’s Stadium, and then help them find their way around once they get there. The former feature is one we’ve been having fun with since it links to Google Maps and gives fans options for public transit, walking and bicycling to the stadium — according to the app it will only take us 16 days to walk to Levi’s Stadium from our home here in Boulder, Colo., or five days by bike. Apparently the app isn’t familiar with winter or mountains, but that shouldn’t affect those who use it while in the San Francisco Bay area.

Inside the stadium, the 2,000+ Bluetooth beacons allow the app to offer interactive wayfinding, via maps that show users as a familiar blue dot walking around the stadium. Fans will need to turn on location services and Bluetooth for the mapping features to work.