AmpThink’s Wi-Fi data reveals interesting attendance trends for collegiate customer

AmpThink infographic about how Wi-Fi data can help teams discover attendance information (click on photo for link to infographic page)

AmpThink infographic about how Wi-Fi data can help teams discover attendance information (click on photo for link to infographic page)

If there’s a single business concern we hear over and over again from stadium owners and operators, it’s the desire to answer a simple but powerful question: Who, exactly, is sitting in our seats?

Before digital technology arrived, that question was exceedingly hard to answer, as teams, schools and other ticket-sellers often only knew details of a small percentage of the actual fans in attendance. Paper tickets could be given to family, friends or sold to brokers, meaning the people actually at the game might very well not be the person who purchased the tickets.

While digital ticketing has improved the insight somewhat, many fans at many stadiums still use printed tickets for access, which may still keep the at-game attendee somewhat anonymous. But with a high-definition Wi-Fi network in place, stadium owners and operators can gain deep insights from the fans who do attend, even whether or not they actually log on to the network for access.

Wi-Fi deployment firm AmpThink, which has customers in all the U.S. pro leagues as well as in many major university venues, has put together a deeply sourced infographic showing how Wi-Fi analytics from a full season of games at a Power 5 college football stadium can produce some interesting insights — like the fact that 71 percent of all attendees only went to one game, and that only 2 percent of attendees went to all six games.

Using data to replace assumptions

Editor’s note: This post is part of Mobile Sports Report’s new Voices of the Industry feature, in which industry representatives submit articles, commentary or other information to share with the greater stadium technology marketplace. These are NOT paid advertisements, or infomercials. See our explanation of the feature to understand how it works.

While we here at Mobile Sports Report don’t often recommend company-produced infographics, the data and conclusions surfaced in this one are eye-opening and are likely to be informative to venue owners and operators in a wide range of sports; that’s why we agreed to make this information available to our readers.

We also like the detailed explanations accompanying the infographic, spelling out how the data were collected and how Wi-Fi can be used to identify fans (including those with devices that may not even be purposely connected to the network). The last part of the infographic page, which asks “How could Wi-Fi data change sports marketing?” is a question we’ve already seen others starting to answer — and one we expect many to test in the near future as teams deploy not just Wi-Fi networks but also Bluetooth beacons, login portal pages and other methods to increase the granularity of fan identification.

For the unidentified client, AmpThink said the results “surprised” the school, which had (like others) believed in “long-held industry assumptions about fan loyalty and audience size.” It’s our guess that digital data will increasingly be used to replace assumptions, and we’re looking forward to sharing your stories of how that happens.

AT&T Stadium sees 7.25 TB of Wi-Fi for Packers vs. Cowboys playoff game

The Dallas Cowboys before taking the field against the Green Bay Packers in a Jan. 15 playoff game. Credit: James D. Smith/Dallas Cowboys

The Dallas Cowboys before taking the field against the Green Bay Packers in a Jan. 15 playoff game. Credit: James D. Smith/Dallas Cowboys

Pro football’s biggest stadium had the biggest non-Super Bowl Wi-Fi traffic day we’ve heard of this season, as the Dallas Cowboys reported seeing 7.25 terabytes of Wi-Fi data on the AT&T Stadium network during the Packers’ thrilling 34-31 victory on Jan. 15.

John Winborn, chief information officer for the Dallas Cowboys, sent us the info on the stadium’s biggest Wi-Fi day ever, surpassing the previous record of 6.77 TB seen on the AT&T Stadium Wi-Fi network for WrestleMania 32 back on April 5, 2016. The new total for Wi-Fi was even set by fewer fans, with attendance for the Jan. 15 playoff game at 93,396, compared to the 101,763 at WrestleMania.

Though he didn’t provide an exact number, Winborn also said that the take rate of unique clients on the Wi-Fi network for the Packers game was 50 percent of attendees, roughly 46,700, easily one of the biggest numbers we’ve seen anywhere. During the Cowboys’ excellent regular season, Winborn said the average of Wi-Fi data used per game was 5.28 TB, an increase of 33 percent over the 2015 season.

UPDATE: The AT&T folks have provided the DAS stats for the same game, with an additional 3 TB of data used on the AT&T cellular networks inside the stadium. So we’re up to 10.25 TB for a non-Super Bowl game… doubt we will get any other carriers to add their totals but sounds to me like this is the biggest non-Super Bowl event out there in terms of total data.

Any other NFL teams (or college teams) out there with peak games and/or season averages, send them in! Let’s keep updating this list!

THE NEW TOP 7 FOR WI-FI

1. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8 TB
2. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
3. Green Bay Packers vs. Dallas Cowboys, Divisional Playoffs, AT&T Stadium, Arlington, Texas, Jan. 15, 2017: Wi-Fi: 7.25 TB
4. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
5. Super Bowl 49, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB
6. Alabama vs. Texas A&M, Kyle Field, College Station, Texas, Oct. 17, 2015: Wi-Fi: 5.7 TB
7. Pittsburgh Steelers vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 22, 2017: Wi-Fi: 5.11 TB

Stadium Tech Report: Wi-Fi works well at Golden State Warriors’ Oracle Arena

Solid speedtest in the upper deck seats at Oracle Arena on Feb. 1, 2017, for a Golden State Warriors game. Credit all photos: MSR (click on any photo for a larger image)

Solid speedtest in the upper deck seats at Oracle Arena on Feb. 1, 2017, for a Golden State Warriors game. Credit all photos: MSR (click on any photo for a larger image)

After a year in which the team almost saw its stadium networking lease put up for public auction, the Golden State Warriors seem to have rebounded on the wireless-access front, with an updated network that should hold the Wi-Fi fort until the team moves into its new arena in San Francisco.

Though the team has repeatedly refused to provide any in-depth details on the state of Wi-Fi at Oakland’s Oracle Arena — save to say “there is an Extreme network in the building” — a recent visit by Mobile Sports Report found the fan-facing Wi-Fi network to be more than adequate, with top speeds in locations close to a visible Wi-Fi AP, and acceptable performance even in the upper-deck seating areas. Though we’ve heard scattered reports from friends and fans over the past two years about poor connectivity at Oracle, the current setup should keep fans from a no-signal problem until the team’s new home, Chase Center, is ready for the 2019-20 NBA season.

For those of you who need catching up on the story, the Warriors were one of the early and very visible clients of SignalShare, a company that provided “leased” Wi-Fi networks with a business plan centered mainly around trying to recoup investment via advertising and other marketing plans that used a web and app portal strategy to capture fan eyeballs. Early last year the company that provided financing for the Wi-Fi network gear used by SignalShare filed a lawsuit claiming $7.8 million in damages, including alleged fraudulent deals cooked up by SignalShare.

The legal proceedings eventually led to creditors attempting to stage an auction of SignalShare’s non-fraudulent leases, including the lease to run the Wi-Fi network at Oracle Arena, before a bankruptcy filing put a halt to the planned auction. While SignalShare’s operations remain in limbo, the question for the Warriors was, who would provide Wi-Fi at Oracle for the current NBA season?

Cone of silence around Wi-Fi plans

Perhaps predictably, nobody involved in the sticky situation — including the Warriors’ IT staff, or anyone from Extreme Networks, the gear provider in the SignalShare deal — would comment publicly on the state of the lease, or what was to be done with the Wi-Fi at Oracle. Eventually, the Warriors’ PR department did send an email saying there was an “Extreme network” in place for the current season, but would not comment on performance, or about who was footing the bill for any upgrades or for continued operation.

Splash screen that greets first-time Wi-Fi users

Splash screen that greets first-time Wi-Fi users

A request to visit the stadium for an official look at the network was ignored by the Warriors’ PR team, so MSR decided to buy our own tickets to see what the fan Wi-Fi experience was like. What we found was, it’s pretty good, as long as you don’t mind seeing antennas and APs everywhere you look. From our standpoint, it’s always impressive when teams embrace aesthetics and put in network elements that are architecturally hidden; but by that same token, in an old joint like Oracle, fans could probably care less about looks and are probably happy that there’s connectivity. Especially when the building’s not going to be used for Warriors games two seasons from now.

With a good friend of MSR’s now living in Oakland, we got the full locals Warriors experience, starting with some pre-game libations in fun, funky downtown establishments before getting on BART for a quick trip to the Coliseum station. Getting off there we marched across the long bridge (where you can buy bootleg cans of beer and grilled sausages) to the O.Co Coliseum, then walked around the football/baseball venue on the outside to get to the Oracle Arena entrance.

In a long but quick-moving line outside the doors to Oracle, we didn’t detect any Wi-Fi service. But once inside we quickly found the #WarriorsGround SSID and connected, after being greeted by a splash screen that told us that the free Wi-Fi service was being provided by local ISP Sonic. We were asked for an email address to get logged in, and noted that the email marketing program was through SocialSign.in; previously, this was the kind of fan-facing portal service that SignalShare would provide.

Wi-Fi best right under a visible AP

Speedtest in the concourse bar (and the AP that likely delivered it)

Speedtest in the concourse bar (and the AP that likely delivered it)

Stopping in one of the concourse bar areas before heading up to our MSR-budget seats, we got a strong signal on our first test — 62.78 Mbps on the download side, and 69.11 Mbps on the upload — which we were guessing came from the Extreme AP we could see mounted on the wall just next to one of the bar’s TV sets. Walking around the concourse and up to our upper-deck seats, we still got good readings, one at 46.09/25.67 and another at 37.69/21.64, all near visbile APs that looked like they had recently been attached to false-ceiling tiles (some were noticeably hanging at crooked angles).

In our seats — which were located in the middle of the side of the court, about halfway up the section — the Wi-Fi signal dropped off a bit, but we still got a couple solid marks including one in the 9.26/7.45 range. While that’s not considered “screaming fast” or state of the art, it’s more than enough bandwidth to get basic connectivity things done; we had no problem accessing email or other connected apps.

Looking behind us on the stadium walls, we could see what looked like Wi-Fi APs mounted behind the seating areas, pointing back down into the upper-deck sections. We didn’t see any under-seat or handrail-enclosure AP placements, again probably a predictable thing since it’s unlikely the Warriors would pay for more-expensive infrastructure like that for a building they’ll be leaving soon.

Upper concourse AP visible on the ceiling

Upper concourse AP visible on the ceiling

With the eventual win over the visiting Charlotte Hornets well in hand (the Warriors were ahead 108-83 at the end of the third quarter) we left our seats to grab a hot dog back at the bar, where we got a final reading of 63.90 Mbps down and 71.91 Mbps up. With an early fourth-quarter exit we were able to beat the rush to the convenient Uber pickup area (cleverly located about midway through the walk back to BART, giving you that impulse motivation to spend a few bucks to get out faster) where the cell signal was more than strong enough to complete the app-based reservation.

While the deployment wouldn’t make the cover of a fictional “Hidden Antennas” magazine, our one-take guess is that whatever Extreme did to supplement the old SignalShare network is working for now, with all our readings coming during a typical packed house at “Roaracle” Arena. We didn’t test the DAS signal inside the building, but saw enough legacy DAS antennas to make us think that the internal cell network was well deployed; maybe we willl take up the Warriors on one of the multiple email offers they now send us on a regular basis, and will come back during the playoffs for another stress test! (More pictures from our visit below)

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All kinds of fun places in downtown Oakland. Nasty!

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No Wi-Fi out here but the lines moved quickly, and it was easy to scan digital tickets.

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Close-up of that AP in the concourse bar.

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View from our seats — even though the games are all “sellouts” we had no problem buying these the day of the game from the Warriors’ website. $58 each, not bad, right?

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Wi-Fi APs in white line the back wall of the upper deck. There were some blackened units too but the white ones were more numerous.

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It’s always picture time at Oracle during a break in the action.

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Close-up of one of the concourse APs.

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In Uber on the way back to Oakland. See you next time!

Super Bowl LI Wi-Fi sees drop in average per-fan use total

Under seat Wi-Fi APs visible down seating row at NRG Stadium. Credit: 5 Bars

Under seat Wi-Fi APs visible down seating row at NRG Stadium. Credit: 5 Bars

While Super Bowl LI in Houston set records for most total Wi-Fi used in a single day event, the actual amount of average Wi-Fi data used per connected fan actually dropped from the previous year’s game, from about 370 megabytes per user at Super Bowl 50 to about 333 MB per user for Super Bowl 51.

Using official totals provided by the NFL’s official analytics provider, Extreme Networks, there was a total of 11.8 TB of data used on the Wi-Fi network at NRG Stadium in Houston during Super Bowl 51, compared to 10.1 TB used during Super Bowl 50 at Levi’s Stadium in Santa Clara, Calif.

While the total Wi-Fi data number represents approximately a 17 percent increase from Super Bowl 50 to Super Bowl 51, the most recent game had 35,430 users who connected at least once to the network, an almost 30 percent leap from Super Bowl 50’s 27,316 unique users. So while Super Bowl 51 had more unique users (and more peak concurrent users as well) and a higher data total, the average amount of data used per connected fan decreased, from about 370 MB per user to about 333 MB per user.

Data for Super Bowls in years past is thin (mainly because stadium Wi-Fi didn’t really exist), but it’s certainly the first time in very recent history that the per-user average has dropped from one Super Bowl to the next. Super Bowl 49, held at the University of Phoenix Stadium in Glendale, Ariz., saw a total of 6.23 TB of Wi-Fi used, with 25,936 unique users, for a per-user average total of 240 MB. We don’t have any stats for unique users at Super Bowl XLVIII in MetLife Stadium, but with the total Wi-Fi used there at 3.2 TB the average was also presumably much lower as well, unless there were also 50 percent fewer connected users.

Did autoconnect drop the average?

Wi-Fi gear visible above concourse kiosk at NRG Stadium. Credit: 5 Bars

Wi-Fi gear visible above concourse kiosk at NRG Stadium. Credit: 5 Bars

The drop in per-user average data for Wi-Fi is curious when compared to the huge leap in overall DAS stats for the last two Super Bowls, with Super Bowl 51 checking in at 25.8 TB of data, a figure that does not include statistics from T-Mobile, which is declining to report its data total from the game. At Super Bowl 50, all four top wireless carriers combined saw 15.9 TB, so the total for Super Bowl 51 is about 62 percent higher — and if you add in the estimated 3-4 TB that was likely recorded by T-Mobile, that leap is even bigger.

Unfortunately cellular carriers do not provide the exact number of connected users, so there is no per-user average data total available. It would be interesting to know if the expanded DAS preparations made at Super Bowl 50 and at Super Bowl 51 actually connected more total users, or allowed users to use more data per user. We have a request with Verizon for more stats, but it may be a long wait.

One theory we have here at MSR is that it’s possible that a large number of autoconnected devices may have increased the unique-user total while not necessarily adding to the overall Wi-Fi data-used total. In our reporting about the NRG Stadium network we noted that Verizon, which helped pay for the Wi-Fi deployment, had reserved 40 percent of the Wi-Fi capacity for its customers, many of whom could have been autoconnected to the network even without them knowing. We have asked both Extreme and Verizon for a breakdown on Verizon users vs. other wireless customer users on the Wi-Fi network, but have not yet received a response.

Arizona State upgrades DAS, Wi-Fi at Sun Devil Stadium

Sun Devil Stadium at Arizona State. Credit all photos: ASU

Sun Devil Stadium at Arizona State. Credit all photos: ASU

When Arizona State University started renovating Sun Devil Stadium three years ago, the project wasn’t so much a simple wireless refresh as it was a total reset of what technology, sports and academia could co-create.

In addition to expanded Wi-Fi and DAS for the stadium (a venue that includes classrooms, meeting rooms and retail outlets), ASU activated a virtual beacon trial. The university also joined up with Intel to explore how Internet of Things devices might yield better environmental information about the bowl, including acoustic data, Jay Steed, assistant vice president of IT operations, told Mobile Sports Report.

The university’s IT department understood that a richer fan experience for football and other events would require a robust network. Steed and his colleagues visited other venues like Levi’s Stadium, AT&T Stadium, Stanford and Texas A&M to get a better handle on different approaches to networking, applications and services.

Regardless, some sort of refresh was overdue. Wedged between two buttes in the southeastern Phoenix suburb of Tempe, the 71,000-seat Sun Devil Stadium was completed in 1958 and needed infrastructure and technology updates. Wi-Fi access was limited to point-of-sale systems and stadium suites; fans generally relied on a DAS network.

Time for an upgrade

Editor’s note: This profile is from our latest STADIUM TECH REPORT, the ONLY in-depth publication created specifically for the stadium technology professional and the stadium technology marketplace. Read about the Sacramento Kings’ new Golden 1 Center and the new Wi-Fi network for the Super Bowl in our report, which is available now for FREE DOWNLOAD from our site!

“The stadium needed a lot of facelifting, not just from a technology perspective but also for the fan experience, like ADA compliance and overall comfort,” Steed said. “We didn’t just want to rebuild a venue for six football games a year, but extend its availability to 365 days and make it a cornerstone and anchor for the whole campus.”

The 'Inferno' student section got a priority for better connectivity.

The ‘Inferno’ student section got a priority for better connectivity.

The reset included tearing out the lower bowl to “punch some new holes” — new entry points to the stadium — and to add conduits and cabling for the new 10-gigabit fiber backbone for the stadium. The network can be upgraded as needed to 40- and even 100-gigabit pipes, according to Steed.

“We wanted to make sure it could support fans’ [connectivity needs] and all the facility’s operations with regard to video and StadiumVision, learning and education, and Pac-12 needs as well,” he said.

The overall stadium renovation was budgeted at $268 million; the technology upgrades will total about $8 million.

The university added 250 new DAS antennas. The vendor-neutral network includes AT&T, Verizon, Sprint and T-Mobile, which share 21 DAS sectors to keep cell service humming inside the stadium.

On the Wi-Fi side, ASU opted for Cisco’s access points. The networking vendor was already entrenched across the 642-acre campus; Steed and the IT department prefer the simplicity of a single-vendor network. Cisco helped with the hardware and RF engineering for Sun Devil Stadium. CenturyLink offered guidance on the networking and fiber pieces of the project, while Hunt-Sundt, a joint venture, was the contractor for most of the physical construction.

Wireless service for ‘The Inferno’

When the renovation is officially completed later in 2017 (most of the network is already live), there will be 1,100 APs in and around Sun Devil Stadium. The student sections, also known as The Inferno, get more APs and bandwidth since historical data has shown students to be the biggest bandwidth consumers in the stadium. Consequently, the ratio in the student sections is one AP to every 50 users; the rest of the bowl’s APs each handle about 75 users on average, Steed said.

Breakaway look at an under-seat AP

Breakaway look at an under-seat AP

ASU’s new Wi-Fi network was engineered to deliver 1.5 Mbps upstream and 3 Mbps downstream, but Steed said so far users are getting better performance – 8 Mbps up and 12 Mbps down. “We’re getting about 25 percent saturation,” he added. “Many users put their phones away during the games, but we see spikes at halftime and during commercial breaks.” Regardless, ASU continually monitors Wi-Fi and DAS usage and adjusts bandwidth as needed.

Another big challenge is the desert climate – temperatures regularly soar into triple digits. With about 450 under-seat APs in the bowl, Steed and his team had to make sure the enclosures could withstand heat and didn’t obstruct the walkways. “We’ll see how well the electronics do, baking at 120 degrees six months out of the year,” he laughed.

ASU is also working with Intel, using the stadium’s APs as part of an Internet of Things trial. As Steed described it, IoT sensors work alongside stadium APs to measure temperature, noise, vibration and other environmental data. “We also look at lighting control and water distribution and flow,” he said.

Concourses also got expanded Wi-Fi and DAS coverage.

Concourses also got expanded Wi-Fi and DAS coverage.

Automating the control of environmental functions like heating, cooling, power usage and facilities management will help the university toward its goal of being carbon-neutral by 2025, Steed added. The trials are designed so that the technology can be expanded across the university, possibly for campus transportation kiosks or student concierge services. IoT devices could give students and visitors information about adjacent buildings or landmarks around campus.

Separate but related, the university is also testing cloud-based, Bluetooth low energy (BLE) technology from Mist Systems. These “virtual beacons” use sensors attached to an AP to flag information or a point of interest for students or stadium visitors. “The virtualized beacon technology helps us understand where people are walking around and what they’re looking at in the stadium and elsewhere around campus,” Steed said.

They’re currently being tested in some of Sun Devil Stadium’s suites; Steed foresees expanding that to the student union to help guide people to meeting rooms, retail facilities or food vendors, for example.

Steed credited excellent communication and collaboration among the university’s athletic and IT departments and other players in the upgrade equation. “Our athletic director, Ray Anderson, brought the CIO and me into his office and really worked together with us,” he explained. “The biggest piece of our success was knowing that the AD supported our recommendations and brought us in as valued advisors.”

Update: Super Bowl LI breaks 37 TB wireless mark

NRG Stadium during Super Bowl LI. Credit: AP / Morry Gash/ Patriots.com

NRG Stadium during Super Bowl LI. Credit: AP / Morry Gash/ Patriots.com

It’s official now, and without any doubt Super Bowl LI broke the single-day wireless data use mark, with at least 37.6 terabytes used.

The official stats for Wi-Fi at NRG Stadium are finally in, with a mark of 11.8 TB, which is a bit more than the 10.1 TB recorded at last year’s Super Bowl at Levi’s Stadium, the previous top mark. The official stats were reported Thursday by Wi-Fi gear provider Extreme Networks, which posted them on the company website.

New DAS records even without any T-Mobile stats

On the cellular side Verizon Wireless, AT&T and Sprint all set new records, with Verizon reporting 11 TB of use and AT&T reporting 9.8 TB, while Sprint (which ran on its own DAS at NRG Stadium) hit 5 TB. At last year’s Super Bowl Verizon (7 TB) and AT&T (5.2 TB) had set their respective previous high-water marks, while Sprint had reported 1.6 TB at Levi’s Stadium. Even without numbers from T-Mobile the current DAS count is 25.8 TB, much higher than the 15.9 TB cellular total from Super Bowl 50.

(Unfortunately, T-Mobile right now is refusing to provide a total data number — a spokesperson who didn’t want to be quoted claimed on a phone call that the total data number was “not relevant,” and that T-Mobile would not provide a final number. However, we did see a blog post from the company claiming it passed its 2.1 TB total from last year by halftime, so at the very least we could probably accurately add at least another 2.2 TB to the overall DAS total. So we may see a combined total of all cellular and Wi-Fi nearing 40 TB before it’s all counted up, approved or not.)

One of our close friends in the business was at the game, and was kind enough to send us a bunch of Wi-Fi speedtests from NRG Stadium (go check our Twitter timeline at @paulkaps to see the tests linked).

What was interesting was watching the speeds go down when “spike” events occurred, like touchdowns and the end of Lady Gaga’s halftime show. The incredible comeback by the New England Patriots to claim a 34-28 overtime victory kept the network busy through the night, and after the game as well during the awards ceremony.

Tom Brady with the Lombardi Trophy. Credit: AP / Patriots.com

Tom Brady with the Lombardi Trophy. Credit: AP / Patriots.com

New record for take rate

According to Extreme, fans at NRG Stadium also set new high-water marks for unique connections to the network as well as for peak concurrent connections. At Super Bowl LI Extreme said it saw 35,430 fans connect to the network, a 49 percent take rate with the attendance of 71,795. Last year at Super Bowl 50 at Levi’s Stadium a total of 27,316 fans connected to the network out of 71,088 attending, a 38 percent take rate.

On the peak concurrent-connection side, Super Bowl LI set a new mark with 27,191 fans connected at one time, according to Extreme. At the Super Bowl 50, the top concurrent-connected mark was 20,300.

Extreme also released some social-media statistics, claiming that 1.7 TB of the Wi-Fi total was social media traffic. Leading the way in order of most users to fewer were Facebook, Instagram, Snapchat and Twitter. Interestingly, Snapchat consumed almost as much data as Facebook, according to pie graphs in the Extreme infographic, which did not provide any actual numbers for those totals. Extreme also did not report what is typically the highest use of bandwidth in any stadium situation, that being Apple iOS updates and Google Gmail activity.

The NFL, which had its own game-day application for Super Bowl LI, has not released any statistics about app use.

Congrats to all the carriers, integrator 5 Bars and Wi-Fi gear supplier Extreme Networks.

THE NEW TOP 6 FOR WI-FI

1. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8 TB
2. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB
3. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB
4. Super Bowl 49, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB
5. Alabama vs. Texas A&M, Kyle Field, College Station, Texas, Oct. 17, 2015: Wi-Fi: 5.7 TB
6. Pittsburgh Steelers vs. New England Patriots, AFC Championship Game, Gillette Stadium, Foxborough, Mass., Jan. 22, 2017: Wi-Fi: 5.11 TB

THE NEW TOP 4 FOR TOTAL USAGE

1. Super Bowl 51, NRG Stadium, Houston, Feb. 5, 2017: Wi-Fi: 11.8; DAS: 25.8 TB**; Total: 37.6 TB
2. Super Bowl 50, Levi’s Stadium, Santa Clara, Calif., Feb. 7, 2016: Wi-Fi: 10.1 TB; DAS: 15.9 TB; Total: 26 TB
3. Super Bowl XLIX, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015: Wi-Fi: 6.23 TB; DAS: 6.56 TB**; Total: 12.79 TB**
4. WrestleMania 32, AT&T Stadium, Arlington, Texas, April 3, 2016: Wi-Fi: 6.77 TB; DAS: 1.9 TB*; Total: 8.6 TB*

* = AT&T DAS stats only
** = AT&T, Verizon Wireless and Sprint DAS stats only