Kentucky Derby gets it done with DAS: Podcast No. 5 looks at Mobilitie’s neutral-host solution for 170,000 fans

Epsiode 5 of the STADIUM TECH REPORT PODCAST is off and running, in which hosts Phil Harvey and Paul Kapustka examine why the Kentucky Derby doesn’t need Wi-Fi but instead uses DAS to serve the wireless needs of its 170,000 race-day guests. With more than 12 terabytes of data used on race day and 20-plus TB used over the weekend, the Derby DAS was a winner… listen in and find out why!

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Cellular use tops 12 TB for Kentucky Derby day — 20 TB+ for Derby weekend

Race winner Nyquist. Photo: KentuckDerby.com

Race winner Nyquist. Photo: KentuckDerby.com

Wireless data use at Saturday’s Kentucky Derby broke records all around, as major wireless carriers AT&T and Verizon Wireless both reported new event-usage top totals, with AT&T seeing 6.7 terabytes of data use while Verizon recorded 5.5 TB, for a total of 12.2 TB used during the Run for the Roses day. Last year, AT&T saw 5.1 TB of traffic on the Churchill Downs DAS and some extra infrastructure, while Verizon saw its total increase from 3.8 TB in 2015. Both AT&T and Verizon are on the main Churchill Downs DAS, which is run by neutral-host provider Mobilitie. This number will likely get even bigger if and when we get DAS stats from T-Mobile, which is also on the Churchill Downs DAS.

For the entire “Derby weekend” — a two-day stretch that also includes the Kentucky Oaks race on Friday — the carriers saw a combined 20.15 TB of data, with AT&T hitting 11.4 TB for the weekend and Verizon 8.75. Those totals are pretty stunning, when you realize that just two years ago AT&T only saw 2 TB of traffic on its DAS and associated infrastructure (which includes temporary cell towers on trucks and nearby macro towers), and Verizon customers used just 1.37 TB of data.

More evidence of wireless traffic growth can be found in the AT&T claim that it saw 815 GB of traffic on its network in a single hour last Saturday, easily the high number ever for AT&T at any kind of event. AT&T said that peak hour was from 6 p.m. to 7 p.m. Eastern time, when the big race was held and favorite Nyquist won. In 2014, that peak hour for AT&T saw 180 GB of traffic, a number that we thought was big then. Verizon, which like AT&T added capacity to its infrastructure at Churchill Downs prior to this year’s race, also said it saw a traffic spike around the time of the big event. By comparison, AT&T said that at this year’s Super Bowl 50 at Levi’s Stadium it saw 201 GB of traffic on its DAS network just after kickoff.

When it comes to DAS the Derby now falls just behind the Super Bowl for DAS totals with 12.2 TB to 15.9 TB, though the Derby number could get closer if and when we get numbers from T-Mobile and Sprint. And yes, granted it’s a much bigger crowd (the Derby had its second-highest attendance ever with 167,227 — just a few thousand less than the record of 170,513 set last year. We also don’t have any stats yet for usage of the new Churchill Downs app, but it does appear betting was up this year, maybe due to app integration?

Stadium parking technology moves to front of line with ParkHub-VenueNext partner deal

ParkHub CEO George Baker Sr. Photo: ParkHub Instagram page

ParkHub CEO George Baker Sr. Photo: ParkHub Instagram page

The oft-mentioned idea of using wireless technology to make event parking simpler and more efficient is becoming more of a reality these days, especially after the announcement this week of a partnership between stadium-app developer VenueNext and parking-management system concern ParkHub, which teamed together for parking services at Super Bowl 50.

Though the two companies didn’t announce any new stadium deals other than the ones they already have in place — at Levi’s Stadium in Santa Clara, Calif., and AT&T Stadium in Arlington, Texas — the validation of ParkHub’s combination of scanning hardware and information management software could result in some big-name deals via the partnership, as VenueNext increases its roster of teams and venues using its stadium-app software platform.

Right now, the main value of ParkHub’s PRIME mobile point-of-sale system (and specialized scanner equipment from Verifone) is that it allows parking-lot attendants to quickly accept and verify a wide range of payments — including cash, credit card or scans of printed tickets or digital-device graphics — to first speed up parking-lot entry, and to second provide detailed information to venue parking operators. At Super Bowl 50, ParkHub and Verifone said the system was used by more than 7,000 cars as well as several hundred buses and limos, at one point getting vehicles into the lots at a pace of one car every two seconds, a welcome improvement over the sometimes-crawling lines we’ve all been in at one point or another. As VenueNext signs up more stadium customers like its recent deal with the Minnesota Vikings’ U.S. Bank Stadium, it will be interesting to see how many times ParkHub can piggyback alongside.

A long history in the parking industry

Right now, ParkHub seems to be one of a couple companies with momentum in the still-nascent event-parking technology market, one that has been talked about a lot for the past few years without much real action where the rubber meets the asphalt lots. Another service, Parking Panda, has several partnership deals with sports teams for its find-and-reserve parking service as well as for a mobile POS system similar to ParkHub’s, according to ParkingPanda chief operating officer James Bain. In a phone interview Bain said Parking Panda provides game-day services for the New England Patriots, the Tampa Bay Rays and the Washington Nationals, as well as for the Los Angeles Convention Center. Other entrants, like StadiumPark, had similar ideas but haven’t yet announced paying customers.

While VenueNext’s fan-facing app has had some parking features like interactive maps directing fans to lots, the actual on-site transaction part of the equation hadn’t been solved until late last year, when ParkHub was brought in under a test relationship, which extended to the Super Bowl. Look for the Dallas-based ParkHub, which according to chief marketing officer Jarrod Fresquez was running parking operations at AT&T Stadium for the recent WrestleMania 32 and its associated WWE events, to be part of the VenueNext-based services available for Dallas Cowboys games this fall.

In a phone interview with Fresquez he described ParkHub’s deep DNA in the parking business, with founder and CEO George Baker being the son of the head of the Parking Company of America in Dallas, where George worked since he was apparently old enough to hold up a “park here” flag.

“I think George has been working in parking since he was 2 years old,” said Fresquez. After an initial foray into consumer parking, ParkHub pivoted into the business-to-business model of performing transactions and relaying information gained to venues and event operators. Fresquez said ParkHub’s strengths include its tight integration with TicketMaster systems, allowing for “real-time” validation of parking passes issued by the ticketing giant. The parking information gathered by the ParkHub system can also be sent to platforms like VenueNext’s, which can use it to gauge which lots are filling up and relay that information to fans.

More importantly for venues, digital parking systems also help eliminate potential losses of cash-based systems, aka the apron method. In addition to speeding up the parking process, digital systems like ParkHub’s also provide invaluable granular marketing information, about how many fans use credit cards or pre-purchased parking passes, for example. Those statistics and integration with other fan data are a big part of the VenueNext selling proposition for its app technology and management systems for venue owners and operators.

Someday, maybe management for leaving the lots

ParkHub, which also counts the American Airlines Center in Dallas and Amelie Arena in Tampa among its current clients, is also testing some automated-gate technology at American Airlines Center, according to Fresquez, part of its quest to “continue to innovate and improve” the venue parking experience. Here at Mobile Sports Report we often wonder why technology can’t also be applied to perhaps the biggest problem with event parking, namely the crush formed by fans leaving the lots after games, where mass confusion and Mad Max-type behavior often rules the day.

According to Fresquez, ParkHub is working on sensor technology which someday might allow fans to reserve specific spots in lots, like the ones closest to the exits to facilitate a quick departure. Until then, we’ll have to settle for assistance with paying and parking lot entry, which while not complete is still welcome.

Yankee Stadium offers food ordering and delivery via VenueNext app

Home screen for VenueNext app for Yankee Stadium. Photo: Paul Kapustka, MSR

Home screen for VenueNext app for Yankee Stadium. Photo: Paul Kapustka, MSR

Fans in some areas of Yankee Stadium this year can now order food and beverages for in-seat delivery, thanks to a new stadium app developed with technology from VenueNext, the app developer behind the San Francisco 49ers’ Levi’s Stadium app.

Though the app isn’t part of the Major League Baseball official and approved game-day and stadium apps, it does offer most of the bells and whistles VenueNext developed for the Levi’s Stadium app, including digital ticketing, live wayfinding maps and public transit information. According to John Paul, the CEO of VenueNext, the food ordering option is now available to approximately 10,000 seats in the 54,251-seat Yankee Stadium, home of the New York Yankees and also the home to Major League Soccer’s New York City Football Club, which also uses the new app.

The VenueNext app comes courtesy of a deal struck last year between Legends Hospitality and VenueNext, to use VenueNext app technology at Yankee Stadium and at AT&T Stadium, home of the Dallas Cowboys. The Yankee Stadium app from Legends is the third major-league sport to use VenueNext technology to support in-seat food and beverage delivery, following the Niners’ app at Levi’s Stadium and an app for the Orlando Magic at Amway Center that debuted during the present NBA season.

App page showing in-seat food ordering and delivery option

App page showing in-seat food ordering and delivery option

In a phone interview with VenueNext’s Paul, he said that in Orlando the Magic started out with limited in-seat delivery, ramping up to offering it in the full lower bowl of Amway Center by the end of the regular season. According to Paul, the Yankees are using Aruba beacons to facilitate the wayfinding feature of the VenueNext app maps, and are using VenueNext’s Kezar ticket scanners to support digital ticketing. The Yankee Stadium app, however, does not yet support the ability to order food for express pickup at concession stands, Paul said.

No official word on Wi-Fi or MLBAM apps

The emergence of a VenueNext app that delivers capabilities not found in the so-called Official Yankee Stadium App raises some questions about whether or not the Yankees are playing ball with Major League Baseball Advanced Media’s strategy of having one single app for every MLB ballpark. MLB’s Ballpark app, for example, at Yankee Stadium offers “mobile check-in, social media, offers, rewards and exclusive content,” according to MLB. That’s a little bit different than the version of At Bat offered for the San Francisco Giants, which offers mobile ticketing support, seat upgrade options, and mobile food ordering. Other versions of Ballpark, for example for the Chicago Cubs and the Washington Nationals, offer fewer options. But as far as we know, there are no other MLB teams with a companion app like the VenueNext app for Yankee Stadium.

For both the Yankees and the Giants and all other teams, the MLB’s At Bat app offers live MLB content for a fee.

Yankee Stadium stadium map in the app

Yankee Stadium stadium map in the app

There is also no link to the new VenueNext app from the Yankees’ team website, and the VenueNext app does not contain any live content or replay options, features found on both the Niners’ and Magic’s apps from VenueNext. The Yankees have not yet replied to requests for information about the app and whether or not there is any public-facing Wi-Fi yet in Yankee Stadium.

Though MLBAM spent some $300 million last year to bring Wi-Fi and cellular DAS deployments to all MLB stadiums, Yankee Stadium was never confirmed to have had public Wi-Fi installed. Repeated requests to MLBAM asking about the Wi-Fi situation at Yankee Stadium have also not been returned.

Podcast Episode 2: Is in-seat food ordering and delivery the next big thing?

Episode 2 of the STADIUM TECH REPORT PODCAST is live, in which hosts Phil Harvey and Paul Kapustka bite into the topic of in-seat food ordering and delivery, wondering if it’s the next big thing in stadium services, or something that needs to get better before it gets bigger. Take a listen and offer your takes in the comments section below!

Here is the link to the podcast on iTunes!

Minnesota Vikings pick VenueNext for U.S. Bank Stadium app

Outside view of U.S. Bank Stadium in Minneapolis. Photo: USBankStadium.com.

Outside view of U.S. Bank Stadium in Minneapolis. Photo: USBankStadium.com.

Stadium app developer VenueNext has scored another NFL client, as the Minnesota Vikings announced today that they would use VenueNext technology in the app for the yet-to-open U.S. Bank Stadium.

According to VenueNext and the Vikings, the U.S. Bank Stadium app will support many of the same unique game-day features found in the app VenueNext built for the San Francisco 49ers’ Levi’s Stadium, including beacon-based wayfinding, the ability to order food and drinks via the app for express pickup, digital ticketing and game-day upgrade availability, as well as “robust” video content and a loyalty program tied to game-day activity. One feature at Levi’s Stadium, the ability to have food and drink delivered to fans in their seats, is “still being explored” by the Vikings, according to VenueNext.

Due to open this summer ahead of the 2016 NFL season, U.S. Bank Stadium is slated to host Super Bowl LII on Feb. 4, 2018. A Wi-Fi network with approximately 1,300 Cisco access points will supply wireless connectivity to the 66,200-seat venue, along with a neutral-host DAS built by Verizon Wireless. Aruba is supplying the 2,000 beacons being used inside the venue, and overall network operations will be run by CenturyLink, which will oversee deployment of some 2,000 digital TV displays inside the stadium.

Screenshot of U.S. Bank Vikings app in development. Image: VenueNext

Screenshot of U.S. Bank Vikings app in development. Image: VenueNext

According to VenueNext, app development partners will include Ticketmaster, Aramark for food, point-of-sale solution Appetize, seat upgrade technology from Experience, fan loyalty programs from Skidata and content app developer Adept. The Vikings are the third NFL team to choose VenueNext technology, behind the Niners and the Dallas Cowboys. VenueNext also has built a stadium app for the NBA’s Orlando Magic.

“We look forward to launching this new, dynamically-upgraded app that not only will give all Vikings fans a better experience when consuming team content on their mobile devices but also will allow seamless access to the numerous amenities at U.S. Bank Stadium,” said Vikings Owner/President Mark Wilf in a prepared statement. “Our goals are always to provide the best game day experience possible and to continue developing deeper engagement with all Vikings fans, and the VenueNext technology will help achieve both.”

“We’re excited to extend our reach in the NFL through this collaboration with the Vikings,” said John Paul, CEO & Founder of VenueNext, also in a prepared statement. “We want to become the standard for bringing Silicon Valley innovation to fan experiences, and implementing in a state-of-the-art development like U.S. Bank Stadium brings us closer to that goal.”

Interior look at U.S. Bank Stadium. Photo: USBankStadium.com

Interior look at U.S. Bank Stadium. Photo: USBankStadium.com