Stadium Tech Report: Connectivity soars at Denver Broncos’ Sports Authority Field at Mile High

Panoramic view of Sports Authority Field at Mile High from the top seats. All photos: Paul Kapustka, MSR (click on any photo for a larger image)

Panoramic view of Sports Authority Field at Mile High from the top seats. All photos: Paul Kapustka, MSR (click on any photo for a larger image)

On most of our stadium visits, we have to wait until we get inside the venue to start testing the network. At Sports Authority Field at Mile High, however, we barely got out of the car before the Wi-Fi auto-connected — at superb speeds. Nothing like a network that announces itself before you get in the door.

The parking-lot connection — at a download speed of 45.48 Mbps and an upload speed of 53.35 — was the first clue that football fan connectivity is taken seriously in Denver, especially so if you have Verizon service. While the stadium’s Wi-Fi network is currently only available to Verizon customers — more on this later — full DAS participation by the three other major U.S. wireless carriers means that pretty much any visitor to the venue is going to have good, if not great, connectivity for their mobile device, no matter which service they use.

Inside the stadium, a trained eye can spot many different types of DAS and Wi-Fi antenna placements, under overhangs, on towers, on ceilings and on walls; and thanks to a first-person stadium tech tour conducted by Russ Trainor, vice president of information systems for the Denver Broncos, we got to learn about a wide range of not-so-noticable antenna deployments, including in railing enclosures and on field-level walls, all part of an ongoing plan to try to stay ahead of the still-growing demand for mobile data from sports fans who come to the games.

The parking lots just outside Sports Authority Field have good Wi-Fi coverage as this light pole shows.

The parking lots just outside Sports Authority Field have good Wi-Fi coverage as this light pole shows.

The day we visited, during the last regular-season game on Jan. 3, was important for the Broncos as a team since their 27-20 victory over the San Diego Chargers gave Denver home-field advantage through the playoffs, an edge that helped the team reach its eighth Super Bowl. But even as he celebrated his team’s win, Trainor was happy for another reason: the bye week gave him and his team more time to light up some new Wi-Fi and DAS antenna placements, to better handle the expected and eventual playoff data crush.

“You can never have enough APs,” Trainor said.

Good Wi-Fi, but still only for Verizon customers

Opened on Aug. 11, 2001, with a concert by the Eagles, the then-named Invesco Field at Mile High replaced the old Mile High Stadium in basically the same spot, sitting at 5,280 feet above sea level. Seen by many on TV when it hosted the 2008 Democratic National Convention and the acceptance speech of then-Sen. Barack Obama, the “new” Mile High has seen more than 12 million fans come through its doors since it opened for a variety of sports and entertainment events.

But true high-speed wireless for fans didn’t take root until 2012, when a revamp led by Verizon Wireless and the Broncos’ IT staff added a Cisco-based Wi-Fi network to the stadium with 500 access points, designed to serve 25,000 concurrent users and also designed to be “open,” allowing any other carrier to provide access to its customers by negotiating a deal with Verizon. While Trainor said the option still remains open and talks with some of the other carriers are underway, none have yet signed on — making the Wi-Fi network a fast playground for Verizon customers, who apparently are in the vast majority in the Denver region.

Sorry, AT&T customer, no soup for you

Sorry, AT&T customer, no soup for you

We don’t have any exact proof of that thinking, but statistics from the recent AFC Championship game at Sports Authority Field — a 20-18 Denver victory over the New England Patriots — seem to show Verizon customers in a bit of a majority. According to Verizon, its customers at the game used a total of 2.87 terabytes of data, with 1.7 TB on the Wi-Fi network and another 1.17 TB on the Verizon LTE DAS network. AT&T, by comparison, said its customers used 819 GB on the AT&T DAS network that day. So either there are more Verizon customers at the stadium on game days, or Verizon customers use more data because they have more network options; take your pick.

With our Verizon iPhone 6 Plus in hand, we found great connectivity on Wi-Fi pretty much everywhere we roamed. After finding our way from the parking lot to the press box, we got a signal of 46.46 Mbps down and 46.90 up, this from the regular fan network in the stands and not from the press-only Wi-Fi network.

While roaming through the plush United Club we got a speed test of 33.36/35.19, a figure that Trainor said could change on any given game day — “when it gets cold outside, this place fills up,” he noted — and then later when we walked up to the top, 5th-level concourse, we still got a Wi-Fi signal of 34.96/30.40 on the walkways behind the seats. During second-quarter action we even sneaked up to the nosebleed seats in section 501, one of the ski-slope steep sections near the stadium’s top edge — and still got a Wi-Fi signal of 10.28 Mbps/5.00 Mbps.

According to Trainor, the upper seats are among the toughest challenges for Wi-Fi reception, especially those in the “bulge” areas in the middle of the stadium where on both sides the sections curve upwards, adding more seats. Though the light structures that wind all the way around the stadium do provide good spots for antenna mounts, the bulge areas are harder to reach, and in the near future Trainor and his team will keep experimenting with other methods of deployment, like railing enclosures and row-end mounts they have used successfully for both Wi-Fi and DAS in other areas of the stadium.

Lots of antennas visible in this overhang area

Lots of antennas visible in this overhang area

One interesting architectural quirk of the stadium — its use of metal decking instead of concrete — actually helps the wireless deployment team, Trainor said. Installed to mimic the metal upper deck at the old Mile High Stadium — where Broncos fans would do the “Denver Stomp” to produce thunderous noise — the metal construction acts as a barrier to keep Wi-Fi signals from the bowl from interfering with those from antennas inside suites and concourses, Trainor said.

While most of the stadium has favorable locations for overhead antennas — there are three main levels of seating, providing two expansive overhangs covering about 80 percent of the seating area — some typical problem places like seats near field level and in the no-overhang South stands have required some creative thinking, an excercise that never really ends.

“We started with 500 Wi-Fi APs, and we’re now at 640, and by the time we get it [the current plan] all built out we’ll have about 850 to 900 total,” Trainor said.

DAS deployments a mix of connectivity

On the DAS side, Trainor said that the four major carriers — Verizon Wireless, AT&T, Sprint and T-Mobile — are all present inside the stadium, with different antenna placements in different numbers. In some instances, all the carriers use “neutral” antennas, mainly in areas where there isn’t enough room for exclusive deployments. But in other areas, the carriers have installed their own antennas, an arrangement that allows them to replace and upgrade them as necessary at their own discretion, Trainor said.

Field-level Wi-Fi AP (small white box next to right leg of Peyton Manning fan)

Field-level Wi-Fi AP (small white box next to right leg of Peyton Manning fan)

We didn’t have a Sprint or T-Mobile device on hand, but our AT&T Android phone had good connectivity everywhere we measured, including a 4G LTE signal of 27.94 Mbps down and 6.86 up in the press box, and signals of 47.83/6.37 on the same 5th-level concourse area where we tested the Verizon Wi-Fi.

All the carrier back-end gear is housed in a brick building built outside the southeast side of the stadium, Trainor said, since there wasn’t room inside the stadium structure itself. DAS and Wi-Fi antennas also exist in great number in the vast parking lots that directly surround the stadium, as well as in the “fan zone” gathering area outside the South stands.

Like with the Wi-Fi, Trainor and his team are always planning for more DAS capacity, even if contracts aren’t signed yet. On the new railing enclosures they are installing, the Denver IT team builds in enough space for both DAS and Wi-Fi, even if only one network is using the deployment to start with. Again, you can never have enough antennas — or enough places to put them.

YinzCam app and Cisco SportsVision

Rounding out the mobile-device offerings is not one but two YinzCam team apps, one for use at outside the stadium and the other one for live game-day offerings, with a geocache feature that allows the team to provide content it has stadium rights to, like the NFL’s RedZone channel. Both apps have live links to the Broncos radio coverage from KOA Radio, and the in-stadium instant replay feature worked superbly during our visit, showing plays in seconds and often before they appeared on the stadium’s big screens.

In the concourses we recognized the split-screen capabilities of Cisco’s StadiumVision technology, which can direct programming to all the TV screens inside a stadium. Another nice touch in the United Club was a circular charging station, with tabletop space so fans could have a place to put food and drink while waiting for their devices to juice back up. “We are always looking for ways and configurations to allow fans to recharge their devices,” Trainor said.

With all its different parts, the wireless deployment at Sports Authority Field at Mile High adds up to a favorable fan experience, one that clearly has the ability to keep getting better on an incremental basis. But like their Super Bowl team, Denver fans should be happy with what they have right now.

MORE PHOTOS BELOW

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Railing antenna enclosure. Some of these have both Wi-Fi and DAS.

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App promo on the scoreboard

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Panoramic view of the stadium and the city

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South stands have a horse and Wi-Fi antennas on the top of the scoreboard

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Cisco SportsVision in action on 6-panel display

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DAS antennas on end-of-row railing area

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Game on, phones out!

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Antennas covering the concourse area on second level

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More SportsVision and Wi-Fi deployment in the United Club

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Only accept on the scene reporting!

UPDATE: Super Bowl 50 stadium app will only support in-seat beverage delivery

Screenshot of home page of Super Bowl 50 stadium app. (Click on any photo for a larger image)

Screenshot of home page of Super Bowl 50 stadium app. (Click on any photo for a larger image)

UPDATE, 1/29/16, 11 a.m. — One of the most interesting features of Levi’s Stadium and its ground-breaking stadium app — the ability for fans to order food and beverages on their phones and have them delivered to any seat in the stadium — will be only half-enabled as part of the Super Bowl 50 app, with beverages the only items available to be delivered to fans in their seats.

While the app originally showed food items available for delivery service when it went live Wednesday night, by Thursday morning only beverages were showing up in the In-Seat Delivery menu. Food items and merchandise, however, can be ordered in advance and picked up at express windows throughout the stadium.

Developed for the NFL by VenueNext, the developer behind the regular Levi’s Stadium app, the Super Bowl 50 stadium app otherwise has most of the regular bells and whistles enjoyed by San Francisco 49ers fans the last two seasons, including the live wayfinding maps feature.

In a quick run-through of the app the other new feature we didn’t see was the ability to send food and beverages to a friend in the stadium, which makes sense to leave out since a Super Bowl crowd probably doesn’t have as many friends at the venue as a regular Niners crowd would. The Super Bowl 50 stadium app also has some NFL-specific add-ons, including a Super Bowl Fan Guide (what to bring, what not to bring) and a link to the NFL Experience promotional site, as well as a direct link to download the NFL Mobile App. Features not visible yet on the app that will be there for game day include game-action instant replays, as well as a “Celebrity cam” and a way to see Super Bowl commercials from the game broadcast via the app after they air on TV.

Niners, NFL agreed on keeping food delivery sidelined

If there was a component that would really make this Super Bowl different from past Super Bowls it would have been regular Levi’s Stadium food-ordering and delivery options, which are unmatched in any other large stadium we are aware of. From our personal experience the food ordering and delivery system worked well at a past Niners regular-season game, and enabled us to watch a full Niners touchdown drive instead of having to stand in a line to purchase a beer and a pretzel.

Food and drink delivery order page on Super Bowl stadium app, including the $13 Bud Light.

Food and drink delivery order page on Super Bowl stadium app, including the $13 Bud Light.

In its first year the in-seat delivery service was only used a couple thousand times a game at most during Niners regular season home games, which apparently didn’t stress the system. But at the first real “big event” at Levi’s Stadium — the Coors Light Stadium Series outdoor hockey game between the San Jose Sharks and the Los Angeles Kings on Feb. 21, 2015 — a massive amount of food orders by hockey fans overwhelmed the delivery system, leading to long wait times and many canceled orders, and lots of frustrated fans.

It didn’t help that the stadium that night also suffered from some Wi-Fi outages and some disconnect on the Verizon cellular network, but the failure of the app and the delivery system (which included not having enough human runners on hand to fulfill all the orders) introduced doubt as to whether Levi’s Stadium could deliver on its delivery promise for a big-game crowd.

According to San Francisco 49ers chief operating officer Al Guido, the decision to only have beverage deliveries at Super Bowl 50 was one reached jointly by the NFL, the Niners and VenueNext, and the catering company for the stadium, Centerplate. In a phone interview Friday Guido said that the potential “amount of education” for all the fans new to the stadium and new to the app led the league, the Niners and the caterers toward a path of greater simplicity, namely just having beverages available for in-seat delivery.

“It was a risk-reward decision about the amount of fan education needed,” Guido said. “There’s so much going on at a Super Bowl and so many people new to the stadium that it didn’t seem worth it to us to risk someone not getting an order delivered because of their error, or our error.” Guido added that with all the extra breaks in action for a Super Bowl, and additional concessions stands, “there’s enough time to get around” to get food.

At the very least, Super Bowl 50 fans won’t need to leave their seats to order beer, wine, sodas, Gatorade and water, the only items currently on the delivery list. What shouldn’t be a big concern to the high-rolling Super Bowl attendees is the $5 service charge for delivery and the high concession prices, including the $13 bottle of Bud Light. For the record, Guido said the delivery system performed at similar levels this regular season compared to last, with about 2,000 to 2,500 delivery orders per game.

Screenshot of wayfinding features in Levi's Stadium app. Photo: Aruba

Screenshot of wayfinding features in Levi’s Stadium app. Photo: Aruba

The app can also determine which windows are closest or have the shortest lines, to help fans satisfy their hunger or thirst needs as efficiently as possible. Using the express pickup option, fans can choose items and pay for them and have them ready for quick pickup at the closest or least-trafficked nearby stand, also cutting the time needed to get fed.

Directions, maps helpful too

What also might be extremely helpful to many of the first-time Levi’s Stadium visitors are the app’s ability to get fans to Levi’s Stadium, and then help them find their way around once they get there. The former feature is one we’ve been having fun with since it links to Google Maps and gives fans options for public transit, walking and bicycling to the stadium — according to the app it will only take us 16 days to walk to Levi’s Stadium from our home here in Boulder, Colo., or five days by bike. Apparently the app isn’t familiar with winter or mountains, but that shouldn’t affect those who use it while in the San Francisco Bay area.

Inside the stadium, the 2,000+ Bluetooth beacons allow the app to offer interactive wayfinding, via maps that show users as a familiar blue dot walking around the stadium. Fans will need to turn on location services and Bluetooth for the mapping features to work.

Super Bowl app will have ‘celebrity cam’ as well as Super Bowl commercials

Screen Shot 2016-01-27 at 12.31.40 PMThe full official details aren’t out yet, but VenueNext CEO John Paul said that the forthcoming Super Bowl 50 stadium app will have a live-streaming “celebrity cam” to watch celebs at the event, and it will also have Super Bowl commercials available for in-stadium viewing shortly after they are shown on broadcast TV.

Paul revealed the teaser details in a podcast hosted by our old friend Fred Paul (no relation) over at New Relic, a software-tools company whose products are used by VenueNext. You can skip to the 19:54 mark of the podcast to start listening to the VenueNext part of the interview.

VenueNext’s Paul also said in the interview that current Levi’s Stadium app users as well as users of the NFL Mobile app will get a notification sometime soon to download the special Super Bowl 50 app, being produced for the NFL by VenueNext. Though the app is designed for use in the stadium during the Super Bowl, the “celebrity cam” feature should work for fans who want to view it at home, VenueNext’s Paul said.

And while Paul talked about how software analytics help VenueNext with the food ordering and delivery feature that is the Levi’s Stadium app hallmark, he did not specify whether or not food delivery would be available for all fans at the Super Bowl. Check back later when we get the official news from either VenueNext and/or the NFL.

Verizon: Denver fans used 2.87 TB of wireless data during AFC championship; AT&T also sets DAS traffic records at both Sunday games

Sports Authority Field at Mile High, during Jan. 3 game vs. San Diego. All photos: Paul Kapustka, MSR (click on any photo for a larger image)

Sports Authority Field at Mile High, during Jan. 3 game vs. San Diego. All photos: Paul Kapustka, MSR (click on any photo for a larger image)

During their team’s exciting 20-18 victory over the New England Patriots Sunday, Denver Broncos fans who are Verizon Wireless customers used 2.87 terabytes of wireless data, according to Verizon. That total includes 1.7 TB used on the Verizon-only Wi-Fi network at Sports Authority Field at Mile High, and another 1.17 TB of data on the Verizon LTE DAS network at the stadium.

Also on Sunday, at the Bank of America Stadium in Charlotte, N.C., where the Carolina Panthers defeated the Arizona Cardinals, Verizon Wireless customers there used 1.3 TB of data on the Verizon LTE DAS network, according to figures sent to us by Verizon.

According to AT&T, its wireless customers set DAS traffic records at both stadiums Sunday, with 819 GB used on AT&T’s DAS network at Sports Authority Field and 739 GB used by AT&T DAS customers at Bank of America Stadium. Both totals are the highest-ever marks seen by AT&T at the respective stadiums, according to AT&T; the Denver total Sunday was 34 percent higher than the total used in the team’s first playoff game this season against Pittsburgh, and was 52 percent more than the average data used during regular-season games. In Charlotte, the DAS traffic total Sunday was 16 percent higher than the number hit during the playoff game a week previous against Seattle, and 50 percent higher than the average regular-season game, according to AT&T.

On the AT&T Wi-Fi network at Bank of America Stadium, fans used 740 GB of data, which AT&T said is also the highest-ever mark for that network, 19 percent higher than the previous playoff game vs. Seattle and 36 percent more than the network saw for average regular season games. The Wi-Fi network at Bank of America Stadium will be replaced this offseason, with a new network built by AmpThink and Aruba.

In Denver, the network situation is somewhat unique since Verizon built the Wi-Fi network inside Sports Authority Field at Mile High, but so far only Verizon customers are allowed access to it. While we’ll describe the situation in more detail in a stadium-visit profile coming very soon, the word from stadium IT types is that the Wi-Fi is open to other carriers but none have yet signed on to allow their customers access to it. There are, however, separate DAS networks for AT&T, Sprint and T-Mobile inside the stadium as well, so at least from a DAS perspective most fans at Mile High are pretty well connected.

Stay tuned for more soon on the networks at Sports Authority Field at Mile High! In the meantime, some pictures from our Jan. 3 visit below.

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Count the antennas! See if you can spot the AT&T DAS antennas (slightly rounded) and the T-Mobile antenna (big square) among others in this overhang shot at Sports Authority Field at Mile High.

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Denver’s south end zone scoreboard is topped by a horse… and two Wi-Fi antennas

The parking lots just outside Sports Authority Field have good Wi-Fi coverage as this light pole shows.

The parking lots just outside Sports Authority Field have good Wi-Fi coverage as this light pole shows.

Your Levi’s Stadium technology primer: Everything you need to know about wireless technology at the site of Super Bowl 50!

Scoreboard promo for the Levi's Wi-Fi network, from 2014 season. All photos: Paul Kapustka, MSR (click on any photo for a larger image)

Scoreboard promo for the Levi’s Wi-Fi network, from 2014 season. All photos: Paul Kapustka, MSR (click on any photo for a larger image)

With Super Bowl 50 two weeks away there is going to be increased interest about whether or not Levi’s Stadium in Santa Clara, Calif., host site of the event, is “the most technologically advanced” athletic venue. Here at Mobile Sports Report, we have spent the better part of the last two years researching and reporting on Levi’s Stadium and all its technical components, attending multiple events and compiling all the known statistics we can find, to present as complete and as honest an assessment as possible, from a completely objective perspective, about the technology found at Levi’s Stadium.

So what’s our verdict? As we see it, there are three main features that set Levi’s Stadium aside from most others, and qualify it for consideration as one of the most technologically advanced large public venues: The stadium’s Wi-Fi network, its distributed antenna system, or DAS, and the integrated Levi’s Stadium app, which takes advantage of a large network of beacons to provide wayfinding and other location-based features. Though some of the components, like the Wi-Fi network, may not be the fastest or largest around, it’s our opinion that the sum of the parts puts Levi’s Stadium at or near the top of any well-connected stadium list; but the 2-year-old venue’s real test won’t come until Super Sunday, when we’ll all see if the networks, apps and personnel performance can live up to the stress of one of sport’s biggest events.

For anyone who wants to know the exhaustive details behind the technology, we’ve included in this story links to all of our Levi’s Stadium stories we think are pertinent, to help other writers or interested sports-tech types get a grip on what’s really going to be technologically available to the 72,000 or so fans who show up on Feb. 7 to watch the NFL’s 50th annual big game.

For starters, here is the first part of a feature we did at the start of the season about how Levi’s Stadium was getting ready for Super Bowl 50. Though we expect some more news next week about late additions, this article pretty much sums up the first-year performance and the tweaks the San Francisco 49ers made to their home-stadium’s wireless infrastructure. And here is the second part of the feature, which focuses more on the stadium’s excellent app, which we’ll talk more about later.

Fans take pictures at Levi's Stadium, opening day 2014 season.

Fans take pictures at Levi’s Stadium, opening day 2014 season.

Wi-Fi: It’s good, but is it the best?

The Wi-Fi in the stadium is pretty good, among the best out there anywhere, but probably not the biggest or fastest network in all the land. Though the Aruba-gear network was innovative for its heavy use of under-seat Wi-Fi APs and the 1,200 APs it had for its first year, other stadiums are meeting or beating those numbers, and under-seat deployments are now becoming quite trendy for venues that want fast, wide connectivity. With slightly more than 1,200 APs now, the Levi’s Stadium Wi-Fi network has seen some big-traffic days for Wi-Fi, including the stadium’s NFL regular-season opener and a WrestleMania event last year.

Among stadiums we’ve seen, AT&T Stadium in Arlington, Texas, has more Wi-Fi APs and is a bigger place (by about 30,000 in capacity for football) so it had more overall Wi-Fi traffic than Levi’s the past couple years. And Kyle Field’s new network down at Texas A&M is the fastest we’ve seen anywhere, and already has had a bigger Wi-Fi traffic day than Levi’s Stadium. And we haven’t yet visited Miami’s Sun Life Stadium but they get a lot of wireless traffic there too. So while Levi’s Stadium may be among the best, we’re not quite sure it is at the top of the list, at least when it comes to sheer Wi-Fi connectivity.

We might change our tune if the Super Bowl 50 crowd can top last year’s Super Bowl Wi-Fi traffic total of 6.23 terabytes, recorded at the University of Phoenix Stadium in Glendale, Ariz. But so far the biggest total recorded at Levi’s Stadium was 4.5 TB seen at the WrestleMania 31 event last March. From our unofficial observations, the “top 5” list of most single-day Wi-Fi events we know of are:

1) 6.23 TB — Super Bowl XLIX, University of Phoenix Stadium, Glendale, Ariz., Feb. 1, 2015
2) 5.7 TB — Alabama vs. Texas A&M, Kyle Field, College Station, Texas, Oct. 17, 2015
3) 4.93 TB — College Football Playoff championship game, AT&T Stadium, Arlington, Texas, Jan. 12, 2015
4) 4.9 TB — College Football Playoff championship game, University of Phoenix Stadium, Glendale, Ariz., Jan. 11, 2016
5) 4.5 TB — WrestleMania 31, Levi’s Stadium, Santa Clara, Calif., March 31, 2015

For what it’s worth, Super Bowl XLVIII in MetLife Stadium used only 3.2 TB of Wi-Fi, so it will be interesting to see what happens with the growth curve at SB50. In addition to total data “tonnage” there is also an interesting observation about how much data is used per fan, on average. When we get the stats back from Super Bowl Sunday it will be interesting to see if the smaller crowd at Levi’s Stadium will have used more data per connected person, a good reflection of both the carrying capacity of the network and the ease of connecting and staying connected to the Wi-Fi.

Replacing the entire DAS for better cellular connectivity

What is often confusing to non-tech types who try to write about stadium wireless is realizing that there are often two separate networks, Wi-Fi and cellular, operating in the same venue. While many fans actively seek out Wi-Fi, many game-day attendees either don’t bother or don’t know how to connect to Wi-Fi, and so just use their phones like they do anywhere else. To make sure they still have a strong signal, wireless carriers and venues often team up to deploy a distributed antenna system, or DAS, which is basically a bunch of small antennas located inside the venue that act just like a big cell tower, connecting phones to the nearest antenna.

Close-up of new DAS antennas (from mid-July, before the wires were connected)

Close-up of new DAS antennas (from mid-July, before the wires were connected)

At Levi’s Stadium, integrator DAS Group Professionals (DGP) built a “neutral host” DAS for the stadium, which means the team owns the infrastructure and rents out space to carriers so they can connect to customers inside the building. One of the more interesting twists this past offseason was that DGP ripped out and replaced the entire DAS network it built the year before, at the behest of its customers, the major cellular providers. Why? According to DGP, the cell providers — who paid for the upgrade — are expecting as much as 2.5 times more cellular data at this year’s Super Bowl compared to last year, huge numbers that they were afraid might overwhelm the system installed in 2014.

During a stadium tour this summer, MSR saw that the main Levi’s Stadium head end (where the telecom gear that connects the stadium to the outside networks lives) was being doubled in size, so by any stretch cell connectivity should be good if not great during the big game. DGP was also supposed to be increasing cell coverage outside the stadium in the parking lots, but so far we haven’t heard any reports if reception was better this year than last.

At big events like the Super Bowl, the big wireless carriers will spend like crazy to make sure there are no reports of “phones not working,” so the DAS upgrades have become somewhat par for the course. AT&T said that it spent $25 million on wireless infrastructure improvements in the greater Bay area, including expanding its DAS operations inside Levi’s Stadium to allow them to handle 150 percent more traffic. You can expect that Verizon was spending some similar dollars, so rest assured, if you are there your phone will more likely than not find a signal.

What will the app let you do?

The biggest question remaining about the technological underpinnings of Super Bowl 50 — at least as of Sunday night — is whether or not all the features from the regular-season Levi’s Stadium app will make it into the mix for the Super Bowl, especially the one that really sets Levi’s Stadium apart, the ability to order food to be delivered to any seat in the stadium.

Though we’ve been given a “head nod” that the service will be available for Super Sunday, we haven’t yet received any official notice of what’s going to be in the game-day app either from app provider VenueNext or the NFL. This season Niners fans at home games could not only order food and drinks for themselves, they could order and pay for food to be delivered to friends in the stadium, something we noted in our season preview of changes to the groundbreaking Levi’s Stadium app.

App showing ability to buy pricey parking ticket for your RV

App showing ability to buy pricey parking ticket for your RV

If there is some doubt whether the league and the stadium might not make food-delivery available for the Super Bowl, it might have to do with the fact that at one of last year’s “big events” at Levi’s Stadium, the NHL’s Stadium Series outdoor hockey game, the food-delivery service melted down in the face of a massive amount of orders and a too-low level of human staffing. But our guess is that eventually (maybe this week?) we will hear that the Super Bowl app will embrace all the features of the regular Levi’s Stadium game-day app, including in-seat delivery.

What many fans at the game may find even more useful is the app’s ability to provide wayfinding capabilities through a mapping feature that uses the 2,000+ Bluetooth beacons installed throughout the venue to provide live wayfinding, just like how Google Maps shows your car as a blue dot driving down the highway. With many attendees most likely visiting the stadium for the first time, having the ability to find your way around via your device may be the most welcome reason to download the app. Fans should also be able to watch in-stadium replays seconds after plays happen, and may also be able to watch Super Bowl broadcast commercials via their mobile device. Stay tuned for more “official” announcements of app capabilities as we hear them.

In case you haven’t heard enough, here are a few more links from our in-person visits to Levi’s Stadium for Niners home games during the 2014 season.

Niners’ home opener tops Super Bowl for Wi-Fi data traffic with 3.3 Terabytes (Sept. 16, 2014)

Levi’s Stadium ‘NiNerds’ get high-visibility wardrobe upgrade (Nov. 23, 2014)

Stadium Tech Report: Network finishes season strong at Niners’ Levi’s Stadium (Jan. 12, 2015)

Fans at College Football Playoff championship game use 4.9 TB of Wi-Fi data, 3.9 TB of DAS from AT&T and Verizon

Alabama coach Nick Saban hoists the college championship trophy. Photo by Kent Gidley / University of Alabama

Alabama coach Nick Saban hoists the college championship trophy. Photo by Kent Gidley / University of Alabama

The exciting national championship game Monday night between Alabama and Clemson also resulted in a big night for Wi-Fi and cellular usage at the University of Phoenix Stadium in Glendale, Ariz., with 4.9 terabytes of Wi-Fi data consumed, according to stadium network officials.

While the number didn’t set a stadium record — the 6.23 TB of Wi-Fi used at Super Bowl XLIX last February in the same venue is still the highest single-game Wi-Fi mark we’ve seen — the 4.9 TB used Monday nearly matches the total from last year’s inaugural College Football Playoff championship game at AT&T Stadium in Arlington, Texas, where 4.93 TB of Wi-Fi was used. It’s worth noting, however, that Monday night’s game had 75,765 fans in attendance, almost 10,000 less than last year’s crowd of 85,689 at the first playoff championship. So at the very least, Monday’s fans used more data per fan in attendance than last year’s game.

On the cellular side of things however, AT&T reported that data usage on its DAS network Monday night exceeded the total from last year’s Super Bowl, with 1.9 TB carried Monday to top the 1.7 TB total AT&T recorded at Super Bowl XLIX. UPDATE, 1/26/16: Verizon has followed up with a report claiming it had 2 TB of DAS traffic at the event. So for right now the wireless total from Monday’s game stands at 8.8 TB, a number that still might grow if we ever hear from Sprint or T-Mobile.

Mark Feller, vice president of information technology for the Arizona Cardinals, said that the University of Phoenix Stadium Wi-Fi network saw 23,306 unique devices connect Monday night, with a peak concurrent connected total of 17,297 devices. The stadium network also saw an additional 1.2 TB of wired data used Monday night, primarily from press and photographer Ethernet connections, Feller said.

The 4.9 TB mark unofficially puts Monday’s game in the “top four” of highest-ever single game Wi-Fi data totals we’ve seen, behind only last year’s Super Bowl, an Alabama game at Texas A&M’s Kyle Field this fall that hit 5.7 TB, and (barely) last year’s college championship game. All eyes in the Wi-Fi totals world now turn to Levi’s Stadium, where Super Bowl 50 takes place Feb. 7. Will the 6.2 TB mark survive, maybe showing that fan data use at big games has peaked? Or will a new record be set?