Sprint Partners With NBA, Brings ESPN Games to Mobile for Free

It’s like the prayers we offered yesterday were answered — today we are hearing that Sprint is partnering with the NBA to build an exclusive mobile app and will show the league’s ESPN broadcast games for free, provided that you have a phone and a plan with the nation’s No. 3 wireless carrier.

Though it’s not out yet the Sprint NBA Mobile app is promised by this year’s season-starting games on Christmas Day, and it won’t cost anything for Sprint subscribers who have an unlimited data plan. The only hitch: It will be available only to Android-based phones, so those who rushed to buy an iPhone from Sprint are apparently left on the mobile-viewer bench.

But still. According to the Sprint press release, here is what is coming in the new app:

The app will include access to in-game and post-game video highlights, news, scores, stats, live home and away radio broadcasts, in addition to providing direct access to live ESPN NBA Games via Sprint TV’s ESPN Channel.

Sprint also says that you will be able to buy a subscription to the NBA League Pass service we mentioned yesterday for a 20 percent discount through the Sprint App — still too expensive for us but if you are a hoops junkie and are at a decision point for a mobile phone, these deals make it pretty much a no-brainer to go with Sprint.

Friday Grab Bag-How is your QB rated?

Apple stays hot
The demand for the new iPhone 4S is so great that even Apple co-founder Steve Wozniak had to stand in line to get one, and not just in line, but over night! That might show the popularity of the latest phone offering from Apple, but reports from AT&T, Verizon Wireless and Sprint Nextel is that they all sold out of the phone during the preorder period. A visit to their web sites shows that versions of the phones can be back ordered with a wait ranging from one to four weeks.



While RIM keeps cooling

Research in Motion was flying high just a few years ago as its RIM platform was a must have by corporate execs who used it to free themselves from their desks. The company had an overwhelming market share and no viable competition. However it looks as if the market has bypassed the company and it is feeling pressures that it is unused to and questions are arising as to if it can react properly and in time to save itself. That is the issue that is examined by Forbes and should be a warning to all companies that get complacent about their technology and market share. The recent three day outage that RIM recently experienced will not help its standings.

Sony brings video library to Tablet S
Sony is attacking rivals on multiple fronts with the rollout of its Video Unlimited for its Tablet S platform. The company is leveraging its strengths in multiple fields ranging from technology to movie distribution. The company will offer its Video Unlimited feature, which includes more than 6,500 films and 40,000 TV episodes from a wide array of film studios and networks, and will be available not only on the S Tablet but also on Sony Ericsson phones. Now you never have to miss “Friday Night Lights!” The company will eventually move the feature to other Android based devices, but not all of them and currently has no plans to support Apple’s iOS platform due to the high fees that Apple charges.


ESPN’s QB Ratings cause a Stir.
Ever wonder if ESPN’s much ballyhooed Total QBR system would give us a true look at how well a quarterback did in any one game? Here is a look at two QBs from last week. One was 26 of 39 passes for 396 yards and two touchdowns and his team won, the other completed four of 10 passes for 79 yards and a touchdown while also running the ball six times for 38 yards and a touchdown and his team lost. Which one do you think had the better game according to QBR? People have been raging about this all week around the sports world; however my position changed after I read this well thought out piece from The Big Lead. For a slightly different look go to the stats guys at FootballOutsiders.

The Ongoing Search: What’s the Best Mobile Play-by-Play Service for Football?

NFL 2011 mobile app, showing play by play. Good clear screen, detailed info.


There’s a whole lot of folks telling you that you can keep up on football games by using your mobile phone — but how well do the services actually work? In an ongoing search that will probably last all season long, your MSR crew (meaning me) will perform random acts of mobility, following NFL and college games via mobile to see if these services deliver, or if they fall incomplete.

Monday night my dinner-making grill-master duties coincided with the Monday night tilt between the Dallas Cowboys and the Washington Redskins, giving me a perfect chance to test out some of the mobile play-by-play services, like ESPN’s Gamecast, the NFL.com NFL 2011 app, and Sprint (my cell phone provider’s) Sprint Football app. The early verdict says: go with NFL 2011 as your starter, ESPN as your backup, and leave Sprint Football on the bench.

Though the NFL 2011 app has a little annoying banner ad at the bottom of the screen (the ESPN and Sprint services also have banner ads), its play-by-play updates are generally more informative than ESPN’s, giving it the edge in a basically even competition. Both services suffered from an annoying lag time between play posts — which, if your screen is set to go dark to save power like mine is, means you may occasionally have to hard refresh the device to keep the app alive. I’d buy a beer for the first service to add a simple “status” banner that could tell you something like “play under review” or “game in TV timeout” so that you aren’t stupidly staring at the screen waiting for an update.

The Sprint Football app. Basically unreadable, so bench this one in favor of other services.

I ruled out the Sprint app after less than a minute — though it might be informative it suffers from a too-cute design that uses a screen shot of a football field as a backdrop, making its white type illegible when you are looking at a post that blurs into the lines of the field on the drawing. Seriously, Sprint folks — does anyone there look at these things? You can’t read it. Change it, please.

Both the ESPN and the NFL app, which have sensible, clear backgrounds, both suffered mightily to keep up with a fast, complex play — like the interception thrown by Dallas QB Tony Romo in the first quarter that ended with a fumble out-of-bounds call that needed replay review. The play by play apps were no help, basically stalling and never getting around to explaining what happened — they just both picked up with Washington running plays in Dallas territory.

ESPN's Gamecast app, not live but even this wrapup shows the clear black-on-white format that works well.

Having access to a TV set just a few steps away from the barbecue gave me the ability to see how well the online apps were keeping up — and the answer was, not well at all. Both the ESPN and the NFL apps were at least three plays behind the live action; if you watch the Internet version of Gamecast on your PC you can even see that the Twitter stream embedded in the app usually has info that is ahead of the Gamecast info. If I ran either one of these operations I would strip them back down to make sure that the play by play is as close to live as possible. Remember, fans may be using this service as a replacement for the TV announcers who annoy us all. So you’ve got to be faster than they are now.

The bottom line — neither of the top two services is satisfying if you are doing nothing but concentrating on the screen, since they don’t stay “live” enough to hold your attention or keep your phone’s screen lit. I will keep looking to see if there are other services that concentrate solely on play by play, as well as trying to cobble together a Twitter stream to approximate play by play because Twitter is fast. We should have a Verizon phone in hand soon to test out the NFL Mobile app, and we have also heard that Yahoo has a pretty good service so we will look for that as well.

Anyone else out there figure this out? Chime in below in the comments.

(all photos credit: MSR.)

On Wi-Fi Day, a Warning: Find Wi-Fi if You Want Sports on Your Phone

Attention, mobile sports fans: If you are thinking of watching a game anytime soon on your portable device, be prepared to find yourself some Wi-Fi — or get ready to pay Peyton Manning-like dough to stay connected.

Since today is officially “Wi-Fi Day” since the numerical date, 8-02-11 neatly corresponds with the IEEE designation for the Wi-Fi protocol (802.11) it’s a good time as any to start thinking about where you might be able to find a Wi-Fi connection for when you want to watch sports, especially live video, on your phone, pad or laptop. Why? Because the nation’s two biggest cellular carriers, AT&T and Verizon, have recently made it loud and clear that heavy users of wireless data will be forced to pay more for the service the more they use, and may even face data-download slowdowns if they use their phones too much.

AT&T this week let it be known that even those users who still have so-called “unlimited” data plans may see their cellular connections slowed down if Ma Bell decides you are using too much data. And Verizon’s new CEO spent part of the company’s most recent earnings call talking about how “tiered” data plans are inevitable and that cell phone users need to get used to a future where every bit is counted and charged for.

The good news is that both AT&T and Verizon are busy trying to set up free public Wi-Fi networks, especially at major sporting arenas, to help ease the cellular crush being caused by stadiums full of fans snapping pictures and sharing videos from their phones. The alternative is to find a Starbuck’s or other friendly eating establishment where you might be able to use a local Wi-Fi connection to get the bandwidth you’ll need to watch sports live on your phone for longer than a few minutes.

And if you are dead set on using your phone or tablet to watch sporting events via a cellular connection, now might be a good time to take a look at what Sprint has to offer, since as of this writing the No. 3 cellular carrier in the country is the only one still offering truly unlimited data plans for its new, faster 4G network.

We’ll have more on this topic soon but in the meantime it might not be a bad idea to take a look at Wi-Fi aggregators like iPass or Boingo to see if your corporate communications needs can sync up with your desire to stay connected with your favorite team.

Women’s World Cup Final Available on Sprint Phones

Want to watch the women’s World Cup soccer final game this Sunday but won’t be near a TV? Sprint smartphone users are covered thanks to the carrier’s ability to provide a live stream of the game (which starts at 2:15 p.m. Eastern time) via its ESPN Mobile TV channel on its Sprint TV app.

To watch the U.S. vs. Japan game Sprint users will need to have the “Sprint Everything” data plan which includes unlimited Web, texting and calling while on the Sprint Network. The everything data plans start at $69.99 per month plus a required $10 add-on charge for smartphones.

As I write this I’m watching the British Open live via the Sprint TV app on my Samsung Epic 4G, and the video is pretty good even through a 3G connection. (They are doing an endless loop replay of Tom Watson’s hole in one right now.) Seems like a great alternative for soccer fans who may be out and about when the U.S. and Japan get together to decide the title.

Online Voting Allows for Informed Selections in MLB All-Star Game

The Major League Baseball All-Star game is just around the corner, with voting ending today for the July 12 event, so as they used to say in Chicago, vote early and vote often! The game will be broadcast on FOX and is being played at Chase Field in Phoenix.

It is interesting how the Internet and the online community has changed the way in which people vote and actually provides them with the ability to make better informed selections, if they are so inclined and they can influence the MVP vote as well.

The baseball All-Star game has always held an interesting position, especially in my early sporting life [editor’s note: does that include the Babe Ruth and Lou Gehrig years?]. Going to ball games we always sought out the ushers who were the guardians of the ballot to see how many we could nab. After being given the once over by the usher at the top of our section the person would reluctantly hand a few of the paper ballots to use, no doubt convinced that none of them would ever get used.

We would diligently vote, disappointed that you could not easily punch out multiple ballets at once. We all had different strategies. I voted for the best in both leagues, at least initially. One of my friends would only vote for players on his favorite team and for the other league he voted for the players that we perceived were the worst at their position, with all of us arguing as to which ones they were. After a few full ballots we would inevitably drop the rest around our seats as we lost interest, no doubt confirming the ushers’ opinion of us.

On-line voting has changed all that. While there have been some hiccups over the years, including rumored ballot stuffing, it is not only easier, but MLB has taken steps so that you can make values judgments. Voting for NL players and you only follow the AL? All you need to do is select multiple players, say DeWitt from the Cubs and Emaus from the Mets and you can see which second baseman has the better stats in a number of different categories. Just click on “Compare Stats” and a menu scrolls down showing a number of counting stats including Avg., runs, home runs and runs batted in. If none of the choices appeal to you there is space to add write-ins at the bottom of the ballot. Fans vote for the starting lineup, minus pitchers, and then after the Manager fills out the rest of the positions, an Internet vote is taken for the last man on each squad.

You can vote 25 times, which while significantly lower than that which I witnessed by a group of A’s fans who had built boards with needles built-in to punch out entire ballots and were doing dozens at a time, that seems like plenty to me. If you use your phone I am sure you can double your votes. Fans will not just have a say regarding who is on the team but can also vote for the r choice for the Ted Williams Most Valuable Player Award presented by Chevrolet via the 2011 All-Star Game MVP Vote Sponsored by Sprint. (Nice that they get two sponsors for one award)

I imagine traditions still die slowly and fans of rival teams will have a difficult time voting for players from teams they dislike getting on the team and for the MVP award, and I thin that is just the way that it should be.