Beyond the Box App Seeks to Provide Customized Sports News

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Sports fans always seem to have dozens of apps dedicated to specific areas of sports that they are interested in. Apps that provide baseball broadcasts or NFL draft information are two examples and now Beyond the Box is seeking to break into that field as a sports news aggregator.

One of the knocks that some of the news services have is that they provide old news, unless you are hooked into the latest twitter feed you might be reading something that is outdated and now not relevant.

The app, designed for iPad and iPad Mini tablets promises to bring together real time, up to date news from 1,000 media sources. It also taps into 2,000 players to provide not just news but also commentary, analysis, insights, rumors, video and photos of sports figures and events.

The app enables fans to customize it according to their tastes allowing them to select teams or players to follow. It presents the news and other information in a timeline format that enables you to get either the most up to date information or pick a point at which you want to start tracing a select piece of information.

Beyond the Box is also being positioned as a perfect second screen for fans that are already watching an event and are looking for additional information, commentary or images regarding that event, or possibly on one that they are not/cannot view at the same time. It also has a Facebook, blog and twitter presence.

As the company notes it is trying to be a one stop shop for fans, but there are a number of others that also seek to provide the same type of service, from other fresh startups such as Recapp to some of the more established players in the broadcast market such as ESPN and Turner Networks’ Bleacher Report. Then of course there are specialty apps that seek to provide news for a specific sport such as Bantr for soccer.

The Beyond the Box app is from Murphy Ave. Inc. in Palo Alto, Calif. and has its roots in a program out of Stanford University called StartX Accelerator program that is designed to help new startups by exposing them to successful startup founders and an educational program that will help them succeed.

March Madness Ended Like it Started for Mobile Users: Strongly

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The mobile and online viewing market for the most recent MCAA Division 1 basketball tournament ended just like it started, setting records for viewership and total amount of live game video streamed to fans.

The tournament was a huge televised hit, with the final between Louisville and Michigan garnering a an average 23.4 million viewers, up 12% from last year and a 19 year high, the online virewership was also record setting.

The overall mobile and online viewership hit 49 million live video streams, an increase of 168% from last year with more than 14 million hours of live video consumed by the fans. Both of these numbers set new records.

Not surprisingly the mobile space, with the strong growth of tablets in the last year and the powerful presence of smartphones, saw very strong growth for the tournament. Minutes were up 309% for mobile phones and 194% for tablet users.

PC users still represent a strong viewing group with broadband users represented 5.8 million unique visitors who watched games from their systems and they averaged 105 minutes of live video watched per user while mobile users averaged 70 minutes.

Social media users were also out in force, with the National Championship game netting a total of 3.5 million comments across all social media monitored, up 144% from last year. For the tournament as a whole there were 16.3 million comments, up 112% from last year.

The top ranked games across digital platforms during the 2013 NCAA Tournament, based on live video streams. Interesting to note that the final was not the top game

Valparaiso vs. Michigan State – 1,844,000
Bucknell vs. Butler – 1,784,000
Mississippi vs. Wisconsin – 1,778,000
Michigan vs. Louisville – 1,620,000
Albany vs. Duke – 1,488,000

Major League Baseball teams with Qualcomm to Boost Ballpark Wireless Service

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MLB, like all major sports, and for that matter any large venue for sports or entertainment, seems to always have a connectivity problem but unlike many others which seem to have patchwork solutions MLB is actively addressing the issue.

The league’s Advanced Media arm (MLBAM) has teamed with wireless equipment developer Qualcomm in a multiyear effort that will first seek to survey the needs of mobile fans and then look at developing a plan to implement the mobile network technology needed to meet those needs.

They are entering a very fast moving space, where it is still hard to predict what the growth and demand will look like. You need only look at some of the numbers that Baseball has provided to see this. Two years ago fans were primarily looking for downstream data flow, that is downloading e-mails checking voicemail.

That has change so that now the primary need is for upstream connectivity, so that twitter, Facebook updates, Instagram photos and a host of other social media needs can be served. Also these types of files are often much larger than the simple text messages downloaded two years earlier. However the growth has been strong for data flowing in both directions, a 50% increase in downstream and a 300% increase in upstream per year over the last two years.

MLB in fact helps create demand for wireless in its parks. It has a range of apps that allow fans to do everything from find images of themselves in the stands as well as post that type of photo to upgrading your seats while at a game.

The range of services now at ballparks range considerably, and even after this effort is over will still have a good deal of variance since it appears that not all teams will be participating.

The deal is a first for Qualcomm in that in the past it has never had a direct relationship with a sports league. Its Engineering Group will provide in-ballpark assessments of select parks and develop a comprehensive plan for wireless access that will include Wi-Fi, 3G and 4G services. The effort is expected to take two years.

It will be interesting to see if the experts can accurately foretell the future and if the installations will meet with future needs. The San Francisco Giants’ AT&T Park is continually undergoing enhancements and growing pains as fans mobile usage continues to grow. But at least during the recent World Series it held up, while Comercia Park’s network collapsed under the strain of social commenting at games.

MLB teams with GigaPan to Engage Fans With Game Images of Crowds

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Ever looked at photos of a ball game that you attended and you searched to see if you could find yourself? Well that has just been made a whole lot easier with one of the new efforts that MLB Advanced Media and GigaPan have launched this season.

They have developed a program that shows the crowds at games in a high-definition, interactive panorama located at MLB’s TagOramic web site that allows a fan to zoom in on sections of seats and find themselves and friends. Having tried it I found several friends at a recent Giants game. You can then tag yourself, which will appear as a blue dot above your head as well as share photos via Facebook Connect.

This is part of a partnership between the two that has also given birth to a a new series of programs that are digital interactive scavenger hunts. The goal is to find a hidden object or person and you can win prizes.

The first one, called the Scotts Ultimate Home Field Advantage Sweepstakes – was introduced on March 25, and offers fans the opportunity to #FindScott and tag him in theTagOramic for a chance to win a $25,000 backyard makeover. Clues and hints are available from MLB’s Facebook and Twitter feed.

There are plans to run multiple contests over the year. MLB has been very aggressive in using mobile and social media to not only engage fans but also to enhance the experience at the park by allowing you to order food or upgrade seats with a smartphone or tablet. The league appears to be far ahead of its rival major sports leagues at this point and continues to push the envelope on what it can offer. While this program is hardly a epoch making event it does signify the leagues continual interest in providing for its fans.

Wedge Buster Closes Series A Funding as it Launches a set of Social Media Games

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While looking into RocketPlay, a company that has started developing gaming apps for social media I also started looking around for others in this field since it is relatively new and seems to offer a great deal of opportunity.

Enter Wedge Buster, a startup formed last year and based in Los Angeles that has just closed its first round of funding which will give it a $2.2 million cash infusion and which already has its site up and running.

Wedge Buster is focusing on two different but related areas, sports gaming and fantasy sports, and will be presenting its offerings on two related but different platforms, social media and mobile platforms.

The Series A funding round has some interesting investors including NFL quarterback Drew Brees, pro skater Rob Dyrdek, 37 Venture Technologies as well as some angel investors that the company said include players in the gaming and media industry. The company said that it will use the funding to speed game development, support marketing strategies and expand the distribution gaming network with media companies.

It already has a stable of games at or near a stage where they can be played by users. It has ether developed or acquired 100 games and since its launch earlier this week has a number of games already available.

Among the games is Soccer Trouble, Around the World Darts, WB Striker, WB Footy and a number of others that span everything from baseball to sharpshooting. Currently in the fantasy space it has four offerings including one where it offers a Fantasy Football Commissioner with SI and Turner. The company is now launching on Facebook and expects to soon be launching on Android and Apple phones as well in the near future.

The potential of this space appears to be huge. Earlier this year Juniper Research said that overall, games and infotainment in the mobile space is expected to become a $65 billion market by 2016 due to the growing move to mobile devices.

Wedge Buster claims that others are missing the value that social media offers, but are they? Also are the barriers to entry that high that established Internet players cannot quickly enter? I think the answer to both of these is no.

In the area of Fantasy sports look at RotoWire, which has a presence on Facebook as well as on the Internet and mobile apps as well. Its rivals also have followed suit. Then players like Zynga have entered this type of social games with its first partnership.

Others are sure to follow since this is obviously a growth area and so established players in the gaming field such as EA Sports see opportunity here. That said with its broad based approach, having so many games that can appeal to a wide, diverse audience will certainly place Wedge Buster in a good position right from the start.

Twitter and Sports: The Game Has Already Changed

If you saw my tweet earlier this morning you already know how I feel about the “sports week” promotion going on with Twitter. I think it’s a bit superflous since Twitter has already changed sports in a big way, for sports media, teams and athletes, sports marketing and sports fans.

Though I may still break all this down in more detail for a long-form report, I wanted to touch on all these points now just to start the discussion. What’s amazing to me as an outside observer is how quickly Twitter has changed how we consume sports content, and how people in all parts of the sports world interact. I’m old enough to remember how ESPN and SportsCenter killed off the daily newspaper box score, but the absorbtion of Twitter has cut across multiple segments of the sports world, at something like 10 times the speed. Quickly, let’s break it down by category:

Sports Media — Twitter is the new AP Wire

Years ago when I was a daily newspaper sports writer, the most addicting thing in the world was to go to the office to read the Associated Press wires. Those (expensive!) information streams brought scores and stories to our computers from everywhere around the world, a level of information and access that you could never fit in any bundled up package of newsprint. I also remember the charge I would get when our own stories would occasionally be picked up for national or international distribution. It was this cool secret society of people who were way more in the know about sports than your average fan on the street.

Now, that world is available to anyone with Internet access and a browser, since every single media person in the world of sports users Twitter as their own personal “AP wire,” alerting fans, competitors and anyone else of their latest scoops or opinions. It’s an incredible leap in just a few years for Twitter to become an internationally approved, accepted and used third-party method embraced by all sides of the increasingly competitive sports media world. It’s also become an instant feedback loop for all kinds of sports media, to know if their stories, videos or columns are “trending.” No other technology has been accepted and used so quickly, by so many. It’s simply stunning to see how fast Twitter has become the pervasive news-wire for sports, worldwide.

Teams and Athletes — A Direct Pipe to Fans and Followers

Beyond the media’s expected embrace is the growing coolness of athletes and teams using Twitter as a direct communication mechanism, a trend that may put a lot of boring sports reporters out of business. Who needs or wants to read bland press-conference quotes when you can hear or even talk to athletes and teams directly?

While I don’t think it will really kill off the need for sports reporting the ability to teams and athletes to circumvent the media process and connect directly with their followers has changed the sports business forever, in mostly a good way. In Twitter’s short life span we’ve already gotten much closer to athletes and the lives they lead both on and off the field. It’s made things both more interesting and more complicated but unquestionably more rich and informative. And it’s only really just begun.

Sports Marketing gets a Free, Always-On way to Announce

Another field just getting started but sure to explode is the use of Twitter for sports marketing purposes. Some savvy brands, like TaylorMade golf, are already big users of Twitter to engage fans who follow athletes in the sports their products are used. Around the big golf tournaments this year TaylorMade was all over Twitter, with fan contests, links to pictures of athletes in action, interactive chats and more. No longer do brands or teams need to wait for a media outlet to stage a press event, a promotion or simply to announce something new — they can go straight to Twitter and get the message rolling.

The low-cost/no-cost barrier to entry makes Twitter available to even the smallest marketers, who no longer have to pay hundreds of bucks to get a “press release” out on “the wires.” A savvy team of social-media folks can get much more mileage out of a cool Twitter campaign, which if it goes “viral” can get coverage and attention that nobody could pay for up front. The great thing is, this channel is open to anyone with a message — which means a few developers with a sports app are on the same footing as EA Sports. That’s pretty cool and means that there will likely be more innovation in sports marketing, real real soon.

Fans Get a Powerful, Free Way to Make Their Voice Heard — And Communicate with their Heroes

Finally, Twitter has forever changed how a large group of fans will interact with their favorite sports and athletes. Not only can you easily follow the media and athletes as outlined above, but with a small amount of skill you can also directly communicate with top athletes the world over, in a much more rich way than ever before possible — and at a sort of arm’s-length distance that makes it easier and comfortable for the athletes to participate.

The best example of this is the fact that a “retweet” has become the new autograph. Instead of standing around for an hour after the game and trying to shove a picture or a program toward an athlete to sign — how meaningful — you can now try to get that athlete to retweet or respond to your tweet, an act that usually requires either some original thinking or at the very least an honest emotion. We’ve already heard multiple stories about athletes meeting up with Twitter followers for dinners or drinks, and hosted Twitter chats are becoming more popular as a great structured way for fans and players to interact.

And though sports radio call-in shows remain popular, I would bet that in the next few years the “callers” who have to wait on hold for hours will be dwarfed by opinions that are sent in to shows via Twitter — a method already used by ESPN’s SportsCenter, among others. Having your Twitter handle shown on TV is the new “Dave from Wichita” label of honor for fanatics, and it’s probably only a matter of time before the first Twitter Bill Simmons emerges. Like everything else mentioned above, I can’t wait to see it happen.