Wednesday Wi-Fi Whispers: DAS, but no Wi-Fi, for Niners at Candlestick

There’s already buzz building in Silicon Valley for the new Niners stadium being constructed in Santa Clara, as the team is already out front saying the facility will be an example of how to do stadium technology right.

Unfortunately for Niners fans, the next two home seasons will still be played in San Francisco’s Candlestick Park, which has historically been one of the worst places to try to get a cellular signal. Though a new Distributed Antenna System (DAS) deployment should help matters some this season, there is no stadium-wide Wi-Fi in the cards, a bit of a bummer since the team’s new game-day app features lots of video — which you need Wi-Fi to watch.

With an edict from the commish Roger Goodell to put Wi-Fi into every stadium, teams across the league are moving quickly to figure out how to get that done (see the second part of this post about Carolina’s new spiffy network). Caught in the middle of this deployment strategy is Candlestick, which has to be one of the worst geographic locations for wireless traffic. Not only is the stadium hidden by a small hill directly to the west (which can block signals from nearby cell towers), it is surrounded on its three other sides by the San Francisco Bay — in case you weren’t aware, wide open spaces of water also play havoc with wireless signals, and you don’t see too many antenna towers floating around.

The historically terrible cellular situation at Candlestick was brought even more to light by last year’s “blackout” game, a Monday night tilt against the Steelers that saw the stadium lose power not once but twice. Though we didn’t hear any reports of fan panic (no shaking) we did hear from a lot of folks about how nobody knew what was going on because nobody could get a cell signal to check Twitter.

To help alleivate the problem the Niners and the top three wireless carriers — Verizon Wireless, AT&T Mobility and Sprint Nextel — collaborated on the installment of a DAS system at Candlestick, essentially a bunch of small cellular antennas mounted inside the stadium to make it easier for fans to connect. Apparently there is also a day-of-game Wi-Fi network in service at Niners games, though we haven’t been able to find any press material telling us where the service can be accessed. While we wait for the Niners’ reps to get back to us we will take a wild guess and post that it is a parking-lot or concession-area only network, and not something you can use at your seat.

So, Niners fans — even though there is a spiffy new game-day app, you probably aren’t going to get much use out of the video component at Candlestick. And since it doesn’t make sense to drop a few million bucks on a Wi-Fi network that will only be used less than a couple dozen times before the team moves south, unless the Niners can figure out how to bring in a portable Wi-Fi network the Candlestick fans are probably stuck with the DAS deployment as their best connection. Though DAS deployments are better than nothing, they simply don’t have the bandwidth that a robust Wi-Fi network can bring to the table.

Carolina Gets Stadium-Wide Wi-Fi, Courtesy of AT&T

In stark contrast to the situation at Candlestick is the news from the Carolina Panthers, who will have a powerful new Wi-Fi network at Bank of America stadium in Charlotte this year, courtesy of Ma Bell.

You can read the press release and from it what jumps out at us is the 460 Wi-Fi access points, a huge number that should keep everyone there connected. According to the release the Wi-Fi access is free and easy for AT&T customers, with users of other carrier systems having to connect via a “simple login.” Anyone out there in Panther land sample the new network yet? If so give us some SpeedTest results in the comments.

NFL’s Mobile Device Stadium Strategy Slowly Coming into View

There is no official announcement we have seen but if you peruse any NFL team web page you will see a bunch of little widgets popping up saying things like “Watch 49ers games online” with a link to the new preseason and rewind tablet apps that Greg Quick wrote about last week. There are also several teams, like the Niners, who apparently have some kind of GameDay Live-branded app — if this reminds you at all of MLB.com and its AtBat app strategy, it’s not a coincidence. You don’t need a press release to see what is happening, albeit a bit slowly — the NFL, like baseball, is moving to a single app for live mobile-device action, and it will cost you a bunch of extra dollars to watch it.

I think the fly in the ointment right now is the NFL’s current exclusive deal with Verizon for the NFL Mobile app, but I think that contract is up soon and I would be surprised if the NFL renews it. More likely we will see an MLB.com strategy emerge, where you purchase mobile-device access on a monthly or season-long basis. For the current year the NFL will take baby steps as it tries to help teams get networks put into stadiums. But I bet by next year there is a cohesive digital device content strategy that will cost fans a few more bucks. Might be worth it though, to get other games and RedZone while you are tailgating or waiting through halftime.

Verizon Kills Free NFL Mobile, Now Charging $5 per Month

Last year when Verizon was heavily promoting its new 4G LTE network, football fans who bought new smartphones that used the network got a great benefit: Free access to Verizon’s NFL Moble app and its limited schedule of live coverage, including Thursday night, Sunday night and Monday night games.

But without any fanfare — and without any visible information, until you load the app and try to watch a game — Verizon is now charging $5 per month to watch live games, according to the splash screen that greeted me when I tried to watch some preseason action Saturday night while my daughter was monopolizing the TV in the living room.

Though Verizon paid a bundle for rights to mobile access to NFL games, I will bet anyone a pint that it’s a contract that won’t be renewed whenever it comes due. From what we have seen so far it’s pretty obvious that the NFL is moving in a baseball direction, with its new watch online packages looking a lot like the MLB.com packages that make baseball hundreds of millions each year.

Though you will need a Verizon contract to watch games on a mobile/cellular device this season, we expect that by 2013 there will be a much wider range of options to watch NFL games online or via cellular devices — and they will likely cost a lot more than $5 a month, so we’re not going to bellyache too much here (though reviewers on the App Storses are already po’d). But it would be nice if Verizon was more honest and put the $5 per month charge somewhere folks could see it. The app may be free to download, but don’t be fooled. Your days of free NFL on mobile devices is over.

WSJ: NFL Scrambling to Add Digital Access so Fans Stay in Seats

In more than one story we have noted the main reason for pro teams putting wireless networks into stadiums: The possibility that fans will skip buying tickets if the at-game experience has poor connectivity.

In a story Friday from the Wall Street Journal it’s apparent that even the most popular sport in the country — the National Football League — is feeling the pressure to add to the digital experience, because the number of fans who come to the games is dropping. According to the story, the NFL — which is already on record saying it wants to put Wi-Fi in all stadiums — is considering a host of additional digital-access moves, including expanded in-stadium video replays for mobile devices and lightening up on its ridiculous (our opinion) TV blackout rules.

The money quote from the story, which can probably be applied to any major sport these days:

With declines in ticket sales each of the past five years, average game attendance is down 4.5% since 2007, while broadcast and online viewership is soaring. The NFL is worried that its couch-potato options—both on television and on mobile devices—have become good enough that many fans don’t see the point of attending an actual game.

“The at-home experience has gotten better and cheaper, while the in-stadium experience feels like it hasn’t,” said Eric Grubman, the NFL’s executive vice president of ventures and business operations. “That’s a trend that we’ve got to do something about.”

Verizon Used Cisco Gear for Super Bowl Wi-Fi Network

Cisco Sports and Entertainment Solutions Group SVP and GM David Holland

Nobody’s talking yet about how much traffic it carried, but from a recent Cisco blog post we learned that Verizon’s Wi-Fi network used inside Lucas Oil Stadium for Super Bowl XLVI was a Cisco Connected Stadium deployment.

David Holland, the Sports and Entertainment Solutions Group SVP and GM at Cisco, revealed the partnership Tuesday in a company blog post where he claimed that the Super Bowl was the first time fans had used an in-stadium Wi-Fi network for the big game. Cisco representatives, however, declined to say just how well that network was used during the Giants’ win over the Patriots. If Verizon ever credited Cisco for being the gear behind the Wi-Fi network at the stadium, we haven’t seen it.

Verizon has also remained mum on just how much traffic traversed its in-stadium Wi-Fi network for the big game. In its follow-on press release Verizon did note that its own customers used “2.75 times more data than last year’s Super Bowl in Dallas and 4.5 times more data than a regular-season game at the stadium,” but without hard numbers it’s hard for us to judge how big a deal that really was.

Verizon did note that other cellular customers, and not just Verizon customers, were able to use the in-stadium Wi-Fi network during the game. And neither Sprint nor T-Mobile has yet to reveal any discrete traffic numbers from the game, unlike AT&T which provided a very detailed description of the cellular traffic its customers generated.

So the question of “how much wireless data did Super Bowl fans really use” remains unanswered. But as Holland said in his blog, it’s a practice that will quickly go from being unique to mainstream:

Most importantly it shows that this is headed mainstream, and a tipping point has been reached. Just as people walk into an airport today and expect to be connected to a Wi-Fi network, so fans in stadiums around the world are beginning to look for and demand the same thing.

Super Bowl Online: 2.1 Million Uniques, Lots of Room for Improvement

The stats are in and as expected, the live Internet streaming of Sunday’s Super Bowl game was by far the biggest online audience ever for a sporting event with 2.1 million unique viewers, according to a press release from the NFL.

Broadcast both on the NBC Sports website as well as to smartphones via Verizon Wireless’s NFL Mobile app, the online showing of Super Bowl XLVI racked up some impressive numbers, according to the NFL:

Online Traffic Data
Unique Users – 2,105,441 (live stream online)
Live Video Streams – 4,589,593 (live stream online)
Total Minutes Streamed – 78,624,422
On-Demand Clips – 1,838,812 VOD clips viewed
User-Generated Camera Switches – 1,835,676
Engagement – More than 39 minutes per visit.

Verizon Wireless also confirmed that the Super Bowl was the “most viewed” game on the NFL Mobile platform all season (what a surprise!) but the company’s weak press release didn’t reveal any actual numbers. We’ve asked Verizon PR for more info but have not gotten a reply as of yet.

We also find it hard to agree with the canned quotes in the NFL’s release from Kevin Monaghan, senior vice president, business development & managing director digital media, NBC Sports Group, who claimed the online show lived up to fans’ expectations. This fan for one didn’t like the fact that the online show was 3 to 4 plays behind the TV show, making it nearly impossible to use as a “second screen” device since it was so far behind what was happening in front of you. Monaghan had a different view, according to his quotes in the press release:

“Increasingly, sports fans are looking to digital coverage as a complementary ‘second screen’ experience, and we delivered on that promise with unprecedented robust coverage. The record traffic that grew throughout the event, as well as the record high engagement numbers, underscores the complementary aspect of digital as an enhancement to our exceptional television coverage.”

With no way to question Monaghan (we tried tweeting @NBCSportsPR asking why the broadcasts were so far apart but got no reply) we’ll just have to stomp our digital feet a little bit louder to hope for a closer sync in the future. And others around the web didn’t think too much of the limited screen choices and sometimes skippy transition process — and the fact that getting Silverlight installed on a Chrome browser for a Mac was a chore (we got it done on the laptop Sunday but it took two tries because the download screen hung the first time).

But all in all those are some small problems to what will likely be viewed as a watershed moment in sports broadcast history, when we all switched from thinking, “Wow, cool, it’s online — I never expected that!” to something more like “how many different online options to watch do I have?” Especially since Sunday’s TV broadcast was the latest Super Bowl to win the “most watched program ever” award with 111.3 million viewers, it’s obvious that having an online choice — even one that attracts 2.1 million viewers — doesn’t detract from the live TV audience.

For all other promoters the question now becomes: What are you going to do to get your event online, and to make it more competent than the Super Bowl? Getting the broadcast at least close to the same time as live TV would be a start.

Super Bowl Advertisers Ready to Target Mobile Users

Are you a fan of football but do not watch the Super Bowl for the ads? There may be no escaping them this year as increasingly advertisers realize that there is an untapped market for them in the online world during a game known for its broadcast ads.

A recent survey by Harris Interactive that was commissioned by mobile marketing firm Velti, as reported by MediaPost, shows that a full 60% of mobile phone users plan to also use and view their phone while watching the game.

While the news that people will use their phones is hardly earth shattering, another part of the report shows that people are twice as likely to use their phone during the ads and during the half time show. This might not be great news to companies that are shelling out an average $3.5 million for a 30 second ad, up 17% from last year.

As mobile usage soars advertisers target new space

According to Forbes the price on Super Bowl ads has increased an average of 5.7% annually, and it is predicting that the going rate will double again within the next decade making online increasingly appealing.

A late comer advertiser or a company that delays in buying the time, which sold out prior to Thanksgiving this year have an option, and one that companies that are advertising on the game telecast are taking as well- targeting mobile users in what is now being called the second screen market.

Already the bulk of the ads that are slated for broadcast on the airwaves are available online as either an ad targeting users or as a YouTube video to attract more fans. However there is an entirely different class that is just sticking with the less costly mobile ad space.

The broadcast ads are dominated by major corporations, centering around 5 market segments: automotive, beer, motion picture, soft drinks and tortilla chips, according to a recent Nielson study. Many of these will replicate their presence online as well, but there is opportunities for others as well.

The popularity of Super Bowl ads is amazing. Simply head over to YouTube’s Ad Blitz, a site dedicated to Super Bowl ads, to get a feel for just how popular this is. As of Thursday morning prior to the game there were 39,000 subscribers to the channel and 800,000 video views.

Go to Coke’s Facebook page and you can see a group of polar bears, one set in each team’s uniforms, reacting to the game in real time. The loss of eyeballs during the broadcast could be part of the broadcast advertisers own doing since many seem prepared to drive broadcast viewers online.

The Harris study found that sites like Shazam, Subway and Chevrolet have specialized apps that will support viewers driven from broadcast ads to on-line and present the opportunity to win prizes or participate in some activity.

Then if you have seen an ad that seems worth viewing again on the broadcast, you can always head over to iTunes to get an app that allows you to view past favorite Super Bowl ads as well as new ones as soon as they are available on YouTube.

I expect that the number of ads that are designed to be viewed by mobile devices only will be a strong growth category in the future, particularly as tablets continue to grow in popularity. A sharp advertiser does not care if you continue to watch the game after you have viewed their ad, so why not try and snare your attention via some focused programs online at a corporate web site?