USA Today launches enhanced sports weekly app

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While I often read USA Today online I did not realize that it had a separate sports app called USA Today Sports Weekly that is available for free from iTunes, Amazon Kindle and Google Play, and which has just been upgraded to include new interactive features.

USA Today said that the revamp was due to the changing viewership habits of its readers which are continually moving from the print copy to digital versions.

The app will feature pretty much what a user would expect from USA Today with coverage of all of the major pro and college leagues with a heavy emphasis on the NFL as well as a solid influx of news from international sports and leagues. There will be editorials, opinion pieces and polls and it will handle fantasy sports including tips and advice.

A new feature that came out with the latest rev is called Stream and it is a social feature that in real time enables a crowd sourced stream of user suggested sports news feed. It also enables users easily cut and send or save articles that interest them. This will be moderated by the community.

There are few things that a prospective user should be aware of if they download the free app, since it has that little + sign next to it, which means in app purchases ahead. The app itself is just a shell, like an embedded e-reader. To actually get the copy for each week requires an in-app purchase, which starts at $2.99 for a single issue. A three-month subscription will run a user $12.99 while the six-month version is $17.99 and the full year is $38.99. Each week provides a preview so that if you are looking just for one that focuses on a specific event or issue, say the NFL Draft, you can find that out prior to purchasing.

I will be interested to see how well the subscription model does for USA Today. While I read the publication’s sports section I also know that there are plenty of free alternatives on the web, ranging from local newspapers up to ESPN. In an age where you can find any number of dedicated bloggers that covers an issue very closely such as NFL cap issues and make their findings available for free why would someone pay for a generalists view?

NBC and NHL provide TV Everywhere for Stanley Cup Playoffs

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The 2014 Stanley Cup Playoffs are here and the NHL, along with its playoff broadcast partners are using a variety of mobile and digital strategies and programs to engage fans including streaming broadcasts of the games.

The highlights are probably having all of the games presented nationally across the platforms of the NBC Sports Group for the third year in a row and for the second consecutive year NBC Sports Live Extra will stream every game live. To fans that closely follow the games this might not be a surprise but for the casual fan this could be news.

The live streaming will reach a variety of devices that have downloaded the NBC Sports Live Extra app and can stream the events as they are shown on NBC, NBC Sports Network and CNBC. It will work with desktop and laptop PCs to tablets and smartphones as long as they are authenticated customers.

This is part of the growing push for “TV Everywhere” partnerships between cable providers, networks and sports leagues that all are starting to promote more aggressively. CBS and Turner Sports along with the NCAA saw strong online viewership growth for the recently concluded March Madness even when broadcast viewership slightly declined; and NBC’s push with cable partners during the Winter Olympics also produced large digital audiences. (Editor’s note: So maybe finally broadcasters are really realizing that online audiences are additive, not subtractive ones. Huzzah.)

In addition there will be a stronger social media push for this year’s playoffs including a very interesting deal with Magisto called Making Stanley Cup Movie Magic with Magisto. Magisto is a video creation and sharing app for both Android and Apple platforms and it will enable fans to create movies about experiences and events at the game such as the Blackhawks’ I Was There promotion.

The NHL and CBS are taking an interesting turn at Twitter as well this season. The @NHLonNBCSports twitter account will be handled by a variety of celebrity guests including CBS personalities, ex-players and celebrity hockey fans over the course of the playoffs.

That is just part of its much larger social campaign that also includes the basic news for the playoffs at #StanleyCup, an effort to highlight fans through photos that at #CelebrateStanley Photo Campaign for the Fans and the news and information site of NHL on NBC All-Access Social Media that is located at NBCSports.com/NHLonNBC.

It appears that select sports leagues and networks are increasingly coming to the realization that as an increasing number of fans are also cutting the cord to broadcast and cable TV the best was to reach them is via mobile digital media and programs like these from the NHL and NBC seem like the right approach to encourage that engagement.

(Editor’s second note: Not EVERY game is being shown live, there are still local blackouts… look what we got when we tried to tune in San Jose – LA:)

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AT&T’s DAS and Wi-Fi network traffic for Final Four hits multiple Terabyte levels

AT&T StadiumWant to host a big sporting event? You better have a big network. Down in Texas, where everything’s big, AT&T had to go as large as possible to keep fans at the recent Final Four connected. According to AT&T, traffic on its cellular and Wi-Fi networks in and around AT&T Stadium surpassed terabyte levels during college basketball’s biggest weekend, with just over a TB of traffic on cellular and more than 4 TB on the stadium’s Wi-Fi network.

Granted, holding the final games of the college basketball season in a football stadium is sort of a guaranteed way to push the envelope when it comes to fan-phone traffic. With 79,444 fans at the semifinal games on April 5, this year’s event set a new record for most people at a college hoops game. Understandably, cell phone traffic also set records as according to AT&T its total data usage on cellular networks inside the stadium for all three games was 885 GB, up from 667 GB used at last year’s tourney in Atlanta and up from 376 GB used 2 years ago in New Orleans. When you throw in data usage at connected areas like the stadium parking lots, AT&T reported 1,268 GB of traffic, which is a massive amount of selfies.

And remember, this is JUST AT&T traffic. No telling how much T-Mobile, Sprint and Verizon customers generated. Anyone at those companies want to let us know, please do so and we’ll add it all up.

In its press releases before the game AT&T made some noise about how it was doing cool things to prepare for the tournament crowd, like putting “stealth” DAS antennas below the court. Any hoops/hockey stadium IT director knows what’s going on there; when you put a basketball court into a facility that has normally wider fields (football or hockey rinks) you have a huge problem bringing connectivity to the VIP courtside seats. Hence, the solution for the Final Four: antennas below the court. Something that will probably be copied in a lot of arenas around the country.

On the Wi-Fi side, AT&T has one of the bigger and better Wi-Fi networks inside its namesake stadium, and it was put to heavy use as well. According to AT&T its stadium Wi-Fi network carried 4,035 GB of traffic total for the three games. Is your network ready for that kind of pressure? How high will this usage surge go? Have we seen the top yet or are connected fans just getting started?

TV Everywhere drives strong growth in March Madness viewership

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The push to entice digital viewers to follow this year’s NCAA Basketball tournament was a resounding success for NCAA.com and Turner Sports as their NCAA March Madness Live push underwent continued growth in a year when the championship game was down a bit from the previous year on broadcast television.

The broadcasting of the championship game saw a 10% decline in viewership on television. However the match between Kentucky and Connecticut generated two million live video streams, up 30% when compared with last year’s championship game.

The digital streaming effort, which includes its TV Everywhere initiative, maintained strong support from the digital space even in the face of a number of the better know and more popular schools being eliminated early in the tournament this year.

It set a new record for video consumption, as it has in the past few years, with this year’s event with a 42% increase in live video streaming over last year to bring the collective total over all platforms to 69.7 million live video streams. NCAA March Madness Live registered 15 million hours of live video streaming, a new high and up 7% from 2013.

The mobile space, where tablets and smartphones are still undergoing strong growth themselves, experienced very strong growth with an increase of 71% in live streams over the course of the tournament, and the total hours grew by 38% over last year.

In addition to more viewers, they stayed on longer while viewing watching an average of 67% more minutes than non-registered viewers. While a user can register and watch TV Everywhere on a PC, the use of that platform as a second screen appears to be fading in favor of mobile devices. The live streams on logged-in mobile devices representing 52% of the total TV Everywhere usage for the entire tournament

The growth was in a good part helped by the variety of ways that fans could access the tournament aside from mainstream broadcast television that NCAA.com and its partners Turner Sports and CBS Sports made available. There was an option of any one of three web sites available as well as NCAA March Madness Live available via the Amazon Appstore, Apple App Store, Google Play and Windows Store. On top of all of that fans could watch games via live streaming on TNT, TBS and truTV’s digital platforms, as well as participating TV provider websites.

Mobile viewership soars in setting March Madness record

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Mobile digital viewers are making their collective strength known during the current NCAA tournament by blowing away last year’s then record setting totals, and doing so with the championship weekend still ahead.

The numbers of hours of live video consumed is up only slightly from last year but the amount of live video streams that fans are viewing has tremendously increased as users are voting with their tablets, computers and smartphones that streaming video is a viable delivery format for fans.

The breakdown for the tournament through its second week shows that NCAA March Madness Live has seen 13.5 million hours of video watched, a 7% increase over last year’s 12.6 million at this point in the event. That video is comprised of 64 million live video streams over that time period, a 40% increase from last year’s 45 million. To put it in a clearer context last year for the entire tournament there was a total of 49 million videos streamed.

The role of mobile usage in driving up these numbers is obvious. Simply counting the mobile portion of the total streaming viewership shows that smartphones and tablet usage saw a 71% increase over the same two weeks last year with live streaming hours on those two platforms increasing by 38% over the same span a year earlier.

Of course in terms of percentages the growth appears to be leveling off since in 2013 the growth rate for live video streams was 145% over 2012 and the number of hours was up 201% from 2012, but it shows that strong growth is still occurring and is likely to maintain a strong pace going forward.

According to video delivery technology firm Ooyala the amount of minutes video minutes that have been viewed on tablets and smartphones has grown 719% in the last two years and that sports fans spent 62% of the time viewing videos longer than 10 minutes. It estimates that mobile viewership will encompass half of all video viewed by 2016.

Two Final Four Apps Launched
NCAA.com and Turner Sports are launching a pair of event-based apps to take advantage of the interest in the Men’s and Women’s Final Four tournaments this weekend available for Android and Apple mobile devices.

The two apps, NCAA Final Four North Texas app presented by AT&T and Women’s Final Four Nashville will serve fans at the events as well as those that will be following them remotely. For fans in the two towns where the games will be played the app can serve as a guide to the city and event with information such as schedule information, interactive maps, tickets, free Wi-Fi locations in the cities, news, and social media features.

The Men’s app appears to be the more feature rich and has a number of events such as AT&T Final Four Photo Hunt- a scavenger hunt around North Texas, the Coke Zero NCAA Social Arena. Both have an interactive map, the ability to buy tickets and merchandise and a daily events schedule.

Friday Grab Bag: NBA first to adopt ads on jerseys?

Apparently it is just a matter of time. ESPN is reporting that new NBA commissioner Adam Silver told an audience at the IMG World Congress of Sports that the move to put ads on NBA jerseys is inevitable and that it will enable its marketing partners to get closer to fans. I guess that translates into owners will be able to take home more money.

Ads on U.S. pro team uniforms has been contentious — MLB has talked about it for more than a decade and in a game in Japan rolled out the look to wide displeasure but it seems inevitable. Teams are always looking for additional revenue and this looks to be money just left on the table.

NFL to have official to official communications
According to MMQB the NFL will equip all NFL on-field officials with a microphone, earpiece and a radio pack so that during games they can communicate wirelessly over an encrypted system to each other for a more efficient game.

I wonder in this day when people can hack into store accounts how long it will take for some person or persons to hack the communications between officials and either broadcast it somewhere or interfere with the chatter?

Buffett wants bracket changes for tournament
If you are like everybody else I know your March Madness bracket was blown up during last weekend’s round of major upsets but not everybody was unhappy — Quicken Loans and Warren Buffett’s offer to pay $1 billion to anyone that picked all winners will go uncollected this year.

However they are not gloating and Buffett, who said that they plan to offer the $1 billion next year, wants to change it so that it will be easier to win. However he has not yet worked out how that can be done.

You can still win millions if you Beat The Streak
March Madness is not the only game in town as with the start of the MLB season there s also the launch of the 14th annual Beat The Streak fantasy contest, this year with a $5.6 million prize, and hopefully someone will finally win this very hard to attain prize.

The Beat The Streak sponsored by Dunkin Donuts game itself is very simple; all a fan has to do is select two players every day and hope that one gets a hit, for 57 consecutive games, breaking baseball’s historic single season hitting streak. Good luck.

Maryland’s departure from ACC gets even more acrimonious

Maryland is one of the many schools that has shopped for a better deal in its collegiate alignment and announced 2 years ago that it was departing from the ACC for the Big Ten in search of its pot of gold. The ACC responded by suing to collect an exit fee.

Now Maryland is striking back and has subpoenaed 10 conference schools and ESPN claiming that the ACC violated its own rules on exit fees and that along with ESPN it tried to lure Big Ten schools, according to the Washington Post.