Are Carrier-Exclusive Sports Deals Good for Fans?

If you have a Verizon Wireless phone and are a hockey fan, good news today — Verizon extended its deal with the NHL and NBC Sports to add live streaming capabilities to its NHL GameCenter Premium app, presumably meaning that you might be able to watch those fisticuffs in real time on your handset.

CORRECTION: Thanks to a friendly note from the folks at the NHL, hockey fans are not tied to one provider for the NHL’s GameCenter Live app, which provides live out-of-market coverage (for $79 for the rest of this season) to a number of different platforms, including Andriod phones, iPhones and iPads. The new Verizon deal with the NHL provides “bonus” coverage not offered in the regular GameCenter program. But fans with other carriers’ devices can still watch live NHL video. We apologize for the reporting error, and have edited the original post to eliminate confusion.

Even though fans can still watch NHL games live using any provider’s device, my greater worry is whether these deals in general are at all good for fans, or if they are short-sighted pacts made by leagues and broadcasters who are choosing some easy-picking rights fees over what’s best for their fan base at large. Though the NHL deal sounds more like a bonus for a Verizon subscriber, other pacts like Verizon’s NFL Mobile deal and Sprint’s NBA pact seem to put the deal before the concern of the fan.

Is that a good long-term strategy for any league? I mean, I understand all about rights deals — and why you have to switch from Fox to ABC to ESPN to NBC to watch different events at different times. But usually you can watch all those on the same TV. On a mobile device it’s different because for most of us the device is tied to the network via a subsidized contract. And few of us can afford another cell phone plan just to watch a certain sport.

The NHL, perhaps, should be praised for moving to a “carrier agnostic” plan this year for its GameCenter app. Let’s hope that practice catches on with other sports. Maybe the deals could simply result in a price discount for customers of a certain carrier; but exclusion of content by contract seems a slippery slope.

More AT&T Golf Failure: Sunday’s Half-Hour TV Blackout

In this day and age of always-on coverage it seems incredulous that the AT&T Pebble Beach National Pro-Am has such a backwards coverage plan. In addition to our already-noted lack of any online streaming coverage, the TV broadcast on Sunday started with live coverage on the Golf Channel — and then just as things started heating up, there was a half-hour blackout. Unbelieveable.

Though I understand that programming schedules need to be set well in advance of the actual tournament, Sunday’s by-chance heavyweight pairing of Tiger Woods and Phil Mickelson — simply two of the best golfers, ever — should have prompted either the Golf Channel (owned by NBC) or CBS to pre-empt whatever was going on between 11:30 a.m. Pacific Time and Noon to show Phil and Tiger trying for eagles on No. 6.

It’s a minor blip that will be forgotten but perhaps a good lesson for other events down the line — don’t leave yourself the victim of your own schedules or planning. A good online streaming strategy would go a long way to keeping the number of fans who are going to be lost for a half-hour today.

Super Bowl Online: 2.1 Million Uniques, Lots of Room for Improvement

The stats are in and as expected, the live Internet streaming of Sunday’s Super Bowl game was by far the biggest online audience ever for a sporting event with 2.1 million unique viewers, according to a press release from the NFL.

Broadcast both on the NBC Sports website as well as to smartphones via Verizon Wireless’s NFL Mobile app, the online showing of Super Bowl XLVI racked up some impressive numbers, according to the NFL:

Online Traffic Data
Unique Users – 2,105,441 (live stream online)
Live Video Streams – 4,589,593 (live stream online)
Total Minutes Streamed – 78,624,422
On-Demand Clips – 1,838,812 VOD clips viewed
User-Generated Camera Switches – 1,835,676
Engagement – More than 39 minutes per visit.

Verizon Wireless also confirmed that the Super Bowl was the “most viewed” game on the NFL Mobile platform all season (what a surprise!) but the company’s weak press release didn’t reveal any actual numbers. We’ve asked Verizon PR for more info but have not gotten a reply as of yet.

We also find it hard to agree with the canned quotes in the NFL’s release from Kevin Monaghan, senior vice president, business development & managing director digital media, NBC Sports Group, who claimed the online show lived up to fans’ expectations. This fan for one didn’t like the fact that the online show was 3 to 4 plays behind the TV show, making it nearly impossible to use as a “second screen” device since it was so far behind what was happening in front of you. Monaghan had a different view, according to his quotes in the press release:

“Increasingly, sports fans are looking to digital coverage as a complementary ‘second screen’ experience, and we delivered on that promise with unprecedented robust coverage. The record traffic that grew throughout the event, as well as the record high engagement numbers, underscores the complementary aspect of digital as an enhancement to our exceptional television coverage.”

With no way to question Monaghan (we tried tweeting @NBCSportsPR asking why the broadcasts were so far apart but got no reply) we’ll just have to stomp our digital feet a little bit louder to hope for a closer sync in the future. And others around the web didn’t think too much of the limited screen choices and sometimes skippy transition process — and the fact that getting Silverlight installed on a Chrome browser for a Mac was a chore (we got it done on the laptop Sunday but it took two tries because the download screen hung the first time).

But all in all those are some small problems to what will likely be viewed as a watershed moment in sports broadcast history, when we all switched from thinking, “Wow, cool, it’s online — I never expected that!” to something more like “how many different online options to watch do I have?” Especially since Sunday’s TV broadcast was the latest Super Bowl to win the “most watched program ever” award with 111.3 million viewers, it’s obvious that having an online choice — even one that attracts 2.1 million viewers — doesn’t detract from the live TV audience.

For all other promoters the question now becomes: What are you going to do to get your event online, and to make it more competent than the Super Bowl? Getting the broadcast at least close to the same time as live TV would be a start.

Super Bowl’s Social/Mobile Angles Don’t Move the Needle

My quick post-game take on the whole “social Super Bowl” angle is that I don’t think any of the ad campaigns really moved the social-networking needle. Though I missed part of the first quarter I didn’t see any ads that asked for an online audience interaction, which might have been fun. And the mobile game platforms, both NBC’s website broadcast and Verizon’s NFL Mobile app, were so far behind the live action they were useless as a “second screen” for viewers also watching the television.

A quick kudo to Twitter for not crashing in what was probably the most-active day ever on Twitter (which is kind of a meaningless stat since every big event for the foreseeable future will become “the biggest” as Twitter becomes more mainstream and adds more users). But I have to give a conditional “fail” to NBC’s online broadcast of the game, which was anywhere from three to four plays behind the live action, even showing commercials while the “real” game was live.

Though I understand why technically the online show might be slower, the wide gap made it impossible to keep the laptop (or tablet) open while watching the game on TV, eliminating the whole “second screen” thing that the online broadcast was supposed to enable. Plus I was underwhelmed by NBC’s multiple-choice camera views — they were uninteresting and pretty much blah compared to the rapid-fire screen switching you get from watching professional broadcasters produce a game live. So maybe that whole viewer-choosing-the-camera thing is overrated.

And Verizon’s NFL Mobile app, while glitch-free over in-house Wi-Fi and a 4G cellular signal, was still anywhere from 23 to 28 seconds behind the live action, also rendering it useless except maybe for trips to the bathroom. But with all the commercial breaks that’s hardly a concern during the Super Bowl. Maybe these alternative platforms will be more important for events with multiple things happening at once, like the Olympics or a golf tournament like the Masters. And maybe advertisers will become more bold and try more live interactive ads in the future. But for right now the “Social Super Bowl” didn’t live up to its advance billing.

UPDATE: As we thought, the Twitterers were out in force:

In the final three minutes of the Super Bowl tonight, there were an average of 10,000 Tweets per second.

@twitter

Twitter

Lexus Partners with NBC on NFL Hashtag Twitter Game

Count Lexus as one of the first major brands to dive into the sports social media gaming space, as the luxury auto maker has partnered with NBC Sports to produce a game that allows sports fans interact with sports trivia and win prizes during the NFL Playoffs.

Called TweetDrive Engineered by Lexus, the promotion is essentially a “social media activation tool,” according to an AutoGuide report. Sports fan register with Twitter, follow the game during NBC broadcasts of NFL football games and tweet answers to trivia questions to #LexusTweetDrive. Each correct answer delivers yards toward a touchdown, and each touchdown enters fans into a drawing for two tickets to a 2012 NBC Sports sporting event.

The move is significant because it marks the expansion of brand advertising during sporting events into social media tie-ins. Super Bowl XLVI on February 5 will mark the first time Lexus has advertised during the NFL Championship game, and that it felt the necessity to include a Twitter tie-in is likely to be matched by other brands in the years to come. That means a growing number of consumers will not only be watching the game at parties in coming years, but interaction with a smart phones or tablet during the game will become a standard practice.

Lexus Vice President of Marketing Brian Smith announced the program.

“TweetDrive Engineered by Lexus offers a unique way to challenge sports fans to put their knowledge about football and social media to the test,” Smith said. “There is a lot of excitement about football this time of year and Lexus is pleased to join in the action through this program.”

In engineering the campaign, Smith moved quickly to put Lexus out front of social media promotion tied to Super Bowl commercials. He was named Lexus’ marketing chief in September after Toyota hired former Lexus executive Dave Nordstrom to head its social media strategies, according to a Lexus Enthusiast report.

Lexus VP of Marketing Brian Smith breaks new ground with social media campaign during Super Bowl

Hallelujah, Sports Fans: Comcast Customers Get WatchESPN

Screen shot of ESPNWatch TV ad with the cowboy in the horse trough -- note the disclaimer text.


Under the terms of a far-reaching content agreement announced today is a huge win for Comcast customers: The ability to watch ESPN content in a mobile fashion, via the WatchESPN service and app.

As the biggest provider of cable services Comcast was previously shut out from the WatchESPN service — only customers from Verizon’s FiOS home-fiber service, Time-Warner Cable and Bright House Networks cable had authorized access. But the content licensing deal announced today between Disney (parent of ESPN) and Comcast clears the decks so that when Comcast customers click on that “Watch Live” button on the ESPN site, they’ll actually get to see something.

Though cable providers are starting to grumble publicly about the per-viewer rights fees ESPN is charging — easily the highest per-customer in the business — the fact remains that live sports is by far and away the most compelling content out there, so signing deals to make it as available as possible is good business for service providers like Comcast. It’s also likely that Comcast’s decision to launch its own ESPN clone sports network (a rebranding of the old Versus channel) played a role in bringing the two sides closer together.

The good news for sports fans is, more access for the same amount of money you are already paying for content. And that is always a reason to celebrate.