Major League Baseball jumps on Apple’s Passbook Ticket Technology

Major League Baseball has long been a fan of Apple and its technologies, rolling out its very popular sports apps on the iOS platform first and so it is no surprise that it has quickly adopted Passbook, the mobile ticket option available as part of its iOS 6 operating system.

With the operating system just being released this week MLB already has four clubs set up to support the technology, the San Francisco Giants, New York Mets, Boston Red Sox and Kansas City Royals, all of which will offer the option at their home games for the remainder of the season.

Passbook is a technology that enables a ticket to be transmitted, stored and displayed on an iPhone. Apple is seeking to have it adopted as an accepted technology at a wide range of establishments that use tickets including movie theaters, boarding passes as well as used for coupons and loyalty cards, to just name a few. A nice feature is that the ticket can appear on the lock screen so that users don’t slow down a line activating and logging into their phone.

For baseball fans they have multiple avenues to purchase the digital tickets including via MLB.com or the official Club websites, including the mobile web, or through the MLB.com At Bat or At The Ballpark mobile apps. MLBAM also will automatically display the digital ticket from Passbook on the device’s lock screen as a day-of-game reminder.

The tickets will be like a normal ticket and will show the information that you would expect including game date, opponent, time, section, row and seat. StubHub, the official secondary reselling site for MLB will also adopt the technology.

SF Giants Catcher Buster Posey Launches Own Mobile Game

Buster Bash

The Giants’ catcher Buster Posey has just entered the company of a rarified few, an athlete still in their prime who gets a video game with his name plastered all across the cover, as he has with the Buster Bash app available at Apple’s App store.

Now the game does not have the elegance or complexity of EA’s Madden 13, but then a game that is designed to play on Apple’s iOS devices such as the iPhone and iPad cannot really support that type of subtle game playing. Instead think of the more mainstream, easy to play and hopefully addictive games that populate the top 10 lists or games in the iOS market, or even in the Android space as well.

The game also does not have sophisticated animation but rather a very cartoon approach, but it is also simple and fun to play. Its basic premise is to follow Buster’s rise from a kid playing in his backyard in Leesburg, Ga. to his current position with the Giants in MLB.

As you play you can earn sunflower seeds that can be used to buy equipment and power-ups as you move from his early wiffle ball and tennis ball hitting days to where he faces major league pitching. In all there are five levels of play and participants swipe the screen as they attempt to hit the ball out of the park.

An interesting aspect of the game is that it will be primarily promoted via social media, according to a piece in Mashable. Info on the app has already been posted on Posey’s Facebook page, which has 325,000 followers and on Twitter, where he is followed by 50,000. Then the apps have their own Twitter and Facebook pages as well and will alert fans to upgrades and rewards that can be earned playing the game.

The free app seems to be hitting it off with his fans, which have already given it a 4 ½ star rating on iTunes, where it has only been available since Monday. I expect this is just the start of a trend in this area as popular athletes in baseball and elsewhere will likely see this as an extension of promoting themselves, and I can see a few of the attempts as being rather funny. How about a T.O. app?

Next Spring’s World Baseball Classic Sets Playoff Sites

The next version of the World Baseball Classic is coming again to a stadium near you (if you are lucky) again next spring, to no doubt be preceded by a great deal of wondering what countries many of the players are truly from.

That aside it looks like the stadiums for the event have been settled on and while many of the tournament sites are around the globe it looks like the United States has landed the big fish, with the semifinals and championship games slated to play as the San Francisco Giants home field, AT&T Park.

The Second round games will be hosted in Miami by the Marlins while the first round looks to be hosted by the Arizona Diamondbacks at both their home park Chase Field as well as at its Cactus League home of Salt River Field at Talking Stick, which is located nearby in Scottsdale, Az.

The international venues have still to be announced but that news is expected in the next few weeks as well as game dates, who has qualified to fill the 28 slots and ticket availability. You can stay up to date on what is going on among the various nations as they seek to qualify by accessing the events Facebook page here or its web site here.

There have been a few issues that have arisen prior to the upcoming event. Japan, the two time defending champion, is upset that it has not been able to get a larger share of the revenue that the event generates, and has threatened to boycott. The nation will be hosting some first round games. The Koreans have also threatened, although theirs has more to do with issue unrelated to the event.

There should be qualifier games coming pretty soon, and at least one set, called the Jupiter qualifier has been moved from November to September, which could affect any of the nations that were seeking to have any MLB players on their roster. The teams involved are Israel, South Africa, France and Spain.

One thing I am very interested to find out if I sign up early for Major League At Bat early next year will I be able to watch the games on that service, and will any games be subject to blackout?

Baseball Adds Instagram to its Team

Major League Baseball is teaming with Instagram to show photos and images that come directly from the teams, enabling fans that are not at events to get a feel for the game, players and fans in attendance.

The concept is very simple but can be very compelling as well. Using @MLBOfficial as its tag line MLB teams will be posting photos from their games as well as behind the scenes images for others to view. Instagram says that MLB is the first professional league to do so.

Currently the teams that are already on board for the program include: SF Giants (@sfgiants), NY Yankees (@yankees), LA Dodgers (@dodgers) Atlanta Braves (@braves), Texas Rangers (@rangers), Seattle Mariners (@seattlemariners), LA Angels (@angels), and the Kansas City Royals (@kcroyals). Instagram said that eventually all MLB teams will be launching accounts.

A quick look over at the SF Giants official account finds that there are 339 photos and 41,530 followers. Note that you have to be an Instagram user to view the images at its site. However a quick visit to the Giants site can give you fan photos.

In the past a huge number of fans of teams have posted images of their teams and players. According to a recent piece in Mashable there had been a 400% increase in Instagram photo postings from major league ball parks compared to the entire 2011 season, with more than 40,000 posted at the time of the piece.

We have long thought that MLB was an organization that appears to really understand how to reach out to fans at multiple levels. It has developed mobile apps to enable you to follow games on mobile devices, is creating high grade stadium wireless networks and constantly launches games and contests to keep fans engaged.

I suspect that this will both help draw more fans to the site to view baseball pictures and also contribute additional images to the mix. I certainly hope that other pro and amateur sports follow this lead because they have the ability to get images that regular fans will not.

Minnesota Twins Seek to Engage Fans with ‘Twins At The Plate’ App

The Minnesota Twins along with Major League Baseball Advanced Media (MLBAM) have launched an in-stadium gaming app that is designed to engage fans by allowing them predict what is going to happen when the Twins are at bat.

The “Twins At The Plate” is a predictive game that has the fans predicting each batter’s results in the bottom of the inning. While there are a number of predictive apps, this one is the first that I have seen that is not specifically designed for an individual.

Instead Target Field, the Twins’ stadium, is divided into sections and the one that gets the most points for correct predictions is eligible to win prizes. The game will be played at the bottom of the 3rd, 4th, 5th and 6th innings and all picks for a specific inning must be made prior to the end of the top of that inning. Results can be followed by an in-app leaderboard.

All a fan has to do to collect the prize is to show their ticket stub prior to leaving the stadium that evening to pick up the award. If you have lost your stub you are out of luck. The app can be accessed only while fans are at Target Field through MLB.com’s At the Ballpark application.

MLB and its MLBAM are have been very aggressive in their delivery of apps to engage fans, with ones that will enable you to order food in select stadiums to one that provide cash awards if you can select enough batters in a row that get hits in real games to break DiMaggio’s record hitting streak.

This is another one that is in that vein. I suspect that it will take a while for it to catch on as word of mouth spreads about the app. I certainly hope that the stadium can support the wireless data load because fans would not like to find out that they did not win because their selections did not get registered due to network overload.

MLB has been working to enhance the networking capabilities of all of its ballparks to avoid this issue and I suspect that once that is accomplished, it will roll this app out to additional stadiums.

MSR Profile: San Francisco Giants, AT&T Continue to Push the Wireless Envelope at AT&T Park

It’s fun to look back at the news from 2004 to see just how novel an idea it was to put a Wi-Fi network into a ballpark. “SBC Park a hot spot for fans lugging laptops,” said an article in the San Francisco Chronicle, complete with a photo of a fan hunched over a laptop. According to the story, some 200 fans per game might have used the network right after it was launched. Woo-hoo!

Fast forward to 2012, and here are some eye-popping stats from a recent Giants homestand against the Cubs: According to the Giants and AT&T, at one game there were 10,000 fans using the stadium’s Wi-Fi network, and another 10,000 connecting via the various cellular antennas — all using a data app, not even counting phone calls. Still think this is just something for power geeks trying to program in between innings? Or has the wireless fan finally become mainstream?

As impressive as those totals are, what’s a more compelling story is the fact that the Giants and AT&T were ready for that bandwidth demand, with a layered cellular and Wi-Fi network that overdelivers, instead of dropping connections. Why did they put the network in, and how did they make it a success — and a role model for stadiums and teams everywhere? To get the answer to those questions, Mobile Sports Report recently spent a couple hours at the ballpark with Bill Schlough, senior vice president and chief information officer for the San Francisco Giants Baseball Club, and Terry Stenzel, vice president and general manager for Northern California and Reno for AT&T, to hear about lessons learned and where wireless and sports are headed in the future.

The Super-Connected Fans of San Francisco and Silicon Valley

Back when AT&T was still known as SBC, the ballpark with its name seemed as likely a place as any to put in a wireless network. Though it wasn’t even the first in the Bay area — Candlestick Park, former home of the Giants and still host to the football 49ers, had some limited wireless access back in 2000 thanks to then-stadium-naming sponsor 3Com — the network that went live at the China Basin ballpark in 2004 was well received by the wired constituents of the greater SF Bay area. After all, this was Silicon Valley — where folks didn’t mind going to Best Buy to get a wireless LAN card to put in a PCMCIA slot.

The Giants' Bill Schlough, in orange shirt, talks about stadium Wi-Fi. Credit: John Britton, AT&T.

For the Giants and Schlough, every year afterward it became apparent that the initial outlay of 121 Wi-Fi access points wasn’t going to be enough. The 50 bearded guys with laptops from the Valley became a few hundred a night, then pushed into the thousands. By 2010, the network-use number was up to 3,300 per game, with no end in sight to its growth.

“I point to the fans” when asked about where the vision for the network comes from, said Schlough. “In any other city it’d probably be different — anywhere else is probably a couple years behind [in network demand]. Fans here are making it apparent that if they can’t stay connected they’re going to stay home. What we need to do is stay one step ahead.”

Lately, that means staying ahead by blending cellular and Wi-Fi networks, using a “layered” approach that improves not only Wi-Fi coverage inside the stadium, but also reception for 2G, 3G and 4G LTE cell phones. It even means reaching out to rival Verizon Wireless, which is in the process of attaching its own wireless services to the Giants’ stadium network, so that Verizon customers can enjoy improved coverage just like AT&T customers do when in their seats. Even with network loads of 20,000 combined users, the Giants and AT&T right now seem like they’re ahead of the technology curve; but even fairly recently, that wasn’t always the case. Take the start of the 2009 season, when the network became, as AT&T’s Stenzel said, “an absolute disaster.”

A Network Brought to its Knees — by Apps and the iPhone

Perhaps fueled by the twin arrivals in 2008 of the iPhone 3G and the accompanying Apple Appstore, the fan demand for in-stadium bandwidth completely overwhelmed the AT&T Park network at the start of the 2009 season, an epic fail that was quickly noticed by many. The surge in wireless data demand — which also caught AT&T by surprise at that year’s South by Southwest Interactive conference, where iPhones and Twitter brought the network in Austin to a halt — was a harbinger of the future, forcing cellular providers everywhere to scramble to upgrade their networks.

AT&T VP Terry Stenzel points to a Wi-Fi antenna inside a suite at AT&T Park. Credit: John Britton, AT&T.

While Schlough and AT&T responded by doing what they could to fine tune and increase wireless bandwidth, the duo also started installing what is known in the cellular industry as DAS — short for Distributed Antenna System, basically an array of small cellular antennas that improve coverage by bringing the wireless signal closer to the customer. For AT&T Park, that means as close as inside the hallway of the stadium’s suite level, where DAS antennas disguised by small plastic inverted cones keep the well-heeled fans and their inevitable iPhones connected to the outside world.

The DAS antennas help provide what Schlough and Stenzel call their “layered” approach to wireless connectivity, meaning that a blend of Wi-Fi and improved cellular is the best way to achieve the highest level of connectivity. With a layered approach, some fans can use the Wi-Fi network while others use the cellular network — hopefully, using the best signal where it is available.

“The stadium is the perfect example of what’s going on in the outside world,” said AT&T’s Stenzel, whose company of late is investing heavily in both DAS and Wi-Fi for public hotspots in cities, big buildings and campuses to offload some of its cellular-network demand. “You can’t build a network with Wi-Fi only or [4G] LTE only. You need layers of technology.”

The Giants' Bill Schlough in front of some hard-working wireless network hardware. Credit: John Britton, AT&T.

“Cellular sometimes flows better around obstacles or people,” Schlough said. And he should know, since he said he’s always finding new ways to improve the network.

“Thank god we’re not football,” said Schlough. “This isn’t something that you plug it in and it works. We have 81 games a season here, and every day we’re learning something.”

Trials, Errors, and ‘Leaky Coax’

For Giants fans or even other visitors, Schlough has a wireless quest: “I’d challenge anyone to walk in here and find 100 antennas,” he said. With 334 Wi-Fi access points and 196 additional DAS antennas scattered about that seems like it might be easy. But even certified network geeks probably couldn’t spot the DAS antenna that Schlough said was in plain sight, providing access to the outdoor seats on the suite level.

Can you spot the DAS antenna? Look inside the pipe. Credit: Paul Kapustka, MSR.

While your reporter valiantly looked for a telltale wireless box, it was in vain. Schlough finally solved the puzzle by turning us around and pointing at a black-painted conduit pipe just above the seagull net — inside which Schlough said was some leaky coax, or partially unshielded networking cable that allows a signal to pass through parts of its length, in essence acting as a long, thin “antenna.”

“You’ve got to get creative” to solve stadium networking problems, said Schlough, whose team needed to point Wi-Fi antennas upward to serve three rows of upper-deck seats that are located in front of a thick concrete wall. In some parts of the stadium, Wi-Fi antennas are painted dark green to match the stadium metalwork. In the suites, Wi-Fi antennas are tucked into plastic housings that look like smoke detectors, and some DAS antennas are inside small inverted plastic cones — all painted the same color as the ceilings to blend in like wireless chameleons.

“The biggest challenge may be in hiding all the wires” connecting the antennas, Stenzel said. “Nobody wants to see wires hanging down in a stadium.”

One App Will Rule Them All — Unless the Giants get to Tinker

Perhaps the only place where Schlough, the Giants and AT&T have had to take a step backwards — our opinion, not theirs — is on the application side. Until last year, the Giants led in the app innovation arena as well, with a service called “Digital Dugout” which provided lots of AT&T-specific information, like park maps, food ordering, and extended Giants video highlights, among other features. But as part of Major League Baseball the Giants are now in lockstep with the rest of the league and only offer MLB.com’s AtBat app as the in-game app of choice — a strategic move made by the league last year to increase the profitability of its flagship online app and service.

The white inverted cone? A DAS antenna in the AT&T Park suite level hallway. Credit: Paul Kapustka, MSR.

“When we were building the network up and had 3,300 users per game in 2010, there was nobody else doing what we did, and nobody had an eye on us,” Schlough said. Now, with in-game network usage nearing 30 percent plus, the moneymen of baseball aren’t just looking at in-stadium apps, they already have a strategy to put a network in every stadium, and get every fan there using AtBat. What Schlough hopes is that MLB will let teams leverage and add their own features and garlic-fries flavor to the AtBat app, an idea that hasn’t yet reached any conclusion.

“We’re working with MLB to see if we can add any [local] functionality to AtBat,” Schlough said. “We’re the first team to dip our toes into that water.”

Internally, the Giants have become big wireless users themselves. According to Schlough the team now uses its wireless network to run tasks like ticketing, some concession kiosks, the media needs and digital message boards. That’s probably why the team now has two full network-operation rooms in the bowels of AT&T Park, crammed with every flavor of telecom gear from 2G, 3G and 4G cellular to Wi-Fi controllers and a whole assortment of Internet routers, servers and other associated rack-mounted hardware sporting the logos of companies like Cisco, Juniper, Dell and HP.

Can you see the Wi-Fi antenna? It's the green box on the left with two tubes. Credit: Paul Kapustka, MSR.

But after spending some $10 million to build the network over time — a cost shared by the Giants and AT&T, whose unique relationship is intertwined in the stadium sponsorship — in the end, it’s about the fan experience and ensuring fans stay for the experience that keeps Schlough, Stenzel and their teams running to stay in the lead.

“The most common app we see used at the games is maps,” said Stenzel. “It’s all about, ‘where am I going from here,’ for dinner or drinks. A ballgame is a social event, a fan experience that you’re going to remember.”

As long as you stay — and stay connected, that is.

“Now if the DAS goes down, people leave,” Schlough said. And you get the feeling that he was only half joking.