Apple Makes Big iPad Education Push — Sports, Social Media, Hardware Developers to Benefit

Apple is returning to its roots with its new education push announced today, only this time there will be no floppy drive or large beige computers on students desks with a tangle of wires connecting everything, but rather tablets and wireless communications.

While this will most likely mean great news for education content developers as well as students, it will also be a boon for other markets as well, ranging from Wi-Fi equipment manufacturers and the entire world of sports and sport content development.

The news

Apple is back in the space, but this time as a supplier of educational material, primarily books. It has unveiled iBooks 2 for iPad, and claims that it will lead to a new type of textbook for students.

The key to iBooks 2, which is available in its own section at the iTune store, is that it will enable the creation of materials that will feature interactive animations, diagrams, photos, videos and will provide an easy to use navigational system.

The company has already enlisted several educational publishers including Houghton Mifflin Harcourt, McGraw-Hill and Pearson. Also teachers can create their own books for class using the iBooks Author tool.

For students the advantages are obvious, lighter backpacks since all of their text books can be carried in one small device. The cost, which Apple said will be in the $15 range for many books, will help with their expenses and they can be updated in real time to reflect current events or current ideas on a theme.

In addition to the iBooks 2 Apple has also released the iTunes U app that makes available a huge catalog of free educational materials, 20,000 educational apps as well as a wide variety of books that are used in school curriculum.

This is just the latest step from Apple in its effort to reestablish itself as one of the premier hardware and software players in the education market. It has been courting educators since it released the iPad. Apple has already seen a growing adoption of the iPad as a teaching tool in other areas including the NFL.

If Apple continues to gain share in the education field, as seems very likely at this point due to the poor showing by most of its rivals in the tablet business, this success will have far reaching implications for other companies as well.

Benefits for others

First and foremost it is most likely that the huge bulk of these iPads will only use Wi-Fi, since having two cellular bills is probably a bit much for the average student. I do not believe that most schools are prepared for a huge increase in the number of Wi-Fi users this will represent, as well as the huge increase in volume.

So hardware providers in a number of technologies from Wi-Fi hot spots to backhaul equipment providers will all see increased demand for their products

Secondly students will not just dedicate their time with the tablets to work. Aside from social media sports plays a huge role in many students’ lives. With ESPN, CBS Sports and others now streaming games a student can now be n the library and still watch the game.

The huge amount of options made available by the Australian Open for interaction with remote fans looks to be the wave of the future. Athletic, as well as theater and any other group on campus can now make interactive pitches to students as well as make video of past performances and streaming video of current games available on line.

This should lead to a demand for app and content developers to create interesting and informative programs that will grab and keep students attention. I expect that Amazon and Barnes & Noble to quickly follow suit since no one wants to leave such a huge and potentially lucrative market to Apple.

It will also spur the other Android tablet developers such as Samsung and Motorola to also develop solutions to get a piece of the pie. For customers this is great news because it will likely lead to price competition and a lowering of prices in an effort to grab market share.

Australian Open 2012 Embraces Social Media

Do you miss the days of Evonne Goolagong and wooden rackets? Do you have no idea what the first sentence meant but like watching tennis and regret that the Australian Open is half a world away and so difficult to catch much of the action live?

Well the 2012 edition of the famed tournament has stepped up in the digital and social media space and presents a number of methods in which a fan can either catch live action or at least get a steady stream of comments and updates, easily and from a desktop or a mobile device.

As noted in Mashable this could be the most advanced use of social media in a tournament and that there is a wide variety of tournament sponsored avenues in which fans can follow the action, as well as comment on the action as it occurs. This has been a growing tradition at the tournament and one that others sports events can learn from as a tool to heighten fan engagement.

The official site has a range of tools that can meet fans needs on a variety of levels. Want to see video replays of highlights, player interviews or of the most popular players in action? They have that. Want to listen on the radio; there is a feature for that when the matches are being broadcast live.

There is a core feature called Fan Central that brings input from fans into the game. It contains what is called a ‘Social Leaderboard’ that contains a pool of 40 players that were selected due to their popularity. Fans can tweet about one of them using a hashtag that relates to their name, or ‘like’ content on australianopen.com that includes them and with every tweet or like they get points to rise in a leaderboard. You are not limited to just following these 40 as the site enables you to follow any player, popular or not.

The most active tweeters will have the opportunity to become ‘Fanbassadors’ that will be recognized on the tournaments official web site.

But it is not just fan twitters that are available. The tournament has staffed @AustralianOpen, a 24 Twitter feed. For the less serious, or more I guess, there is a feature for predicting outcomes as well as one that enables you to put captions onto photos. You can even submit a short film about the ‘Tennis Essence’ with the winner being played at the tournament.

Of course you can follow on Facebook, but if that is too static there are mobile apps for both Apple iPhones and Android based smartphones. There will also be the more traditional information you would expect-draws, schedules, how to get tickets and an overall event guide.

Garmin Connects Athletes with Ant +

Looking at the growing number of fitness devices available there is a thread that is increasingly running through all of them, they feature a low powered wireless technology called Ant + from Ant Wireless, that enables the athletes and others to get real time feedback from sensors such as heart rate monitors.

It is no real surprise that the technology has caught on in the market; it was designed specifically for this use by Dynastream Innovations to provide feedback from its power meters. When Garmin purchased the company in 2006 it took Ant + to a much wider market.

A look at Garmin products shows a strong presence of the technology, but it has also become firmly entrenched as a standard technology in a wide range of products from other developers in the sports market with support from an estimated 25 million devices.

The growing importance of the technology can be seen in one of its most recent partners, Sony Ericsson, which has a family of Ant + enabled phones including two that were announced earlier this month. Both the Xperia S and the Xperia ion will have native support for the wireless technology when they are released later in the first half of 2012.

Using one of these phones, which include a feature that enables the user to be always connected to the Internet a serious athlete can not only check their vital signs but have a remote trainer also get the data and so be in a position to provide important feedback. You can use Ant + with other phones but need a dongle.

At the recent CES show there was a range of fitness developers showing technology in the Ant + booth aside from Garmin. 4iiii, a developer of audio and display feedback systems incorporates it, no real surprise since 4iiii CEO Kip Fyfe was CEO of Dynastream when it developed the technology and sold it to Garmin.

Others in the fitness space that use the technology include Wahoo Fitness, Pioneer, Garmin, Nordic,CardioSport, and Fatigue Science to name a few partners.

Not just for sports
ANT+ has gained widespread adoption as the interoperable standard in ultra low power wireless communication in sports but also as a technology that is gaining ground in medical applications. It was recently adopted by Qualcomm Life’s 2net hub technology that is designed to provide wireless communications between medical devices.

There are other medical users such as Dexcom, a company that develops glucose monitoring systems and A&D Medical which develops wireless blood pressure monitors and other equipment. There are also companies developing games, bridges and hubs and other mobile applications that use the technology.

The technology is a 2.4GHz wireless network protocol and is used in wireless sensor networks that require low cost, low power, small form factor and flexibility such as being able to form ad hoc mesh networks. The devices that feature the technology have a small battery that can provide years of operational life.

It is interesting how well this, a privately developed technology has found acceptance while rival technologies such as ZigBee seemed to have struggle to find a niche, while offering much the same features.

Who Will Build a Kindle for Sports? Millions of Fans Await the Answer

One great comment I heard at CES in Las Vegas this week was that tablet computers are “the killer app for watching video.” To that I would add a caveat: Tablets could also become the complete killer app for watching sports in a mobile fashion, if and only if the leagues, cellular providers and broadcasters could come to some workable agreement on viewing rights. What could make all that happen quickly? Why not something like Amazon’s Kindle, but instead of books, have it devoted to sports?

The real revolution started by the Kindle isn’t the cool technology behind the device itself. Instead it’s the simple pricing and content procurement method which eliminates the need for consumers to care about the cellular connection and simply allows them to pay for the books they want to read. If only sports could be so simple.

In the real world, we know it’s far from easy to get sports content on your mobile device. Just trying to definitively describe how you could get Monday’s BCS Championship game to show live on a mobile device took a weekend’s worth of reporting and numerous email exchanges with the supremely helpful ESPN folks. It’s not all ESPN’s fault that its mobile offerings are so constricted, but the fees ESPN charges cable providers play a part in the snarl of rights and access barriers that make mobile sports viewing such a pain in the rear.

The hope here at MSR is that all parties concerned learn some lessons from the digital music business, where a simple store and powerful simple device — iTunes and iPod — led to an explosion in sales of music, videos, podcasts and now books too. The Kindle is an extension of the iPod/iTunes simplicity to the mobile ecosystem, eliminating the concerns about how much data you’re downloading and whether or not you are exceeding your monthly mobile limits. Why not build one tailored for sports, with the connectivity costs and rights fees built in? If half a million people went through the maze of tasks necessary to watch the BCS game online, what could the size of that audience be if folks could walk down to Best Buy, pick up a “KindleSports” and start watching immediately?

At another CES panel I heard representatives from the major motion picture houses talk about how mobile video is no longer a future thing, but a booming business already grabbing millions of viewers and the associated advertiser interest. It’s time for sports entities to get into the game in a similar big way, and a KindleSports would be a great way to start. I would be just one of the millions waiting in line to buy one.

CrowdOptic Seeks App Opportunities via Mobile Fan Analytics

CrowdOptic's technology was used at the Bank of the West tennis event this past summer to give fans instant data on any player whose picture they took.

When it comes to mobile advertising, everyone seems to agree that someday the market will be huge — if only the participants could figure out a way to bring reliable analytics to the incredibly complex and highly random act of using a cell phone. Until we know what people are looking at, advertisers often say, we’re not spending on mobile.

For the mobile sports market, a company called CrowdOptic is trying to crack the code with a technology base that can offer real-time mobile analytics about what people at a game are watching to advertisers, teams and other interested parties — while also providing a real-time communications stream back to mobile phone users that could significantly enhance the sporting event they are attending.

Though the San Francisco-based startup doesn’t yet quite have a shrink-wrapped product or service, it has already demonstrated its ability to use its unique triangulation algorithm and augmented-reality app to give fans at a tennis event real-time info about the player they’ve just snapped a picture of. On the back end, CrowdOptic was able to give event organizers detailed information on exactly what the most fans were looking at through their cell phones — a practice the company calls “hyper targeting,” which theoretically could provide incredibly granular sets of data about what exactly is catching people’s attention at a sporting event. It is all wrapped under a banner the company calls “Focus-Based Services,” in an attempt to move the discussion beyond location based services and to a place where you can determine what people are looking at, and not just where they are.

While the augmented-reality app, which was tested at the Bank of the West Classic in Palo Alto this past summer, is one cool way to use CrowdOptic’s technology, the company isn’t yet limiting itself to just one app or service. Since the system can detect, in real time, where a crowd of mobile-phone users is shifting its attention, the possibilities for the platform to support other applications such as stadium security, in-seat advertising or ticketing may be partially why CrowdOptic was able to raise $1.5 million in funding, including a $500,000 round led by Bowman Capital this past October.

“The crown jewel that we have is the algorithm of triangulation,” said Jim Kovach, a former NFL player with the San Francisco 49ers and New Orleans Saints who is CrowdOptic’s chief operating officer. With a small app installed on a phone, CrowdOptic takes info from the phone’s GPS service and its camera, and feeds it into a system that can then provide what Kovachs calls “Google style analytics” to show what the fans are pointing their phones at. While there is still work to be done to build workable apps on top of such a platform, it’s easy to guess that an app bolstered with CrowdOptics-type analytics would be more compelling for teams, advertisers and others than a standalone app that only could broadcast info to fans but provided no back-end aggregate of where fan attention was directed.

As stadiums become better connected — say via the Cisco Connected Stadium approach — a CrowdOptic-type app running above the network plumbing could provide many ways for teams, advertisers and fans to interact in a fashion that not only delivered the best advertising to the most eyes, but could conceivably also assist in matters such as stadium security. For instance, if there was a fight or a safety situation inside the stadium, the incident could be immediately “reported” via fans pointing their cell phones at it. During incidents like the recent blackouts at Candlestick Park, CrowdOptic-connected fans might get a safety message from the stadium telling them what was happening. On a more sane level the app could help teams figure out where to best put advertising banners, and when to change messages for optimal viewing.

“Our system really goes hand in hand with stadiums that have networks like the ones Cisco installs,” Kovach said. “With that kind of connectivity we can jump in there and really raise the bar on the kinds of analytics and capabilities that can be offered to advertisers and to the fans at the game.”

So far, CrowdOptic has only announced tests with sports that are easier for the technology to isolate the participants — like tennis, where athletes are separated across a court, and motor car racing, where the vehicles stay inside discrete boundaries. Kovach said that a sport like football doesn’t lend itself well to CrowdOptic technology (the players are too close together, and move too rapidly and randomly) but baseball is a potential perfect fit (players widely spaced, lots of “pause” time and fans deeply interested in statistics).

Founded by longtime entrepreneur Jon Fisher (who met Kovachs when Fisher was on the board of a non-profit health concern Kovachs was running), CrowdOptic has a small list of paying customers, including IMG Reliance, Bank Of The West, Andrews International and Infineon Raceway — and Kovachs expects that to list to grow before 2012 ends. Clearly, just like the athletes targeted by fans using its apps at sporting events, CrowdOptic is worth watching.

Hallelujah, Sports Fans: Comcast Customers Get WatchESPN

Screen shot of ESPNWatch TV ad with the cowboy in the horse trough -- note the disclaimer text.


Under the terms of a far-reaching content agreement announced today is a huge win for Comcast customers: The ability to watch ESPN content in a mobile fashion, via the WatchESPN service and app.

As the biggest provider of cable services Comcast was previously shut out from the WatchESPN service — only customers from Verizon’s FiOS home-fiber service, Time-Warner Cable and Bright House Networks cable had authorized access. But the content licensing deal announced today between Disney (parent of ESPN) and Comcast clears the decks so that when Comcast customers click on that “Watch Live” button on the ESPN site, they’ll actually get to see something.

Though cable providers are starting to grumble publicly about the per-viewer rights fees ESPN is charging — easily the highest per-customer in the business — the fact remains that live sports is by far and away the most compelling content out there, so signing deals to make it as available as possible is good business for service providers like Comcast. It’s also likely that Comcast’s decision to launch its own ESPN clone sports network (a rebranding of the old Versus channel) played a role in bringing the two sides closer together.

The good news for sports fans is, more access for the same amount of money you are already paying for content. And that is always a reason to celebrate.