March Madness coming to a Tablet or Smartphone near you

Selection Sunday is just a few days away and the day after is National Bracket Day (sadly not a day off where I work), two important days as fans prepare for the annual March Madness; the NCAA Basketball Tournaments are upon us!

There are of course a wide range of viewing options available for a fan, starting with calling in sick and staying home, but for many that will not be a viable option, but what is an option is to buy into March Madness Live- formerly March Madness on Demand and watch the game anywhere, on tablet, phones or computers.

The goal of this program, launched by the NCAA, Turner Sports and CBS Sports is to make available for viewing every minute of all the games in the NCAA Men’s Division I Basketball Championship Tournament.

Viewing options will range from smartphones, both Apple iOS and Android powered, as well as iPod Touch and iPads as well as broadcast the games on-line so that viewers in an office can catch the action.

While a quick glance online the day of games will tell a fan that is staying home what is on and where, the online and mobile world is a little different, and has a price tag attached as well.

The Turner Sports Interactive produced NCAA March Madness Live is a suite of live products that are designed for those without the luxury of watching from home or the local watering hole. Starting today, Wed. March 7, it will make available to subscribers access across multiple screens and devices including online, iPad, iPhone and iPod touch app and, for the first time, on Android phones, all for $3.99.

Even if you have the ability to watch at home you can subscribe and stream a version, an alternate games, over Wi-Fi. Live video is not all a user will gain. The app also features video highlights from games, game alerts and a radio option from Westwood One/Dial Global Radio Network, for all 67 games.

The app will feature live streaming video of every broadcast for the 2012 NCAA Division I Men’s Basketball Championship as they are televised by TBS, CBS, TNT and truTV, starting with the NCAA Basketball Selection Show on Sunday, March 11, and continuing through the Men’s Final Four and National Championship Game from New Orleans on March 31 and April 2.

For years I have seen articles written around this time of year cited some massive number as the amount of productivity that American businesses lose due to the NCAA Tournament. Most of them I just discount because people simply shift their goof off/idle time at work from one area to another rather than cease work. This year it could be different!

The Big Ten Network expands to Mobile Devices with BTN2Go

Fans of Big Ten sports who are on the road can now take a piece of the conference with them, a sporting piece as the conference has expanded its Big Ten Network (BTN) presence to cover both mobile users as well as expanding its footprint on the Internet.

The BTN2Go features the live sports feed of the programming that fills BTN, it is simply made available to users of smartphones, tablets or access the site via the Internet. The BTN has done a staged rollout of the program, it debuted with the start of the football season last year as an Internet-only feature and then expanded to the iPad and iPhone quickly afterwards. A version for Android-based phones is expected within the next month or so.

The goal of the effort to provide fans of Big Ten sports access to games anywhere, at any time on any device, said Michael Calderon, BTN’s vice president of digital and interactive media. The network is currently looking at other platforms such as Windows Phone and connected devices including game consoles and expects to launch a new platform with the start of next year’s football season, Calderon said.

Users have to be subscribers of the participating cable or broadband providers, a list that includes Bright House Networks, Charter, Cox Communications, DIRECTV, Dish Network, Time Warner Cable and Verizon.

If you fall into that category then BTN2Go is free with no addition subscription needed and this gives you access to a huge amount of both current and past programming. First and foremost for many fans is the ability to watch live games. However games that are broadcast by BTN’s partners such as ABC and ESPN will be available the following day on-demand.

Calderon noted that a real benefit the program brings is for fans that do not live in the Big Ten area, where a game that are interested might not be broadcast, it will still be available on BTN2Go. Also when an event runs long, say the first of a basketball doubleheader, a user can still go to BTN2Go to watch the opening of the second game if that is the one they are interested in viewing.

The BTN has benefited from its founders foresight. When it was founded five years ago in ensured that it had control of all its digital rights so that the licensing issues that have the potential to stymie a program such as this do not exist.

Then there is also access to archival footage from earlier this season broadcast by both BTN and its partners. Of course there is highlight reels and coaches shows on a regular basis. The BTN also creates home grown series such as Original series such as The Journey, Big Ten Icons, Big Ten’s Best and The Big Ten’s Greatest Games that are also available for viewing.

Going forward the network is looking to add additional features to BNT2Go including possibly a social media module for Facebook and Twitter users, but for the first generation of the platform it focused on delivering a top video experience, Caldera said.

Sprint brings Streaming TV to iPhone –Including Live Sports!

Apple iPhone users have finally caught up with smartphone users powered by Android and Windows phone users – they can now get a wide package of streaming TV offers that include both free and premium channels from Sprint on their phones, if they are Sprint users of course.

The basic program is free with most data plans and additional packages will range from $4.99 to $9.99 a month and come in wide range of options tailored for everybody from news junkies, sports and comedy fans and also has 20 stations for the Spanish speaking market.

The basic Sprint TV has 15 channels including live sports and news as well as daytime, primetime and kids entertainment channels. Included are ESPN Mobile TV ABC and NBC News, Disney Channel, Entertainment Tonight, Access Hollywood, The Weather Channel and a variety of shows such as CSI, NCIS, The Office, and 30 Rock.

On top of the basic services are a number of premium offerings with Sprint TV Xtra, that includes a number of cable and news programming such as FOX Sports, FOX News, ABC Family, MTV, Discovery Channel, , Nickelodeon and more, all for just $9.99 monthly.

It is servicing the business market with a $5.99 monthly package that includes live and on-demand business and financial news and a $7.99 Spanish language package that has 20 channels including programming from Univision, Telemundo, ESPN Deportes, Azteca America and others. There are a number of additional packages available as well.

Now iPhone users have an additional option for live sports and news streaming to their phones, previously they only had the option of AT&T’s U-Verse app, which comes with a basic fee. There are also carrier specific sports deals available.

The video can be streamed over Wi-Fi or via cellular connections.

ESPN Delivers a new Mobile App for Soccer Fans

ESPN’s promise to further establish its presence in the soccer world despite losing out to Fox future World Cup matches is coming to fruition as the sports media company has taken the wraps off of its latest mobile app, this one that promises to provide comprehensive coverage online.

The company will leverage its established web site ESPNsoccernet to provide fans the level of news and information content that is currently available from that site but deliver it to mobile devices.

The app will enable users to personalize it to some extent adding their favorite team, league and tournaments to enable them to more easily follow the action on field and off. News from teams or leagues can also be groups so that it is available on a single page rather than having to go to different pages for the information.

The App is the latest in a series of International sports focused offerings

In addition to the static news there will also be a range of videos and podcasts available from the app including ESPNsoccernet Press Pass podcast, plus, video content from ESPN’s studio-based discussion and analysis shows.

ESPN is striving for comprehensive coverage with the app, which is asking a lot considering the depth and breadth of soccer. Aside from the news a features it will of course have the scores from around the globe including tournament scores. The app will allow push notification so that both half time and full game results will be proactively delivered to the phones.

The app will initially only be available in the English language and only on Apple iOS powered devices but ESPN said that it expects to quickly expand the platforms that it is available to also include those powered by the Windows Phone, Symbian, and Android operating systems.

ESPN has been increasingly looking to mobile apps to enhance its position in the international market and has already launched two similar ventures that focus on mobile sporting content, including the ESPNF1 and ESPNcricinfo apps.

Super Bowl Online: 2.1 Million Uniques, Lots of Room for Improvement

The stats are in and as expected, the live Internet streaming of Sunday’s Super Bowl game was by far the biggest online audience ever for a sporting event with 2.1 million unique viewers, according to a press release from the NFL.

Broadcast both on the NBC Sports website as well as to smartphones via Verizon Wireless’s NFL Mobile app, the online showing of Super Bowl XLVI racked up some impressive numbers, according to the NFL:

Online Traffic Data
Unique Users – 2,105,441 (live stream online)
Live Video Streams – 4,589,593 (live stream online)
Total Minutes Streamed – 78,624,422
On-Demand Clips – 1,838,812 VOD clips viewed
User-Generated Camera Switches – 1,835,676
Engagement – More than 39 minutes per visit.

Verizon Wireless also confirmed that the Super Bowl was the “most viewed” game on the NFL Mobile platform all season (what a surprise!) but the company’s weak press release didn’t reveal any actual numbers. We’ve asked Verizon PR for more info but have not gotten a reply as of yet.

We also find it hard to agree with the canned quotes in the NFL’s release from Kevin Monaghan, senior vice president, business development & managing director digital media, NBC Sports Group, who claimed the online show lived up to fans’ expectations. This fan for one didn’t like the fact that the online show was 3 to 4 plays behind the TV show, making it nearly impossible to use as a “second screen” device since it was so far behind what was happening in front of you. Monaghan had a different view, according to his quotes in the press release:

“Increasingly, sports fans are looking to digital coverage as a complementary ‘second screen’ experience, and we delivered on that promise with unprecedented robust coverage. The record traffic that grew throughout the event, as well as the record high engagement numbers, underscores the complementary aspect of digital as an enhancement to our exceptional television coverage.”

With no way to question Monaghan (we tried tweeting @NBCSportsPR asking why the broadcasts were so far apart but got no reply) we’ll just have to stomp our digital feet a little bit louder to hope for a closer sync in the future. And others around the web didn’t think too much of the limited screen choices and sometimes skippy transition process — and the fact that getting Silverlight installed on a Chrome browser for a Mac was a chore (we got it done on the laptop Sunday but it took two tries because the download screen hung the first time).

But all in all those are some small problems to what will likely be viewed as a watershed moment in sports broadcast history, when we all switched from thinking, “Wow, cool, it’s online — I never expected that!” to something more like “how many different online options to watch do I have?” Especially since Sunday’s TV broadcast was the latest Super Bowl to win the “most watched program ever” award with 111.3 million viewers, it’s obvious that having an online choice — even one that attracts 2.1 million viewers — doesn’t detract from the live TV audience.

For all other promoters the question now becomes: What are you going to do to get your event online, and to make it more competent than the Super Bowl? Getting the broadcast at least close to the same time as live TV would be a start.

AT&T: Super Bowl Crowd Breaks Wireless Data-Sending Records

It was expected to be one of the biggest wireless-data events ever, and according to AT&T the folks attending Super Bowl XLVI in Indianapolis Sunday didn’t disappoint, with AT&T’s customers breaking company records for wireless communications from the big game.

According to statistics provided by AT&T, customers using AT&T smartphones, tablets and other devices inside Lucas Oil Stadium accounted for a total of 215 GB of wireless data traffic, an increase of almost 40 GB from Super Bowl XLV, even though there were almost 35,000 fewer fans at the game this year. Customers also uploaded more data to the network than they downloaded by a wide margin Sunday, 125 GB to 90 GB, likely signifying that AT&T users were busy sending photos, videos and messages out from the stadium to Internet sites or to friends who weren’t in attendance.

The surge in data traffic doesn’t even include any data sent over the Wi-Fi or DAS networks AT&T put in place in downtown Indy outside the stadium to ensure that fans had access to a good connection no matter where they were in the vicinty of the game. According to AT&T’s math the data represent an 82 percent increase in data use per person in attendance, a staggering amount of growth for a practice that even just a couple years ago was basically unheard of.

Given the data surge it’s perhaps no surprise that voice calls, voice minutes and text message totals all dropped from the previous year’s game, perhaps also due to the fact that Cowboys Stadium had 103,219 in attendance for Super Bowl XLV while there were just 68,658 in attendance at the smaller Lucas Oil Stadium Sunday. According to AT&T there were only 722,296 text messages sent by its customers Sunday, down from 2,090,099 sent the previous year. Voice calls and voice minutes were down 59 percent and 57 percent respectively, from 183,216 calls to 75,204 calls and 181,606 minutes to 78,133 minutes. The stats here are only for AT&T’s 2G, 3G and LTE networks inside the stadium itself, over a 7-hour window around the actual game.

In addition to the wide array of technical enhancements AT&T made in and around the stadium over the past year AT&T said it also had an on-site “command center” as well as street-team employees helping customers find the best way to connect. Verizon Wireless, Sprint and T-Mobile also beefed up their cellular operations in and around the stadium, and so far no reports of bad service have surfaced so all the preparations must have been enough to handle the game-day wireless crush, which was probably at least three times AT&T’s total if not more. AT&T’s Super Bowl enhancements are just part of a wide-ranging strategy from Ma Bell to cover stadiums with additional wireless assets.

AT&T’s stats from the game, however, should give pause to stadium operators, teams, schools and other big-event area hosts, because it’s almost guaranteed that wireless tsunamis of demand are coming your way next. As AT&T senior executive vice president of technology and network operations John Donovan notes in a blog post, mobile devices have become “integral to our lives,” and even more so for special sporting activities that we will want to share with friends not present via the Internet. Provided the wireless network allows it.

While the Super Bowl is a special case where providers will send extra resources to ensure performance, not every event can expect such an influx of assets. The question for game hosts then becomes how will you ensure that your customers get the wireless coverage they expect? For the answers, keep following Mobile Sports Report as we cover the news and provide the business analysis for this interesting intersection of mobile, social and sport.