Fans, Teams Win With AT&T Stadium Wi-Fi Push

Fans and teams may be the big early winners in the cellular industry’s nationwide push to bring better phone reception to crowded places, an effort currently led by AT&T’s aggressive plan to build localized Wi-Fi networks inside major sporting venues like San Francisco’s AT&T Park and Chase Field in Phoenix.

To alleviate the bandwidth crush caused by the relatively new phenomenon of fans who want to shoot and instantly share pictures, videos and text messages from their seats, AT&T is partnering with teams and schools to build Wi-Fi networks directly inside the stadium walls, providing a better, faster Internet connection to those in attendance. Atlanta’s Turner Field, Stanford Stadium and Minute Maid Park in Houston have also received AT&T network attention, part of a Ma Bell strategy to improve cellular coverage by bringing in Wi-Fi and other network improvements right to the fans in the seats.

“The dynamic of what fans are doing with their phones has changed dramatically just over the last year,” said Dennis Whiteside, assistant Vice President for marketing and technical sales in AT&T’s Wi-Fi group. “People want to share the experiences of being at the game as it’s happening. And, they also want ubiquitous cellular coverage wherever they are.”

As anyone who’s ever attended a big trade show or a sporting event in the past knows, cellular coverage often deteriorates rapidly whenever a big group of folks congregates in a small geographical area, like a stadium or convention center. But the explosion of fans with smartphones like Apple’s iPhone, Whiteside said, has created a unique phenomenon of mobile use: At many games now, fans send out more cellular data then they receive, putting a whole new demand on networks that were never designed to handle big chunks of mobile video and picture-sharing in both directions.

“The whole social media phenomenon of instant sharing has led to us seeing instances where upload traffic from stadiums is greater than the download traffic,” Whiteside said. “That was something we didn’t see even just one year ago.”

While AT&T and other cellular providers are constantly upgrading and adding regular cellular towers to improve performance, the sheer numbers of fans inside a stadium makes it nearly impossible to provide sustained connectivity via the regular cellular network. Not only is it extremely costly to build out regular cellular towers — each location can cost in the hundreds of thousands of dollars — but even if you put antennas everywhere including on the goalposts, the physics of wireless spectrum at celluar frequencies still wouldn’t be able to keep up with the bandwidth crush of tens of thousands of fans all wanting to update their Facebook page.

Enter Wi-Fi, which solves the local bandwidth problem by allowing network providers to build fast networks with many inexpensive antennas and access points, using unlicensed spectrum. The best news for fans is that since almost every device made these days has a Wi-Fi chip, their phone or pad will probably connect without any modification or upgrade needed. And, in most cases, the Wi-Fi access is free, especially if you are already a paying customer of the provider running the network.

“Wi-Fi is great because it provides capacity where we need it most, either in the walkways under the stands or in the tight bowls of the stadiums,” Whiteside said. “And for the customers it’s great because using Wi-Fi doesn’t count against their [cellular] data plans.” AT&T also uses a technology called Distributed Antenna System, or DAS, to bring a greater number of smaller cellular antenna endpoints closer to crowds. Traditionally used inside buildings, DAS is now making appearances outside as well and is often used by AT&T as part of an overall network-improvement strategy.

For many new smartphone users, just figuring out how to switch to Wi-Fi can be a challenge given all the new buttons, screens and icons they have to learn. That’s why AT&T and other providers like Verizon are doing their best to make it easy for users to switch over to Wi-Fi, even automating the process in some cases. In AT&T networked parks, Whiteside said, AT&T customers can configure their devices to switch automatically to a Wi-Fi network if one is available, a kind of simplicity he said is becoming the expected norm.

“Our customers expect us to deliver great wireless access, and they don’t want to have to figure out where that is,” Whiteside said. “Awareness of Wi-Fi as a feature is very high — people know they can use it at home or when they are on the road. But letting them know exactly where they can go and where they can use it in non-standard places [like stadiums] is still a challenge.”

For teams and schools, the benefits of a souped-up stadium network may just be emerging in features like the ability to communicate with fans at the game, to offer wireless concessions orders, show instant replay video, and maybe just to help with ticket sales.

“People want to be at the stadium and have the game-time experience, but they also want to be able to communicate,” Whiteside said. “The competition for buying a ticket is usually the home theater or the couch. For owners of stadiums, having a solid network is a great benefit.”

Mobile Football: NBC a No-Show for Live Play-by-Play


In our ongoing search for the best mobile app for following live football play-by-play, on Sunday night the MSR research team decided to check out the options available from NBC, since the Peacock network carries the Sunday night game live on TV.

The verdict? For an Android smartphone user, NBC’s mobile play-by-play options are about as exciting as a handoff up the middle, far behind the functionality of services from ESPN and the NFL. There isn’t even a standalone app for Android phones — maybe the non-smartphone featured in NBC’s “mobile web” landing page is a tipoff — instead you are sent to a mobile-optimized web page that does give you a live score and can show details of the last play run, but that is all. We didn’t even get our turkey-and-chicken sausages halfway grilled before we switched from NBC’s mobile page back to ESPN, whose Gamecast app seemed to have new life on Sunday, without any of the non-updating problems we’d seen during previous weekends.

Since we are waiting for Tuesday’s expected new iPhone announcement to decide what our phone-upgrade strategy will be for the MSR Verizon account, it may be another week or two before we can check out Verizon’s NFL Mobile app. (Apparently NBC does have a standalone iPhone app, if you have knowledge of how this works please leave a comment below.) Until then we are putting ESPN and NFL 2011 in a tie for first, with Sprint TV a game behind and NBC’s offering at 0-4, looking for a new quarterback and maybe a new head coach.

ESPN Radio Exec says Smartphone Audio Key to Future

Marc Horine, VP Digital Partnerships and Sales Development for ESPN Radio, told Mobile Sports Report on Friday that “20 percent of our listening is coming through a digital audio device” and that content delivered through smartphones and iPads rates as key to ESPN Radio’s future.

Horine is the ESPN Radio executive involved in such ESPN partnerships as StubHub and the GSI Commerce Inc.’s ESPN Shop collaboration. He said the goal is to get programming like the popular shows “Mike and Mike in the Morning,” “The Herd with Colin Cowherd” and “The Scott Van Pelt Show” to as many consumers as possible, regardless of the device used to listen in.    
“It comes down to building a great, clean, simple easy-to-use product that works,” Horine said.

Horine’s comments follow ESPN’s deal earlier this month to partner with San Diego-based Slacker Inc. to provide ESPN on Slacker Radio, including premium services priced at $3.99 and $9.99 per month which allow people to store radio programming locally.

For ESPN Radio, the deal signals that The Death Star (ESPN) will be aggressive in licensing digital audio rights to technology partners interested in distributing content. In so doing, ESPN is prepared to tap into the phenomenon of sports fans who are using mobile devices to view and listen to sports, interact via social media and access sports information that provides more insight into the game. If successful in making its content a top choice of the most sophisticated of mobile sports fans, ESPN Radio will be able to capitalize on the coming booms in personalized advertising tied to sports programming and direct-marketing offers tailored to hardcore fans.

For San Diego-based Slacker, the ESPN deal pushes the dot.com toward a much broader base of audio content. To date, Slacker has been a reliable technology platform for music, and has only recently moved into news, sports, comedy and commentary. The push is designed to make Slacker not only a choice for audio content when listening at home or at work, but also when traveling, Slacker CEO Jim Cady told Mobile Sports Report.

How to get customized ESPN radio feeds on your smart phone, iPad

ESPN RADIO

Until now, mobile sports fans who wanted to listen to such popular ESPN programming as “Mike and Mike in the Morning,” The Herd with Colin Cowherd” and “The Scott Van Pelt Show” couldn’t cache the programs on smartphone memory cards. Listening to ESPN radio required a network connection and drew down battery life. A solution to that problem has arrived, for a fee.

This week, ESPN went into partnership with San Diego-based Slacker Inc. to provide ESPN on Slacker Radio, including premium services priced at $3.99 and $9.99 per month which allow people to store radio programming locally.

If you don’t want to pay to listen to what you want, when you want, Slacker is also delivering a near-instantenous free feed of content from The Death Star (ESPN) 

Slacker is the first digital radio distribution service to feature ESPN Radio, and the agreement turns up the heat on such competitors as Last.fm and Pandora to angle for similar deals with ESPN. The deal signals that ESPN is unafraid to be aggressive in flowing digital rights to its content for mobile distribution, which is considered key to the growth of the mobile sports viewing experience. According to Juniper Research, mobile sports content and services like the Slacker/ESPN offering could reach $3.8 billion in 2011.

Verizon Wireless, T-Mobile USA and AT&T subscribers can bill premium services directly to their accounts via Android and Blackberry smartphone applications, which are already available. A similar iOS application for iPhone and iPad is pending Apple’s approval.

‘Tour Tracker’ App Brings Race Action to Cycling Fans’ Phones and iPads

The Tour Tracker app shows not only live racing action, but also a wealth of race-related information, like elevation profiles and current standings. Credit: Tour Tracker.


The traditional time sacrifice made by cycling fans — hours spent waiting on a remote hillside for only a brief glimpse of the riders as they pass by — is now history, thanks to a revolutionary app that brings full live race action to phones and handheld devices.

At the recent USA Pro Cycling Challenge in Colorado, many fans were seen alongside race courses with mobile devices in hand, watching both the live race in front of them as well as the television-quality coverage provided by the Tour Tracker application, a free app for iPhones, iPads and Android devices.

Like the live TV coverage from the Versus cable channel, the Tour Tracker app brought live in-race coverage to fans’ mobile platforms, allowing people to both see the race in person — if for only a few seconds — while still following every second of action via their portable devices.

“It’s the perfect example of technology really solving a problem, instead of just being a cool device to play with,” said Rob O’Dea, one of the two brains behind Tour Tracker. As a professionally published cycling photographer (as well as a longtime successful marketing executive), O’Dea knows well the problem cycling fans have traditionally endured when it comes to watching races live: You might spend hours by the side of some remote mountain pass with no idea what was going on until you saw the racers quickly pass you by.

With the Tour Tracker app, all that is changed since fans can basically watch an entire stage unfold from start to finish, combining the best of the couch-potato TV-watcher and on-the-scene worlds. Sponsored by electronics retailer and pro cycling team sponsor Radio Shack for the USA Pro Challenge, the “Shack Tracker” was the buzz of the crowd lining the streets in Aspen and Vail during the two USA Pro stops there in late August, with people watching the race on their phones and iPads while waiting for the cyclists to arrive at their viewing spot.

Cycling fans in Aspen watch the USA Pro Challenge on an iPad while waiting for the racers to reach town. Credit: MSR.


Though Tour Tracker isn’t a brand new phenomenon — “it’s an overnight success that has been years in the making,” joked O’Dea — it’s safe to say that the combination of application maturity and great mobile-viewing platforms like the iPad are the perfect storm for an app that’s perfect for its intended audience — zealous cycling fans who want to watch both the entire race and the few seconds of live action, who can now do both things at once.

Close-up of the Tour Tracker app in action on an iPad. Credit: MSR.


Though O’Dea won’t give out audience download-number specifics (he says those stats are the ownership of the individual races like the USA Pro Challenge or the Tour de France, which Tour Tracker licenses its app to on a race-by-race basis) it’s a safe guess that it has probably already attracted hundreeds of thousands if not millions of viewers who learned of the app’s existence while watching the Tour de France or the USA Pro Challenge on TV this year.

Though this year’s app was already chock-full of important race information beyond the live action — such as elevation profiles, maps and even an fan-interaction forum via Twitter — O’Dea said that he and Tour Tracker co-founder Allan Padgett (one of the original architects of Acrobat, now part of software giant Adobe) have even bigger plans for 2012. For cycling fans, that’s like Christmas in July — knowing that they may never again miss a moment of the Tour de France, no matter where they may be.

A race fan follows the live coverage while watching course-side in downtown Vail during the USA Pro Cycling Challenge. Credit: MSR.

Sports Media Pages Load Too Slow, Researcher Says

Technology performance company Gomez Benchmarks said Friday Aug. 26 that only one in 12 sports media websites can load pages in five seconds or less, disappointing millions of sports fans every time they use their smartphones to get news and buzz.

A division of Compuware Corporation, Gomez Benchmarks measured four carrier/device combinations — AT&T/iPhone, Sprint/HTC Hero, T-Mobile/HTC Dream and Verizon/Droid — against 12 popular sports media websites. While the website of the WWE averaged an acceptable 4.5 seconds per page, such media outlets as ESPN.com, NFL.com and CBS Sports.com were way too slow to satisfy sports fans.

See how your favorite fan sites did:

NHL.com — 8.3 seconds average response time

NBA.com — 10.68 second average response time   

NASCAR.com — 13.16 second average response time

 NBC Sports — 14.04 second average response time

ESPN.com — 14.06 second average response time

MLB.com – 14.33 second average response time

NFL.com — 14.93 second average response time

CBS Sports — 15.41 second average response time

About.com Sports — 20.11 second average response time