U.S. Open Sets Records for Online, App Viewing

We don’t have any definitive viewer numbers, but according to a press release from the USGA, the recent U.S. Open golf tournament in San Francisco attracted a record number of online viewers, especially for live online video and via mobile devices. This is hardly a surprise, since online golf viewership overall has been spiking this year, with no end in sight to the growth curve.

According to the USGA, which pioneered online coverage of golf, overall viewer visits to the U.S. Open website during the week increased 79 percent from the year-before totals, while views of live streaming video increased 210 percent from 2011. Though the USGA hasn’t provided exact numbers on page views and streaming video looks, it’s a good guess that the latter number is somewhere in the one- to two-million range, since approximately a half-million to a million folks will watch online video of a regular PGA event, according to PGA Tour reps. The U.S. Open’s website features were powered technically by IBM, which also helps produce the wonderful online experience for The Masters golf tourney.

The availability of an Android version of the USGA’s U.S. Open app helped spike visits to the mobile version of the Open website — according to the USGA, mobile website views increased 375 percent in 2012, with iPhone app downloads jumping up 44 percent from the previous year. In addition to live video the U.S. Open websites also included a live leaderboard, a photo stream and a unique feature that let you look at an interactive map of the course and see which players were on which hole. The USGA was also extremely active on Twitter, with the official U.S. Open Twitter feed providing constant scoring updates and links to feature coverage.

Even though the U.S. Open live online video wasn’t very comprehensive — on Thursday and Friday the coverage followed one “marquee” group throughout its round, and on the weekend the coverage consisted of only play at two holes — it was extremely well produced, with commentators that were critically judged by many observers to be better than some of the broadcast TV talent. It’s probably a safe guess to say that next year the USGA will continue to expand live online coverage of the U.S. Open, in sync with the expanded live online views coming next season from the PGA Tour for regular events. That’s good news for golf fans, who will apparently be rewarded for finding more ways to watch.

SportStream’s rebirth Focuses on All Sports

One of the first sports chat and fan interactive apps that we looked at here at Mobile Sports Report was one called SportStream, at the time the first app from a startup developer named Evri, which was also focusing on developing a real time content engine.

A lot has changed since last September when the app was first being shown around it had a football focus, was part of Evri and ran on both Android and Appleā€™s iOS platform. Well that has all changed. iPad users will love the new version of the app, currently it does not run on other platforms.

That is not too surprising considering how prevalent it is for tablet users to employ the device as a second screen while watching sports and a bigger display is easier to follow all of the chatter rather than using your phone.

Evri has set the app free to be a standalone development, although it is being led by Will Hunsinger, who led its development at Evri. It has its own funding from Vulcan Capital, also the venture capital firm that has funded Evri. Its first round of funding netted the company $3.5 million from Vulcan.

There is also a change in focus or possibly an expansion rather. Initially available as a SportStream Football as a place for fans to gather, follow scores and post comments, and that is no longer available, although it said that it will add that feature when the season begins. It currently handles the end of the NBA season as well as MLB. Hockey will also be added when the season starts up later this year.

You can add teams as favorites, and their games will be automatically added to a feature called game picker, but you can add any game that you wish to that feature as well. Tap the screen to enter into viewing the game info and check in to a game from the game picker list to participate in the conversation. Once checked in you can also post to twitter or Facebook.

The app does have one very nice feature that many will probably find very useful, that is the ability to filter out twitter streams and block specific users that are uninteresting, rude, or for whatever reason that you might want including simply data overload. The app uses a Facebook check in, which seems to me to be a bit limiting because many might not want to use that avenue to access it.

It seems that almost daily a new chat app is available; some like Bantr and Golf GameBook aimed at one specific category of fans and others including FanCru, GrabFan, JockTalk and PlayUp open to a broader base of fans and so more directly compete with SportsStream. However almost all of its rivals have come out on iPhone first, while SportStream selected the iPad first.

It is hard to predict how the interactive fan sites and apps will work out, but I suspect that the market is already reaching its limits as to how many apps it will support. However having a big cash funding round should help serve SportStream very well. Many other apps appear to be mostly self funded and as Facebook has shown, generating ad revenue from mobile is tough and so may take longer than some developers have.

Forgive Me, USGA: I Used my Cell Phone on the Golf Course

Forgive me, USGA, for I have sinned. If I could, I would call a penalty on myself for violating one of your rules — though I’m not sure how many strokes it would cost me for using a cell phone on the course during U.S. Open competition.

The truth is, I’m not really repentant. The crime was worth it, and I’d do it again. It’s just too compelling to use a mobile device to get information you can’t get otherwise, and to enrich the experience of watching something live. For many reasons, live golf is a perfect atmosphere for second-screen access and instant communication. There’s lots of downtime in between the action, perfect for catching up on what’s happening on the rest of the course, or for sharing our experience with absent friends. Or for keeping up with work while we’re sneaking away to watch golf.

So it’s you, not me, USGA, who needs to change. Soon. So that all the fans who love golf enough to show up in person can share my secret pleasures from Friday, which included being able to watch play on the 14th hole, live, while sitting alone in the sun on the side of the 17th fairway.

Let it be noted that I committed this crime using the USGA’s own very fine U.S. Open app. And its wonderful live video feature. How can I comply with your rules when your very own programmers have built such a beautiful HD-quality viewing mechanism? It was just too good to resist.

To be clear, as a media member I was authorized to have a cellular device on the grounds — under the stipulation that I use it only in the media tent. Why did I not comply? Basically, because, USGA, you have an information-gap problem. In other sports like baseball, teams are putting in advanced digital access because they are worried about competing with the couch — they don’t want fans to stay home because the experience there will be better than the ballpark.

At the U.S. Open you may not have that problem, since golf’s best test will almost certainly always be a sellout, like it was this week in San Francisco. And I get it that you want to go old-school and not have electronic scoreboards everywhere you look. But the quaint stuff only goes so far. The simple biggest problem I saw out on the course Friday was that many fans — your patrons — had no friggin idea who was in the lead, who was in the hunt, or where particular players were on the course. And that took away from the experience.

Couch potatoes at home or distracted folks at work had much better info at their finger tips or laptop screens — while watching online at home in the morning I was loving the Playtracker scoring feature on the U.S. Open website, which showed in a graphic view of the course who was playing which hole, and what their up-to-date stats were. And the USGA’s Open Twitter feed is fabulous, providing up-to-the-second info and compelling links. At Olympic we were stuck looking at small scoreboards that were hard to see in the setting sun.

At one point, standing alongside the 17th fairway we all had no idea whether Tiger birdied or bogeyed No. 7, and when the scoreboard changed his stats you couldn’t tell if the “1” was red or green because of the way the sunlight was hitting the board. Luckily someone wearing one of those earpiece radios came by and set us all straight. But the future of live golf shouldn’t be a bunch of zombies all listening silently. Give us some easy to understand rules, and let our cell phones be free so that we can view and share information to enrich our on-site experience.

I get it that overzealous picture-taking fans, like those who ticked off Phil at the Memorial, are to be avoided. But why not try some clear, simple rules with clear penalties? Say, anyone who doesn’t turn their ringer sound down and takes an audible picture gets escorted off the grounds — just like belligerent drunks. You don’t let the few over-imbibers keep the rest of us from enjoying a cold beer; don’t let bad cell users keep the rest of us from being able to stay connected to stats and views during the inevitable downtimes between groups.

Nobody cared that I was transgressing Friday, probably because I was discreet and know the simple trick of turning my volume to vibrate. I have faith that most other golf fans will similarly comply — hell, several people in the group I was around on 17 even turned around to stop a USGA cart that was loudly headed up the path while Tiger was trying to make birdie. Real golf fans get it, that players want quiet to do their thing. So why not try tricks like a ban on cell-phone pictures around tees and greens? And set up some “Tweet tents” or Wi-Fi zones far away from sensitive action areas? Not only will that keep sad, unconnected fans happy, but I smell a Starbucks sponsorship. Make this something where everyone wins.

If you need some help, I am happy to volunteer to be part of a research committee to determine what fans want to do, and how the experience can work for everyone. It was heartening to talk to USGA officials this week and hear that they understand that people want to use their digital devices while at competitions. Let’s hope this happens sooner rather than later, so my days of crime can come to an end.

Watching Golf this Week: Many Ways to Watch the U.S. Open

Why is this post a little late in delivery? Because I’ve been spending the morning watching the U.S. Open live, on a window that’s open just to the left of the one I’m typing on. I could go over to the couch and watch ESPN’s live coverage, which starts at 9 a.m. Pacific time today and Friday. But I like the online focus, which today is following the Tiger-Phil-Bubba group from start to finish.

Unlike the Masters online coverage — where you had choices of different groups or different holes — the US Open online video is one group at one time. But there are so many ways to get U.S. Open coverage, from the ESPN overload on Thursday and Friday — which is sandwiched around a couple hours of NBC coverage Thursday and Friday — that you won’t go lacking.

Since this is the first U.S. Open we’ve been able to cover live, it’s been an incredible learning experience to see a course like Olympic up close and personal. Check out our previous links for info that will help you with your viewing. We’re also big fans of the U.S. Open site itself, since it has a plethora of info (live scoring, archived video interviews, and a new feature called “Playtracker” which shows a live view of the groups on the course, with stats for each player in each group. (This would be cooler if it had a live view of where the players were on each hole, like a visual Shot Tracker. Maybe next year?)

So far, we haven’t seen many glitches with the live online video — like the Masters coverage there are intermittent stops and stalls but we’ve found that when that happens, it’s easy to just close the old window and re-open a new one. Since I had to stay home this morning for work and family reasons I wasn’t able to use my press pass to watch the golf up close and personal — but I bet I have a better seat than most press folks there, because the blanket coverage of the marquee group has been phenomenal, and I can sip coffee and sit in my comfy office chair while watching. Enjoy the great weekend of San Francisco golf!

Here’s where to follow the action:

2012 U.S. OPEN CHAMPIONSHIP

(all times Eastern)

OFFICIAL U.S. OPEN COVERAGE SCHEDULE

TV COVERAGE
Thursday, June 14 — ESPN, 12 p.m. — 3 p.m.; 5 p.m. — 7 p.m. NBC, 3 p.m. — 5 p.m.
Friday, June 15 — ESPN, 12 p.m. — 3 p.m.; 5 p.m. — 7 p.m. NBC, 3 p.m. — 5 p.m.
Saturday, June 16 — NBC, 1 p.m. — 7 p.m.
Sunday, June 17 — NBC, 1 p.m. — 7 p.m.

RADIO
Radio this week is via the U.S. Open app, or the U.S. Open website.
1 p.m. — 7 p.m., Thursday-Sunday

ONLINE
See above. Live online at USOpen.com, Thursday and Friday, following a “marquee group” in the morning and afternoon. Morning tee times around 7:30 a.m., afternoon tee times around 1

PGA SHOT TRACKER
No shot tracker this week — hard to believe, but true.

FACEBOOK PAGE
The USGA is doing a great job with its Facebook page. Like.

TOP TWITTER FEEDS TO FOLLOW
US Open — The official Twitter feed for the championship is active and great, with lots of links, live info. Add it to your feed now.
Geoff Shackelford — well known golf writer — go back in his timeline this week for some great videos showing the holes on the Olympic course. Maybe the top golf Twitterer out there, especially when it comes to analysis/insight.
Golf Channel — official Golf Channel feed
@PGATOUR — official PGA Twitter feed
@StephanieWei — great golf writer who is a Twitter fiend. Works hard and long every day, and also has great insider views, via Instagrams.

WHAT’S THE COURSE LIKE?
If you haven’t had your fill of Olympic info, you’ve been on another planet. So far the overall view we like best was the Sunday special in the San Francisco Chronicle, where beat writer Ron Kroichick interviewed Ken Venturi for a hole-by-hole breakdown of the course. The official Open website also has an extensive hole by hole page with flyby views, etc. etc.

WHO WON THIS THING LAST YEAR?
Rory McIlroy, the boy wonder.

LOCAL FLAVOR
The columnists and writers at the San Franciso Chronicle do golf right.

FEDEX CUP LEADERS
1. Jason Dufner, 1,735 points
2. Hunter Mahan, 1,477 points
3. Tiger Woods, 1,404
4. Zach Johnson, 1,386
5. Bubba Watson, 1,372

See the full standings for the FedEx Cup points list.

WORLD GOLF RANKINGS
1. Luke Donald; 2. Rory McIlroy; 3. Lee Westwood; 4. Tiger Woods; 5. Bubba Watson.
See the official World Golf Ranking list.

PGA: All Tour TV Coverage Will be Simulcast Online and Via Mobile Apps in 2013

All the live coverage of PGA Tour events next season will be shown simultaneously on the tour’s digital platforms, including via its mobile apps and at the PGATour.com website, a tour executive said Wednesday.

In a phone interview with Luis Goicouria, the vice president of operations and business development for PGA Tour Digital, Goicouria said that for the 2013 season, all live tour TV coverage will be simulcast online, giving mobile and web-connected fans the same experience as those sitting in front of a TV. The expansion of live video content, Goicoura said, is a direct response to fans’ desire for more mobile content, especially live video of tournament play.

“Our [online + mobile] video content consumption is going through the roof,” said Goicouria, who said that tour-hosted video starts are up 81 percent so far this year over last, and YouTube views of archived videos has increased 94 percent in the same time frame. Currently, the Tour offers its “Live@” program for 10 selected tournaments during the season, typically the bigger ones like the recent Memorial tourney. The Live@ production is separate from and typically less comprehensive than any network coverage, though of similar production quality. According to Goicouria, the Live@ broadcasts typically attract between a half-million and a million video streams per event.

The Live@ coverage typically focuses on one or two “scoring” holes or signature holes, like the island green at the Players Championship. Though it doesn’t offer the breadth of coverage a typical network broadcast from partners Golf Channel, CBS, NBC or ESPN does, the Live@ shows aren’t chopped liver either.

“It’s not like we just slap a couple webcams on a green,” Goicouria said. “It’s a full-blown studio production.”

But Goicouria said the costs associated with such production keep the tour from rolling out Live@ at every stop. Unfortunately that leaves online-only or mobile-centric fans behind their counterparts on the couch when it comes to live video. Next season that ends, with the digital platforms (the website, as well as the iOS and Android apps) offering simulcasts of the live TV coverage, as well as Live@’s additional focus at the selected events.

Goicouria also said that the tour is working to make its addictive Shot Tracker feature (screen grab below) available for mobile devices, but didn’t yet promise a delivery date. Shot Tracker, which gives real-time updates on a tournament field by showing how far a player has hit a shot and how far he has left to the hole, can be mesmerizing, with players’ statuses constantly updating. The main reason it hasn’t been available for mobile platforms, Goicouria said, was due to the fact that the application was built with Adobe Flash, which isn’t supported on Apple devices like the iPhone or iPad.

“If there was one thing I wish we had for mobile that we don’t, it’s Shot Tracker,” said Goicouria, who pledged a “complete revamp” of the feature for next season.

MSR Profile: San Francisco Giants, AT&T Continue to Push the Wireless Envelope at AT&T Park

It’s fun to look back at the news from 2004 to see just how novel an idea it was to put a Wi-Fi network into a ballpark. “SBC Park a hot spot for fans lugging laptops,” said an article in the San Francisco Chronicle, complete with a photo of a fan hunched over a laptop. According to the story, some 200 fans per game might have used the network right after it was launched. Woo-hoo!

Fast forward to 2012, and here are some eye-popping stats from a recent Giants homestand against the Cubs: According to the Giants and AT&T, at one game there were 10,000 fans using the stadium’s Wi-Fi network, and another 10,000 connecting via the various cellular antennas — all using a data app, not even counting phone calls. Still think this is just something for power geeks trying to program in between innings? Or has the wireless fan finally become mainstream?

As impressive as those totals are, what’s a more compelling story is the fact that the Giants and AT&T were ready for that bandwidth demand, with a layered cellular and Wi-Fi network that overdelivers, instead of dropping connections. Why did they put the network in, and how did they make it a success — and a role model for stadiums and teams everywhere? To get the answer to those questions, Mobile Sports Report recently spent a couple hours at the ballpark with Bill Schlough, senior vice president and chief information officer for the San Francisco Giants Baseball Club, and Terry Stenzel, vice president and general manager for Northern California and Reno for AT&T, to hear about lessons learned and where wireless and sports are headed in the future.

The Super-Connected Fans of San Francisco and Silicon Valley

Back when AT&T was still known as SBC, the ballpark with its name seemed as likely a place as any to put in a wireless network. Though it wasn’t even the first in the Bay area — Candlestick Park, former home of the Giants and still host to the football 49ers, had some limited wireless access back in 2000 thanks to then-stadium-naming sponsor 3Com — the network that went live at the China Basin ballpark in 2004 was well received by the wired constituents of the greater SF Bay area. After all, this was Silicon Valley — where folks didn’t mind going to Best Buy to get a wireless LAN card to put in a PCMCIA slot.

The Giants' Bill Schlough, in orange shirt, talks about stadium Wi-Fi. Credit: John Britton, AT&T.

For the Giants and Schlough, every year afterward it became apparent that the initial outlay of 121 Wi-Fi access points wasn’t going to be enough. The 50 bearded guys with laptops from the Valley became a few hundred a night, then pushed into the thousands. By 2010, the network-use number was up to 3,300 per game, with no end in sight to its growth.

“I point to the fans” when asked about where the vision for the network comes from, said Schlough. “In any other city it’d probably be different — anywhere else is probably a couple years behind [in network demand]. Fans here are making it apparent that if they can’t stay connected they’re going to stay home. What we need to do is stay one step ahead.”

Lately, that means staying ahead by blending cellular and Wi-Fi networks, using a “layered” approach that improves not only Wi-Fi coverage inside the stadium, but also reception for 2G, 3G and 4G LTE cell phones. It even means reaching out to rival Verizon Wireless, which is in the process of attaching its own wireless services to the Giants’ stadium network, so that Verizon customers can enjoy improved coverage just like AT&T customers do when in their seats. Even with network loads of 20,000 combined users, the Giants and AT&T right now seem like they’re ahead of the technology curve; but even fairly recently, that wasn’t always the case. Take the start of the 2009 season, when the network became, as AT&T’s Stenzel said, “an absolute disaster.”

A Network Brought to its Knees — by Apps and the iPhone

Perhaps fueled by the twin arrivals in 2008 of the iPhone 3G and the accompanying Apple Appstore, the fan demand for in-stadium bandwidth completely overwhelmed the AT&T Park network at the start of the 2009 season, an epic fail that was quickly noticed by many. The surge in wireless data demand — which also caught AT&T by surprise at that year’s South by Southwest Interactive conference, where iPhones and Twitter brought the network in Austin to a halt — was a harbinger of the future, forcing cellular providers everywhere to scramble to upgrade their networks.

AT&T VP Terry Stenzel points to a Wi-Fi antenna inside a suite at AT&T Park. Credit: John Britton, AT&T.

While Schlough and AT&T responded by doing what they could to fine tune and increase wireless bandwidth, the duo also started installing what is known in the cellular industry as DAS — short for Distributed Antenna System, basically an array of small cellular antennas that improve coverage by bringing the wireless signal closer to the customer. For AT&T Park, that means as close as inside the hallway of the stadium’s suite level, where DAS antennas disguised by small plastic inverted cones keep the well-heeled fans and their inevitable iPhones connected to the outside world.

The DAS antennas help provide what Schlough and Stenzel call their “layered” approach to wireless connectivity, meaning that a blend of Wi-Fi and improved cellular is the best way to achieve the highest level of connectivity. With a layered approach, some fans can use the Wi-Fi network while others use the cellular network — hopefully, using the best signal where it is available.

“The stadium is the perfect example of what’s going on in the outside world,” said AT&T’s Stenzel, whose company of late is investing heavily in both DAS and Wi-Fi for public hotspots in cities, big buildings and campuses to offload some of its cellular-network demand. “You can’t build a network with Wi-Fi only or [4G] LTE only. You need layers of technology.”

The Giants' Bill Schlough in front of some hard-working wireless network hardware. Credit: John Britton, AT&T.

“Cellular sometimes flows better around obstacles or people,” Schlough said. And he should know, since he said he’s always finding new ways to improve the network.

“Thank god we’re not football,” said Schlough. “This isn’t something that you plug it in and it works. We have 81 games a season here, and every day we’re learning something.”

Trials, Errors, and ‘Leaky Coax’

For Giants fans or even other visitors, Schlough has a wireless quest: “I’d challenge anyone to walk in here and find 100 antennas,” he said. With 334 Wi-Fi access points and 196 additional DAS antennas scattered about that seems like it might be easy. But even certified network geeks probably couldn’t spot the DAS antenna that Schlough said was in plain sight, providing access to the outdoor seats on the suite level.

Can you spot the DAS antenna? Look inside the pipe. Credit: Paul Kapustka, MSR.

While your reporter valiantly looked for a telltale wireless box, it was in vain. Schlough finally solved the puzzle by turning us around and pointing at a black-painted conduit pipe just above the seagull net — inside which Schlough said was some leaky coax, or partially unshielded networking cable that allows a signal to pass through parts of its length, in essence acting as a long, thin “antenna.”

“You’ve got to get creative” to solve stadium networking problems, said Schlough, whose team needed to point Wi-Fi antennas upward to serve three rows of upper-deck seats that are located in front of a thick concrete wall. In some parts of the stadium, Wi-Fi antennas are painted dark green to match the stadium metalwork. In the suites, Wi-Fi antennas are tucked into plastic housings that look like smoke detectors, and some DAS antennas are inside small inverted plastic cones — all painted the same color as the ceilings to blend in like wireless chameleons.

“The biggest challenge may be in hiding all the wires” connecting the antennas, Stenzel said. “Nobody wants to see wires hanging down in a stadium.”

One App Will Rule Them All — Unless the Giants get to Tinker

Perhaps the only place where Schlough, the Giants and AT&T have had to take a step backwards — our opinion, not theirs — is on the application side. Until last year, the Giants led in the app innovation arena as well, with a service called “Digital Dugout” which provided lots of AT&T-specific information, like park maps, food ordering, and extended Giants video highlights, among other features. But as part of Major League Baseball the Giants are now in lockstep with the rest of the league and only offer MLB.com’s AtBat app as the in-game app of choice — a strategic move made by the league last year to increase the profitability of its flagship online app and service.

The white inverted cone? A DAS antenna in the AT&T Park suite level hallway. Credit: Paul Kapustka, MSR.

“When we were building the network up and had 3,300 users per game in 2010, there was nobody else doing what we did, and nobody had an eye on us,” Schlough said. Now, with in-game network usage nearing 30 percent plus, the moneymen of baseball aren’t just looking at in-stadium apps, they already have a strategy to put a network in every stadium, and get every fan there using AtBat. What Schlough hopes is that MLB will let teams leverage and add their own features and garlic-fries flavor to the AtBat app, an idea that hasn’t yet reached any conclusion.

“We’re working with MLB to see if we can add any [local] functionality to AtBat,” Schlough said. “We’re the first team to dip our toes into that water.”

Internally, the Giants have become big wireless users themselves. According to Schlough the team now uses its wireless network to run tasks like ticketing, some concession kiosks, the media needs and digital message boards. That’s probably why the team now has two full network-operation rooms in the bowels of AT&T Park, crammed with every flavor of telecom gear from 2G, 3G and 4G cellular to Wi-Fi controllers and a whole assortment of Internet routers, servers and other associated rack-mounted hardware sporting the logos of companies like Cisco, Juniper, Dell and HP.

Can you see the Wi-Fi antenna? It's the green box on the left with two tubes. Credit: Paul Kapustka, MSR.

But after spending some $10 million to build the network over time — a cost shared by the Giants and AT&T, whose unique relationship is intertwined in the stadium sponsorship — in the end, it’s about the fan experience and ensuring fans stay for the experience that keeps Schlough, Stenzel and their teams running to stay in the lead.

“The most common app we see used at the games is maps,” said Stenzel. “It’s all about, ‘where am I going from here,’ for dinner or drinks. A ballgame is a social event, a fan experience that you’re going to remember.”

As long as you stay — and stay connected, that is.

“Now if the DAS goes down, people leave,” Schlough said. And you get the feeling that he was only half joking.