Apple Makes Big iPad Education Push — Sports, Social Media, Hardware Developers to Benefit

Apple is returning to its roots with its new education push announced today, only this time there will be no floppy drive or large beige computers on students desks with a tangle of wires connecting everything, but rather tablets and wireless communications.

While this will most likely mean great news for education content developers as well as students, it will also be a boon for other markets as well, ranging from Wi-Fi equipment manufacturers and the entire world of sports and sport content development.

The news

Apple is back in the space, but this time as a supplier of educational material, primarily books. It has unveiled iBooks 2 for iPad, and claims that it will lead to a new type of textbook for students.

The key to iBooks 2, which is available in its own section at the iTune store, is that it will enable the creation of materials that will feature interactive animations, diagrams, photos, videos and will provide an easy to use navigational system.

The company has already enlisted several educational publishers including Houghton Mifflin Harcourt, McGraw-Hill and Pearson. Also teachers can create their own books for class using the iBooks Author tool.

For students the advantages are obvious, lighter backpacks since all of their text books can be carried in one small device. The cost, which Apple said will be in the $15 range for many books, will help with their expenses and they can be updated in real time to reflect current events or current ideas on a theme.

In addition to the iBooks 2 Apple has also released the iTunes U app that makes available a huge catalog of free educational materials, 20,000 educational apps as well as a wide variety of books that are used in school curriculum.

This is just the latest step from Apple in its effort to reestablish itself as one of the premier hardware and software players in the education market. It has been courting educators since it released the iPad. Apple has already seen a growing adoption of the iPad as a teaching tool in other areas including the NFL.

If Apple continues to gain share in the education field, as seems very likely at this point due to the poor showing by most of its rivals in the tablet business, this success will have far reaching implications for other companies as well.

Benefits for others

First and foremost it is most likely that the huge bulk of these iPads will only use Wi-Fi, since having two cellular bills is probably a bit much for the average student. I do not believe that most schools are prepared for a huge increase in the number of Wi-Fi users this will represent, as well as the huge increase in volume.

So hardware providers in a number of technologies from Wi-Fi hot spots to backhaul equipment providers will all see increased demand for their products

Secondly students will not just dedicate their time with the tablets to work. Aside from social media sports plays a huge role in many students’ lives. With ESPN, CBS Sports and others now streaming games a student can now be n the library and still watch the game.

The huge amount of options made available by the Australian Open for interaction with remote fans looks to be the wave of the future. Athletic, as well as theater and any other group on campus can now make interactive pitches to students as well as make video of past performances and streaming video of current games available on line.

This should lead to a demand for app and content developers to create interesting and informative programs that will grab and keep students attention. I expect that Amazon and Barnes & Noble to quickly follow suit since no one wants to leave such a huge and potentially lucrative market to Apple.

It will also spur the other Android tablet developers such as Samsung and Motorola to also develop solutions to get a piece of the pie. For customers this is great news because it will likely lead to price competition and a lowering of prices in an effort to grab market share.

Who Will Build a Kindle for Sports? Millions of Fans Await the Answer

One great comment I heard at CES in Las Vegas this week was that tablet computers are “the killer app for watching video.” To that I would add a caveat: Tablets could also become the complete killer app for watching sports in a mobile fashion, if and only if the leagues, cellular providers and broadcasters could come to some workable agreement on viewing rights. What could make all that happen quickly? Why not something like Amazon’s Kindle, but instead of books, have it devoted to sports?

The real revolution started by the Kindle isn’t the cool technology behind the device itself. Instead it’s the simple pricing and content procurement method which eliminates the need for consumers to care about the cellular connection and simply allows them to pay for the books they want to read. If only sports could be so simple.

In the real world, we know it’s far from easy to get sports content on your mobile device. Just trying to definitively describe how you could get Monday’s BCS Championship game to show live on a mobile device took a weekend’s worth of reporting and numerous email exchanges with the supremely helpful ESPN folks. It’s not all ESPN’s fault that its mobile offerings are so constricted, but the fees ESPN charges cable providers play a part in the snarl of rights and access barriers that make mobile sports viewing such a pain in the rear.

The hope here at MSR is that all parties concerned learn some lessons from the digital music business, where a simple store and powerful simple device — iTunes and iPod — led to an explosion in sales of music, videos, podcasts and now books too. The Kindle is an extension of the iPod/iTunes simplicity to the mobile ecosystem, eliminating the concerns about how much data you’re downloading and whether or not you are exceeding your monthly mobile limits. Why not build one tailored for sports, with the connectivity costs and rights fees built in? If half a million people went through the maze of tasks necessary to watch the BCS game online, what could the size of that audience be if folks could walk down to Best Buy, pick up a “KindleSports” and start watching immediately?

At another CES panel I heard representatives from the major motion picture houses talk about how mobile video is no longer a future thing, but a booming business already grabbing millions of viewers and the associated advertiser interest. It’s time for sports entities to get into the game in a similar big way, and a KindleSports would be a great way to start. I would be just one of the millions waiting in line to buy one.

ESPN Scores with 523,000 Online Viewers for BCS

The game may have been a dud for all but Alabama fans but the BCS Championship was an online success for cable giant ESPN, with 523,000 online viewers tuning in via the various mobile and online platforms and devices.

With the regular television audience for the game racking up the second-highest viewer total for a cable program (with 24.2 million viewers, trailing only last year’s BCS game which attracted a regular TV audience of 27.3 million viewers) once again the online audience showed that it isn’t much of a distraction or detriment to the regular broadcast numbers.

Going forward there should be even bigger numbers for ESPN online viewership, now that cable giant Comcast’s customers will be able to utilize the WatchESPN service thanks to a recent agreement between the companies. It will be interesting to see how the college/cable online audiences stack up to the upcoming Super Bowl, which will also be streamed online for the first time.

Looking For the BCS in 3D? ESPN Has Your Back!

The Sports network, long a backer of 3D, pulls out the stops for the broadcast

Did you splurge on a 60-inch HDTV and a set of 3D glasses but have already seen Avatar 4 times with your kids? Then tonight’s huge BCS Championship game between LSU and Alabama is your chance to see your system strut its stuff.

While the broadcast, with ESPN lead broadcasters Brent Musberger and Kirk Herbstreit handling the main announcing duties will be available in both a regular broadcast mode as well as in 3D, marking ESPN’s 39th 3D football broadcast in the last 2 years.

Aside from the commentary from the 2D broadcast the rest of the 3D show will be just that, 3D. There will be a total of 11 3D cameras at the event including one in the SkyCam to go with the 2D cameras that are present there.

However that is just the tip of the iceberg. There will be a 3D Ultra Slo Motion camera on a cart that moves along the sideline, that was developed for use by Fletcher Chicago with technology and cameras from I-Movix using Vision Research cameras for ESPN 3D.

One 3D camera on each goalpost, 3 lightweight miniaturized handheld, also developed for ESPN 3D, one of which transmits wirelessly enabling greater access for the technology. A 3D game camera on a 28 foot high mast on a cart that moves along the sideline provide shots close to the action and last but not least a 3D First Down Line that was developed by ESPN Technology.

This is a time to see what 3D can really do if you do ot have a 3D enabled television it could be worth your while to call a friend and volunteer to bring the wings and beer to get the experience watching an event that is capable of showing it off in all its glory. All that is missing is a holographic image of yourself on the sidelines.

ESPN: BCS Bowl Games Averaged 288,000 Online Viewers; But No Comcast ESPNWatch Access for Championship Game

Though TV viewership for the BCS Bowl Games only increased slightly this year, the online audience is reaping record viewer numbers for worldwide sports leader ESPN, according to figures released by the network.

In a press release ESPN said that it averaged 288,000 unique online viewers during the first three BCS bowl games this season, including the Rose Bowl, the Fiesta Bowl and the Sugar Bowl. According to ESPN the average viewer spent almost 80 minutes online watching games, adding up to a total of 23.1 million online minutes. The time-watched stat is up 73 percent from last year, while the unique-visitor number is up 31 percent, ESPN said.

What should be interesting to see is how much those numbers stack up for Monday’s BCS championship game, the rematch between LSU and Alabama. Unfortunately, Comcast cable customers still won’t have access to the ESPN3 ESPNWatch service, even though the cable giant signed a deal earlier this week with ESPN to provide the ability to watch ESPN online sometime down the road.

According to an ESPN spokesperson, only customers of Time Warner Cable, Bright House Networks and Verizon’s FiOS service will have access to the full WatchESPN app and system for the BCS game. Though ESPN couldn’t officially confirm the reason, basic network knowledge says that there probably just wasn’t time to configure the authentication systems needed to give Comcast customers access.

However, anyone with a broadband provider who supports ESPN3 access (see a long list here to check if your provider allows it), which includes Comcast broadband customers, should be able to watch the game on the ESPN website. (If you are confused by the whole ESPN3/WatchESPN thing don’t feel bad. We’ve had multiple emails and phone calls with the kind ESPN folks today and still don’t think we’ve explained it fully.)

If you have more questions the WatchESPN FAQ is a good place to start. We will put together a brilliant how-to-watch-the-BCS online by Monday that hopefully explains this more clearly.

Hallelujah, Sports Fans: Comcast Customers Get WatchESPN

Screen shot of ESPNWatch TV ad with the cowboy in the horse trough -- note the disclaimer text.


Under the terms of a far-reaching content agreement announced today is a huge win for Comcast customers: The ability to watch ESPN content in a mobile fashion, via the WatchESPN service and app.

As the biggest provider of cable services Comcast was previously shut out from the WatchESPN service — only customers from Verizon’s FiOS home-fiber service, Time-Warner Cable and Bright House Networks cable had authorized access. But the content licensing deal announced today between Disney (parent of ESPN) and Comcast clears the decks so that when Comcast customers click on that “Watch Live” button on the ESPN site, they’ll actually get to see something.

Though cable providers are starting to grumble publicly about the per-viewer rights fees ESPN is charging — easily the highest per-customer in the business — the fact remains that live sports is by far and away the most compelling content out there, so signing deals to make it as available as possible is good business for service providers like Comcast. It’s also likely that Comcast’s decision to launch its own ESPN clone sports network (a rebranding of the old Versus channel) played a role in bringing the two sides closer together.

The good news for sports fans is, more access for the same amount of money you are already paying for content. And that is always a reason to celebrate.