Stadium Tech Report: Kansas State taps Boingo, Aruba for new Wi-Fi and DAS networks

Kansas State's Bill Snyder Family Stadium, now home to a new Wi-Fi and DAS network. All Photos: Kansas State, Boingo Wireless (click on any photo for a larger image)

Kansas State’s Bill Snyder Family Stadium, now home to a new Wi-Fi and DAS network. All Photos: Kansas State, Boingo Wireless (click on any photo for a larger image)

When Kansas State University took on the self-imposed challenge of delivering “the best fan experience in the Big 12” a couple years ago, it was clear that something had to be done about the lack of wireless connectivity in its largest sports venues.

Before this football season, KSU took a big step forward in living up to its goals by partnering with Boingo Wireless and Aruba Networks to bring stadium-wide Wi-Fi and DAS networks for fans to the Bill Snyder Family Stadium, with plans to follow up with similar connectivity for Bramlage Coliseum, the school’s basketball arena. With 380 Wi-Fi access points and 200-plus DAS antennas in Snyder Stadium, fans there will no longer have to complain about not being able to get a signal, a problem that reached a tipping point last year, according to the K-State network staff.

According to Scott Garrett, the senior associate athletic director for external operations, the idea of fan-facing Wi-Fi or improved cellular via a DAS (distributed antenna system) had been talked about internally since 2008 or 2009, especially so when the stadium underwent significant construction revisions in 2012. Built in 1967, the football stadium had expanded to its current capacity of 50,000 fans, who in the last couple years started letting the school know that “no signal” was no fun.

“Our [yearly] fan survey, especially the last couple years, had a growing feedback about the inability to connect [at the stadium],” Garrett said. Back in 2010 and 2011, there really wasn’t a hue and cry, but “every year since then, the negative feedback [about connectivity] had doubled,” Garrett said. “It was really painful after last season.”

Antennas visible on top of stands

Antennas visible on top of stands

Building two networks at once

What fans didn’t know last year was that a plan was already in place to fix the issue, thanks to an RFP crafted by the athletics department and the campus telecom office. After sorting through several candidates, including carrier-driven DAS-only plans, Kansas State went with Boingo Wireless as the lead deployer for both a DAS and a Wi-Fi network, with rental revenues from the former helping offset the deployment costs of the latter.

“Boingo has a lot of experience in the [stadium] marketplace, and their financial model allows us to install a DAS and get money to build a Wi-Fi network,” Garrett said. Even though the deal was signed in 2014, the complexity of bringing new networks to older buildings was such that the target date for launch became the start of the 2015 football season.

Doug Lodder, vice president of business development at Boingo, said there was a “boatload of synergy” in doing both a DAS and a Wi-Fi network deployment at the same time. “Just knowing where antennas will be placed for either one makes both better,” Lodder said.

The biggest deployment challenges for both networks were in both end zones of the stadium, both of which have only one section of stands with no overhangs, making it tough to locate antennas. Without using under-seat antennas (“we are firm believers that going up from under is a last resort,” said Lodder) Lodder said Boingo was able to make its design work — “we found enough ways to get the APs in,” he said.

More antennas on an overhang

More antennas on an overhang

For the Wi-Fi network, Boingo used gear from Aruba Networks, a choice made in part because Aruba gear was already in use in other parts of the Kansas State campus.

For the DAS, Boingo used Teko gear from JMA Wireless. Currently Verizon Wireless and T-Mobile are on the DAS, with Garrett “hoping to add AT&T” sometime soon.

Another classic issue for many deployments in older stadiums, where to locate the head-end room, was solved for this season with a temporary structure since the proximity of the basketball arena — according to Garrett it sits about 30 yards beyond the football stadium’s south end zone — was just one of several factors putting a crimp on available head-end real estate.

“We’re still trying to figure out a permanent place for the head end,” Garrett said. “We just didn’t have room for it on the [existing] site.”

Soft launches and a new app

With construction taking place over the summer, Kansas State knew it couldn’t keep its network a secret. On Aug. 12, athletic director John Currie posted a letter on the K-State website, which in part told fans about the new networks being installed, as well as the availability of a new game day application, built by SportsLabs, a 2-year-old startup based in Boulder, Colo.

Screenshot of map on new K-State app.

Screenshot of map on new K-State app.

Garrett said the “teaser” letter from the AD helped alert fans to the new connectivity options, and some started taking and sharing photos of the antennas during pre-season activities at the stadium. But just to make sure the launch didn’t overset expectations, Garrett said the KSU staff kept mostly silent through the first game of the season on Sept. 5, allowing them to have a bit of a “beta” type soft launch.

The go-slow start helped, he said, because it allowed network administrators to identify and correct a logon issue before the next home game. Garrett said Kansas State also monitors social media in real time, allowing for on-the-spot fixes when fans are having problems.

“We once saw two tweets about a problem in Section 9 [of the stadium] where some fans got kicked off the Wi-Fi,” Garrett said. “We were able to test and monitor and provide immediate feedback.”

Throughout the season, Garrett and his staff stepped up the promotion of the network, and drove fans to download the new game-day app, which includes interactive stadium maps and integrated access to social media platforms like Twitter, Facebook and Instagram so fans can follow and post directly from the KSU app.

Rebecca Cameron, senior account director for SportsLabs, said that in addition to in-stadium use there is also a lot of app usage for fans who aren’t at the game, with the live game audio being the app’s most popular service. According to Cameron more than 4,000 fans have downloaded the app so far this season.

Garrett said KSU and SportsLabs will continue to add to the app, with a future eye on support of services like mobile concession ordering and instant replays. Garrett said Kansas State is a bit unusual for a big NCAA school in that it controls its own media rights, allowing it to make final decisions on technology providers.

The WIldcats take the field at Bill Snyder Family Stadium.

The WIldcats take the field at Bill Snyder Family Stadium.

“We were looking for a more sophisticated digital effort, and we really liked what SportsLabs had to offer,” Garrett said. Though not widely known, SportsLabs is making a name for itself in the sports app and websites field, having already secured the College Football Playoff series as a customer, along with the University of Kentucky and the ACC and West Coast Conference.

The new network and all its trappings, Boingo’s Lodder said, places Kansas State among the leaders in the collegiate connectivity race, ahead of many larger schools in bigger media markets.

“A lot of Pac-12 schools haven’t put in Wi-Fi yet,” Lodder noted. “It’s interesting to see who is taking that first step.”

Kansas State’s Garrett is happy that the initial problem of no signal is solved, and is enjoying seeing what a high-definition network can produce.

“It’s incredible to go from having no ability to text or call at all to having that problem totally solved,” Garrett said. “Now it’s great to see how many people are getting on Facebook and Twitter, sharing with friends. We’re looking forward to expanding and seeing what other new things we can add.”

YinzCam sells equity stake to NBA, gets deal to re-do 22 NBA team apps

Screen shot of new NBA app under development. Photo: NBA

Screen shot of new NBA app under development. Photo: NBA

Stadium and team app developer YinzCam announced a big deal with the NBA Monday, a partnership that calls for YinzCam to redesign 22 NBA team apps during the 2015-16 season, adding features like location-based awareness, in-seat food ordering and delivery and seat upgrades. According to the company and the league, the NBA will also get an equity stake in the privately held YinzCam, a Pittsburgh-based business that has more than 140 clients, including teams from the NFL, the NHL, the NCAA and the National Rugby League.

Though YinzCam previously listed 23 NBA teams as current clients, including all 22 it will redesign apps for, under the new deal it appears that the team apps will have access to much deeper NBA content, including direct access to watch or listen to live games. Here is one of two very interesting paragraphs from the press release:

The new apps will personalize the home screen experience based on the fan’s location. Core game information, such as stats, play-by-play and box score, will remain accessible, however, the most relevant features, based on a fan’s location and game status, will be delivered to the home screen. Features such as seat upgrades and in-seat delivery will be surfaced within the app for fans at the game, while fans outside of the venue will be exposed to more extensive game coverage, video and news.

Treading on VenueNext’s turf

The most significant part of the above paragraph is the mention of features like seat upgrades and in-seat concession delivery, services that have not been a standard part of the YinzCam stadium/venue app offering, which in the past focused mainly on delivering content, like stats, live video and instant replays. We have an interview scheduled soon with YinzCam CEO Priya Narasimhan to find out whether or not YinzCam is building the software behind these features itself, or whether it is drafting a third party to supply the code.

Screen shot of Super Bowl app developed by YinzCam.

Screen shot of Super Bowl app developed by YinzCam.

Either way, having such features puts YinzCam in more direct competition with VenueNext, the company that built the Levi’s Stadium app and is also now building an app for the NBA’s Orlando Magic. Though VenueNext’s offering also includes content, at its core its focus is on supporting fan services like food ordering and digital ticketing.

On the content side, the new NBA team apps will have “watch” and “listen” features that will let fans listen to or watch live games. According to the NBA, the watch/listen features will deep-link fans to either a regional sports network broadcast, or national games via the WatchESPN app or the Watch TNT app, or to the NBA’s League Pass broadcast via the NBA app. To watch the games fans would need a qualifying cable contract for the RSN games, and would need a League Pass subscription ($199.99) for those broadcasts.

The NBA and YinzCam also said that the new apps would include support for Twitter’s mobile development platform, Fabric, which will allow fans who are logged into Twitter on their devices to “tweet, retweet and favorite directly from the team app.” Direct integration of Twitter activity is an interesting twist, since in most cases fans at games spend far more time using apps like Twitter, Facebook and Instagram than team or venue apps.

According to the release YinzCam will redesign team apps for the Atlanta Hawks, Brooklyn Nets, Charlotte Hornets, Chicago Bulls, Cleveland Cavaliers, Denver Nuggets, Golden State Warriors, Houston Rockets, Indiana Pacers, Los Angeles Clippers, Los Angeles Lakers, Memphis Grizzlies, Milwaukee Bucks, Minnesota Timberwolves, New Orleans Pelicans, New York Knicks, Oklahoma City Thunder, Philadelphia 76ers, Phoenix Suns, Portland Trail Blazers, San Antonio Spurs, and Utah Jazz. Though the Washington Wizards are listed as a YinzCam client on YinzCam’s website, they are not included in the new-app redesign list.

Equity for content rights

Though the terms of the NBA’s equity investment in YinzCam aren’t described, our guess is that the deal is similar to the one YinzCam struck with the NFL, where YinzCam provided a slice of equity in exchange for content broadcast rights via its team and venue apps. YinzCam founder Narasimhan, who has historically eschewed venture capital in building her 30-person company, said exchanging equity for access to content was a smart deal especially for a firm that couldn’t afford to pay rights fees like the $1 billion Verizon paid the NFL for the right to show live content via its NFL Mobile app. YinzCam has a great relationship with the NFL, and was the provider of the Super Bowl stadium app at Feburary’s Super Bowl XLIX in Glendale, Ariz.

In an interview with Narasimhan earlier this summer, she spoke of the growing importance of fans using apps both inside and outside the arenas; in the press release with the NBA some of that thinking apparently surfaced, in a description about having automated location-based content surface in each app:

The new apps will personalize the home screen experience based on the fan’s location. Core game information, such as stats, play-by-play and box score, will remain accessible, however, the most relevant features, based on a fan’s location and game status, will be delivered to the home screen. Features such as seat upgrades and in-seat delivery will be surfaced within the app for fans at the game, while fans outside of the venue will be exposed to more extensive game coverage, video and news.

The NBA deal follows YinzCam’s deal last year to become the preferred supplier of mobile apps for Learfield Sports, a partnership that Narasimhan said has already resulted in 30 new clients.

One final YinzCam nugget for now:

— Where did the company name come from? Narasimhan says YinzCam is a mashup of the Pittsburgh term “You ones” (a linguistic equivalent of the Southern “y’all”), which when pronounced quickly in a Pittsburgh accent sounds like “Yinz” and “camera” for the personal video the app supplies.

NBA’s Orlando Magic pick VenueNext for new stadium app

Screenshot of new Orlando Magic stadium app built by VenueNext

Screenshot of new Orlando Magic stadium app built by VenueNext

The Orlando Magic and VenueNext are working together to produce a new stadium app for the NBA team, one that will support limited in-seat delivery of food, beverage and merchandise, as well as expanded digital ticketing options and even an in-game virtual betting feature.

Confirming reports from earlier this year, the VenueNext-powered app will be soft-launched during the NBA preseason and ready to go when games count, according to press releases from the team and from VenueNext. The deal with the Magic is the first confirmed VenueNext customer other than the San Francisco 49ers, whose owners helped launch VenueNext in part to build the app for Levi’s Stadium.

Like the Levi’s Stadium app, the Orlando Magic’s new app for the 20,000-seat Amway Center will support multiple game-day fan service functions, including the ability to use a mobile device to store digital tickets, and to pay for other ticketing functions like seat upgrades and parking passes. But the ability to order food, beverage and merchandise to be delivered to the seat will initially be limited to just 1,500 Amway Center fans in select premium seating areas, according to VenueNext. At Levi’s Stadium, all fans in the 69,500-seat venue can order food, beverage and merchandise for delivery via the app.

The app will also support instant replay services, powered by the NBA’s content feed, according to VenueNext. Like last year at Levi’s Stadium, fans in Orlando can expect features to be rolled out as the season progresses. Screenshots of the app provided by VenueNext also show the ability to pre-order concessions to be picked up at express windows, but there was no information about how many fans would be able to use this service.

Another screen view of the proposed new Orlando Magic stadium app

Another screen view of the proposed new Orlando Magic stadium app

Perhaps the most intriguing new twist to the VenueNext platform for Orlando is something the team is calling a “gaming feature,” which is essentially the ability for fans to bet on the game to earn loyalty points, called “Magic Money.” Though it’s not cash, the Magic Money can be exchanged for things like seat upgrades or food and beverage, the team said.

This feature is supported by daily fantasy betting service FanDuel, which had previously been a partner of the Magic and is now apparently the title sponsor of the new app. No details of the gaming feature were announced other than a few lines in a blog post from Magic CEO Alex Martins that said:

Fans will be able to play along with the game based on the stats and plays that are happening in front of them and earn points into their Magic Money marketplace account. Anyone in the arena will be able to play.

Earlier this year VenueNext CEO John Paul said that the firm would announce 30 new customers before the end of the calendar year, a count that is now down to 29. It will be interesting to see if any teams that are currently using another app platform, like the content-focused YinzCam apps, add or change to the VenueNext platform, which is solidly focused on fan services. In his blog post, Magic CEO Martins said he was confident the VenueNext app would improve the already-leading Amway Center fan experience:

During the upcoming season, our fans will be able to interact in so many more ways than in the more static fashion they’ve experienced in the past. Overall, most sports team apps are focused on content, which is one dimensional. Now, through this brand new experience, NBA fans for the first time will have a more dynamic and comprehensive experience.

Ruckus Wireless looks like the ‘Golden 1′ for Wi-Fi at Sacramento Kings’ new stadium

Golden 1 Center in Sacramento taking shape. All photos: Paul Kapustka, MSR (click on any photo for a larger image)

Golden 1 Center in Sacramento taking shape. All photos: Paul Kapustka, MSR (click on any photo for a larger image)

According to several sources from around the stadium technology marketplace, it appears as though Ruckus Wireless has won a big stadium Wi-Fi deal, as the provider of gear for the Sacramento Kings’ new Golden 1 Center that is scheduled to open in October 2016.

There is no official announcement and representatives from the Kings and Ruckus would not comment on the matter, so at this stage it’s still a rumor. But since we heard this (pending) news from several different sources — all of whom we trust — it’s a good bet that you will see Ruckus gear at least inside the Golden 1 Center arena, and perhaps in the planned accompanying downtown-area construction, which is supposed to include new office and retail space, as well as apartments and a hotel. In case you’ve never heard of Golden 1, it is California’s largest credit union and is paying a reported $120 million over 20 years for the naming rights to the arena.

We’re no construction experts here but judging from a stroll we took around the Golden 1 Center construction site last week it’s probably a good bet that not all of the planned buildings will be finished by the time the arena opens, if it opens on time as planned for the start of the 2016-17 NBA season. Though buildings clearly scheduled for demolition surrounding the obvious planned construction site are still standing in many places, the arena itself is starting to take shape, with the metal skeleton of the outer walls already in place.

The new arena construction is butting up against existing structures on one corner.

The new arena construction is butting up against existing structures on one corner.

Big focus on technology

Though Ruckus has won deals before in the sports stadium space (and famously lost them too) the deal in Sacramento, if our sources are correct, would be a big one for Ruckus given the high visibility of the new Kings’ stadium and the advance billing the Kings’ owner, Vivek Ranadive, is giving the arena’s planned technology deployments. At a recent sports ticketing conference, Kings president and COO Chris Granger talked about plans to bring bandwidth of a gigabit per second to each seat — which if we are to measure it correctly we may need a new version of Speedtest. (Gigabit? We’re gonna need a bigger boat!)

Gigabit promises aside, the Kings have made no secret of their desire for Golden 1 Center to be a technological masterpiece, with plans for all-digital ticketing just the start of the hoped-for new fan experience. Much of that will be riding on the Wi-Fi network, so if Ruckus is indeed the gear supplier it will have its work cut out for it just to meet the announced goals.

Construction work is everywhere surrounding the Golden 1 Center site.

Construction work is everywhere surrounding the Golden 1 Center site.

Light rail is just a block away, good news for fans who don't want to drive to games.

Light rail is just a block away, good news for fans who don’t want to drive to games.

Artist rendering of the Golden 1 Center

Artist rendering of the Golden 1 Center

AT&T: Hawks, Warriors fans are tops when it comes to DAS data use during championship series

Though we didn’t get a game-by-game breakdown, according to our friends at AT&T the fans for the Stanley Cup Champion Chicago Blackhawks and the NBA Finals Champion Golden State Warriors are also the respective “winners” in their sports for having finals-series games with the most DAS data use.

In a blog post outlining some stats for data usage on AT&T networks on distributed antenna systems (DAS) inside the championship venues, the Chicago fans filling United Center had the single highest DAS total for any game in either sport, with 386 gigabytes crossing the network during the Cup-clinching Game 6 on June 15. Warriors fans captured the highest AT&T DAS total for the NBA Finals with a 249 GB mark on June 7 at Oracle Arena, the Game 2 overtime loss to the Cleveland Cavaliers. Remember, these totals are only for AT&T customers on AT&T networks at those arenas. (Any other carriers who want to report results, you know where to find us!)

We are working to get Wi-Fi totals as well since we know all four venues — Chicago’s United Center, Oakland’s Oracle Arena, Cleveland’s Quicken Loans Arena and Tampa’s Amelie Arena all have Wi-Fi, courtesy of our recent HOOPS AND HOCKEY ISSUE. Now all we need are some final stats, so if the folks at each arena are done celebrating or weeping, send your finals Wi-Fi stats our way.

And… THREE! 🙂

Screen Shot 2015-06-22 at 8.34.33 PM

(photos credit Chicago Blackhawks team site)

NBA stadium tech reports — NBA West, Southwest Division

Editor’s note: The following team-by-team capsule reports of NBA stadium technology deployments are an excerpt from our most recent Stadium Tech Report, THE HOOPS AND HOCKEY ISSUE. To get all the capsules in one place as well as our featured reports, interviews and analysis, download your free copy of the full report today.

Reporting by Chris Gallo

NBA WEST: Southwest Division

Dallas Mavericks
American Airlines Center
Seating capacity: 19,200
Wi-Fi: Yes, (310 access points)
DAS: Yes

The Dallas Mavericks partnered with Aruba and installed over 310 Wi-Fi access points throughout American Airlines Center over the last year. The upgrades have spelled success with getting fans in their seats, as Dallas sold out their suite plans this season and plans to expand the suites in coming years. The team’s mobile app, available on iPhone and Android, has brought partnerships with services like Uber, allowing fans to enter to win free tickets and rides to the arena all season.

Houston Rockets
Toyota Center
Seating capacity: 18,043
Wi-Fi: Yes
DAS: Yes

Fresh off major upgrades over the last couple years, the Toyota Center remains ahead of most arenas when its comes to connectivity thanks to a Wi-Fi deployment from SignalShare. The Rockets offer a free mobile app, available for Apple and Android devices, with the standard features of promotions, box scores, and ticket information. No confirmation, however, that there is a Wi-Fi AP hidden in James Harden’s beard.

Memphis Grizzlies
FedExForum
Seating capacity: 18,119
Wi-Fi: Yes
DAS: Yes

FedExForum debuted fan-facing Wi-Fi a year ago, and AT&T boosted its Distributed Antenna System last March right in time to host the 2015 NCAA Tournament Sweet 16 games.

New Orleans Pelicans
Smoothie King Center
Seating capacity: 16,867
Wi-Fi: Yes
DAS: Yes

Hosting the league’s All-Star game does have its advantages, as the Smoothie King Center received a significant Wi-Fi deployment from Cisco a year ago. The renovations did not stop there. The Pelicans completed more aesthetic changes, including an expanded ticket office area, to greet fans for the home opener this past fall.

Screen Shot 2015-05-27 at 12.10.15 PMSan Antonio Spurs
AT&T Center
Seating capacity: 18,581
Wi-Fi: Yes
DAS: Yes

The Spurs and Bexar County announced a $101.5 million plan to renovate the AT&T Center. The renovations to the 12-year-old facility are slated to begin this summer, and include a boost in Wi-Fi, better seating, and a new scoreboard. The Spurs already feature mobile apps available on Apple, Android, and Windows devices to keep fans up to date.