Golden State Warriors’ Wi-Fi network lease part of planned SignalShare assets auction

Screen shot of nGage Fan Feed. Credit: SignalShare

Screen shot of nGage Fan Feed. Credit: SignalShare

The contract covering the operation of the Wi-Fi network at the Golden State Warriors’ Oracle Arena is up for auction, as part of the fallout from a lawsuit involving alleged fraudulent business practices by Wi-Fi deployment concern SignalShare.

UPDATE, 7/7/16: According to the auctioneers, the auction is currently postponed, due to their claims of a bankruptcy filing by SignalShare. More details as we learn more.

SignalShare, which has installed and operated Wi-Fi networks in a number of large sports venues, including arenas used by the Detroit Red Wings, the Houston Rockets, the Sacramento Kings, the University of Maryland and others, is being sued for $7.8 million by NFS Leasing, an equipment leasing company, over a dispute involving allegedly fraudulent leases by SignalShare and SignalShare’s default on an agreement to pay back money obtained through those leases. As part of the ongoing legal proceedings, NFS has apparently scheduled an auction of SignalShare assets it claims, including leases, software code and hardware, for July 14 through Paul E. Saperstein Co., Inc.

So far, Mobile Sports Report has not been able to get any comments on the lawsuit or the auction from SignalShare, NFS, or any of the venues where SignalShare had installed networks. According to the auction site, NFS will make available for auction the contracts between SignalShare and the following list of teams and venues: The Golden State Warriors and Oracle Arena; the Carolina Hurricanes and PNC Arena; the Houston Rockets and Toyota Center Arena; the Detroit Red Wings and Joe Louis Arena; the Jacksonville Jaguars and Everbank Field; the Milwaukee Bucks and Brady Harris Arena; and the Las Vegas Sands Convention Center.

According to sources familiar with some of the SignalShare deals, some of the networks were run under a lease agreement, where the team or venue owners paid SignalShare a monthly fee for operation of the Wi-Fi network, with SignalShare retaining ownership of the actual equipment. According to legal documents filed in the case, NFS provided the financing for many of the existing SignalShare deals, as well as millions more in financing for deals NFS claims never actually existed. So far, there has been no public accounting for where the millions provided by NFS for the allegedly fraudulent leases ended up.

Live-Fi code also up for auction

While the leases are potentially interesting to many possible parties — firms who could take over the network operations, or who might be interested in purchasing the leased equipment — the asset with perhaps the most tangible worth is SignalShare’s “Live-Fi” software, a kind of customer portal program meant to help teams and venues engage more closely with fans and to also facilitate advertising sales. According to legal documents filed in the case, SignalShare owners apparently attempted to transfer the ownership of the Live-Fi code to a subsidiary firm to apparently keep it out of any claim proceedings, a move that was recently blocked when the courts granted an injunction requested by NFS.

Aside from whatever happens in the ongoing legal case and at the auction, for the venues involved the bigger question is more likely what happens to their existing or planned networks. In several of the mentioned deals, including the Jaguars, the University of Maryland and the Detroit Red Wings, SignalShare publicly partnered with Wi-Fi gear provider Extreme Networks; Extreme representatives declined to comment on any specifics of the SignalShare lawsuit.

One common trait shared by several of the SignalShare deals was that they involved Wi-Fi networks at arenas that were scheduled to be replaced or abandoned by the teams in the near future — the Warriors, Kings and Red Wings are all already building or planning to build new stadiums. The SignalShare “leasing” model may have seemed more attractive than spending the potentially millions in upfront costs for a network that may only have been used for a few years. The only thing for sure now is that the future of Wi-Fi at the venues mentioned seems to be on hold until the legal questions around SignalShare’s operations are answered.

Cavs, Budweiser and YinzCam bring virtual reality experiment to Cleveland fans

Fan testing the virtual-reality headset at Quicken Loans Arena. All photos: Cleveland Cavaliers

Fan testing the virtual-reality headset at Quicken Loans Arena. All photos: Cleveland Cavaliers

Approximately 750 fans were able to use the Cleveland Cavaliers’ stadium app and some cardboard headsets to get a virtual-reality experience while at Quicken Loans Arena for Wednesday’s playoff game between the Cavs and the Atlanta Hawks, according to the team.

Since we weren’t at the Q we couldn’t see the videos but according to the Cavs there was some VR content available Wednesday night via the YinzCam-developed team app, which if you were lucky to get one of the 750 promotional headsets that were given away, you could insert your phone and have a true, turn-the-head feel to the VR content, according to the team. Other fans could simply view the VR content on their phones, even without the headsets, the Cavs said.

Though there was no live VR content available, the canned-video experiment is just another leading-edge innovation for the Cavs at Quicken Loans Arena, one of the most technology-forward sports arenas around. According to the team it plans to repeat the VR experiment at some future playoff games, with another 1,500 Budweiser-branded headsets to give away.

Screenshot of Cavs app showing VR content tab

Screenshot of Cavs app showing VR content tab

Cleverly, the headset “easily transforms into a handy Budweiser beer holder,” according to a press release.

“We’re always looking for new ways to connect with our fans by leveraging emerging technologies that deliver unique experiences. VR was a logical next step and an area we’re excited to explore,” said Mike Conley, Cavs VP of Digital, in a prepared statement. “The technology has endless opportunity and thanks to our partnership with Budweiser and Yinzcam, we’ve been able to get a head start in the emerging VR space with the new video content available on the Cavs App.”

No word yet on how well the headsets worked (as viewing devices or beer holders) or how many fans viewed the VR content, but it is at the very least a sign that VR may be closer to mainstream than you think, and that for savvy teams it can be an easy way to add a very visible sponsorship. Oh and by the way the Cavs also destroyed the Hawks 123-98, going up 2-0 in their series.

vrc3

Here’s what the VR content looked like (kinda) in a 2D version

T-Mobile Arena opens in Las Vegas, with 565 Wi-FI APs

T-Mobile Arena, Las Vegas, on the official April 6 opening. All photos: Cox Business (click on any photo for a larger image)

T-Mobile Arena, Las Vegas, on the official April 6 opening. All photos: Cox Business (click on any photo for a larger image)

If they build it, will professional hockey or basketball teams come? The first part of that question has already been answered, with the official opening of T-Mobile Arena in Las Vegas on April 6, just in time for a kickoff concert from the Killers. With 565 Cisco Wi-Fi access points, the arena is well-enabled for wireless access; the big question is, will an NHL or NBA team soon call the place home?

With no deal announced for either league it’s an open-ended question. For now, the 20,000-seat venue, located just west of the strip near the New York New York hotel/casino (right next to the freeway) will have to be satisfied hosting all kinds of events from concerts to one-off sports events like the Harlem Globetrotters (April 19) and a WWE event in June. Fans at any event will be able to use free Wi-Fi provided by Cox Business, which is the “exclusive Technology Integration/Telecommunications Services Provider,” according to a press release from the official opening ceremonies.

While we haven’t visited the arena yet — we are looking forward to a hosted tour during this summer’s SEAT Conference in July — the $375 million multi-purpose venue, owned by a joint venture between AEG and MGM Resorts International, looks pretty cool with its overhanging lounges and outdoor plaza with real, live trees, a rarity on the strip. Inside, the tech underpinnings sound state of the art, beginning with a 10-Gigabit fiber optic network that serves as the arena’s backbone.

Special shrouds for the Wi-Fi APs

Custom shroud for Wi-Fi APs at T-Mobile Arena

Custom shroud for Wi-Fi APs at T-Mobile Arena

According to figures provided to us by Cox Business folks, the 565 Wi-FI APs include a mix of indoor and outdoor models from Cisco, some designed for office-type settings and some designed to withstand outdoor temperatures and weather. According to Cox its on-site engineers also designed a “vanity cover” type of shroud, which is more aesthetically pleasing to the eye while also helping keep the AP safe from “disruptions,” like possibly being bumped or some other physical intrusion.

The arena will also use Cisco’s StadiumVision system to provide synchronized content feeds to the 767 4K-capable digital displays throughout the venue. Thanks to the Cox sponsorship, that content could include “all 60 channels of high-definition news, sports and entertainment content from the Cox cable channel lineup as well as live in-house feeds from the arena,” according to Cox.

We have also heard reports, but have not confirmed with the company, that Mobilitie will be providing the in-venue DAS. Mobilitie’s involvement is not a big surprise, given that the company partnered with MGM in the past to bring Wi-Fi to the resort company’s casinos. Back when the T-Mobile naming sponsorship was announced, there were reports of special discounts and VIP access for T-Mobile customers, but so far none of that information was easily discovered on the arena’s website. Stay tuned for more updates as we get them on the DAS/cellular side of things; anyone who visits the arena soon should take a speedtest and post the results here in the comments.

Jeff Breaux, vice president of western operations, Cox Business, (left) and Derrick R. Hill, vice president, Cox Business/Hospitality Network, gesture toward the exterior digital signage at T-Mobile Arena.

Jeff Breaux, vice president of western operations, Cox Business, (left) and Derrick R. Hill, vice president, Cox Business/Hospitality Network, gesture toward the exterior digital signage at T-Mobile Arena.

AT&T: Fans used 2.28 TB of cellular data during Sweet 16 and Elite 8 games

Screen Shot 2016-03-31 at 11.45.34 AMAs the march toward the Final Four continued, fans at the Sweet 16 and Elite 8 venues for the men’s NCAA basketball tournament used a combined 2.28 terabytes of data on the AT&T networks in those venues, according to AT&T. The highest weekend total came from games at the Wells Fargo Center in Philadelphia, where 680 GB were used, according to AT&T.

Combined with the 3.6 TB of data AT&T said was used on its networks at first- and second-round sites, that makes a total of 5.88 TB used so far on AT&T cellular and DAS networks at the various hoops arenas. We’d like to hear from other carriers as well, but none have contacted us so far.

Data totals at this weekend’s Final Four in Houston should be interesting, since the host venue, NRG Stadium, doesn’t yet have a Wi-Fi network. Both AT&T and Verizon have beefed up cellular coverage in and around the arena, but without Wi-Fi it may be hard for fans to top last year’s total of 11 TB used at the Final Four at Lucas Oil Stadium in Indianapolis.

Remember — all Final Four games this weekend are on TBS, not CBS! Of course you can also stream the games if that’s easier.

AT&T: NCAA Men’s hoops sites used 3.6 TB of cellular data

Screen shot 2016-03-21 at 10.45.42 PMWhile your bracket was busy getting busted, AT&T said it saw more than 3.6 terabytes of cellular data cross the networks at the eight stadiums hosting the first rounds of the men’s NCAA basketball tournament last weekend.

In Providence, R.I., at the Dunkin’ Donuts Center, AT&T said it saw 926 GB of cellular data cross its networks there during the first round games, a total perhaps helped by the Yale-Duke game in the second round. Stay tuned for more data updates from NCAA regionals as well as from the Final Four. And any other carriers that want to send their numbers along, please do so!

University of Wisconsin takes on Wi-Fi, Badger Game Day app upgrades

Camp Randall Stadium, University of Wisconsin. Photo: Dave Stluka

Camp Randall Stadium, University of Wisconsin. Photo: Dave Stluka

Sports fans at the University of Wisconsin have been enjoying a nice technology two-fer for the last 20 months: In addition to new Wi-Fi and beacon technology at its largest sporting venues in Madison, Wisc., the university also released v3.0.2 of its Badger Game Day app which adds live and archived video, among other features, for fans and their smartphones.

Jim Roberts, director of technical services for the university’s athletic department, described this as a happy coincidence as opposed to a larger strategy to bring sports technology to the Badger faithful. “Knowing that the new Wi-Fi system was coming, the group working on the app upgrade was able to incorporate more features, knowing fans could take advantage of the improved Wi-Fi and not rely solely on cellular data plans,” Roberts said.

Editor’s note: This profile is an excerpt from our latest STADIUM TECHNOLOGY REPORT, which is available for FREE DOWNLOAD from our site. In addition to this stadium tech deployment profiles we also take an in-depth look at the new trend of deploying Wi-Fi and DAS antennas under seats, and provide a wireless recap from Super Bowl 50. GET YOUR COPY today!

The Wisconsin venues are Camp Randall, a bowl-style football stadium with a capacity of 80,321; and nearby Kohl Center, used for hockey, basketball, concerts and other live events with room for 17,230. The LeBahn Arena, built for women’s ice hockey with a capacity of 2,273, is also included. In part because of their proximity, Roberts and his team used the upgrades to replace and enhance the underlying infrastructure for the venues – core switching, Wi-Fi access points, an IPTV system, cabling, electrical power and HVAC improvements — $11 million for the whole package, according to Roberts.

“Due to the expected size of the population connecting to Wi-Fi, we had to upgrade the entire network,” he explained, adding that the previous 10/100 Mbps backbone with Gigabit Ethernet uplinks and its 32,000 MAC address capacity was insufficient for the job.

“We upgraded our core to some pretty big Cisco routers at each venue that could handle 128,000 MAC addresses, with 10-gigabit fiber to all 33 telecom rooms within the Camp Randall complex,” he said; they also added about 1,100 wireless APs. Camp Randall got upgraded during the summer of 2014; the Kohl Center and LeBahn were done a year later.

Kohl Center

Kohl Center

Camp Randall proved to be the largest test, both from an engineering and design perspective. Built in 1917, its open bowl lacks the overhangs from which RF engineers love to hang antennas and other infrastructure.

“The east side of the bowl became our biggest challenge with getting the signal to penetrate deep enough into the sections,” Roberts said, adding that the problem was especially acute for seats closest to the field, where the first few rows are tarped over. Initially, APs were installed below the tarps, but the signal only carried 10 rows back.

“We ended up mounting the APs on the front, 4-6 feet up from ground level,” and above the tarps, he explained. “They don’t affect the sight lines for spectators. But getting the APs to shoulder height from waist height definitely helped us get it back to row 25.”

APs were also mounted just above the entry tunnels, where the hardware and antenna could be attached to railings and concrete. Cisco is the University of Wisconsin’s AP vendor; the deployment uses Cisco model 3700s.

Wi-Fi install over a VOM at Camp Randall (click on photo for a larger image)

Wi-Fi install over a VOM at Camp Randall (click on photo for a larger image)

Roberts and his team also ran into some structural issues with waterproofing and cabling that kept them from putting in more APs in the student section. They had to re-calculate where the APs would go; consequently, coverage can be spotty in the student section, which is exacerbated by the high density of phones in that part of the stadium. AT&T and Verizon both have DAS infrastructure in Camp Randall that helps coverage, but Roberts and his team are looking at long-term solutions for Wi-Fi coverage in that section and throughout Camp Randall.

The University of Wisconsin worked closely with AmpThink on a facility-wide Wi-Fi analysis, according to Bob Lahey, a network engineer in the athletic department. AmpThink did the design and tuning and worked out some issues in advance. “Our facilities staff and [AmpThink] discussed locations for best coverage and worked through the aesthetics before we started the project,” Lahey said. AmpThink was also onsite during the first year to see how the Wi-Fi performed with people in the bowl. “You can only figure out so much without people there,” Lahey laughed.

Getting Online at Camp Randall

The stadium’s fan-facing wireless network, Badger WiFi, is a captive portal that asks users for their name, email address and zip code. There are also two boxes: one, users must check to agree to terms and conditions of service; the second allows the university to send them emails, and by default, the second box is checked. “Our plan is to send them email surveys and allow them to remain on the system and not have to re-authenticate every time they come to one of our buildings,” Lahey said. “But if they uncheck, they have to re-authenticate.”

The university does no bandwidth limiting or throttling back usage once users are logged in. “We’ve got dual 10-gigabit links and 100-gigabit to the world, so we’re not too concerned about overall bandwidth,” Lahey said. “We limit each radio in the AP to a maximum of 200 clients. It doesn’t happen often, but we see it occasionally.” Camp Randall users normally get at least 1 Mbps bandwidth — plenty for checking scores or posting to social media, Lahey added. Kohl Center users average 40-60 Mbps because the venue is less dense.

Screen shot of Wi-Fi portal login

Screen shot of Wi-Fi portal login

At present, 65-70 percent of Badger Wi-Fi clients are on 5 GHz spectrum rather than 2.4 GHz. Roberts finds the 5 GHz band easier to manage, and said users get a better experience. “If we have problems with wireless, it is most times an older couple with their iPhone 4,” Roberts said. “APs can only do so much, but sometimes a phone [using 2.4 GHz spectrum] will want to connect with an AP a half mile across the field rather than one that’s 10 feet away.”

He also said the maximum number of unique clients for Camp Randall is about 26,000, or 37 percent of the crowd. “We assume that’s going to keep growing and we’ll have to augment the system,” he said. “At some point we won’t have enough access points.”

Game Day Gets a Badger Refresh

Concurrently, the Badger Game Day smartphone app was getting new features like live video replay and interaction with Bluetooth-based beacon technology. The app’s first iteration was initially for football, then expanded to all 10 sports that sell tickets; the latest version embraces all 23 sports at the University of Wisconsin, men’s and women’s. “Not many schools have all their sports represented, so while the traffic may not be high on rowing, it’s a great recruitment tool,” said Ben Fraser, director of external engagement for the athletics department. “So it helps there with the coaches sending out links or for parents and other supporters.”

It also helps with fans. “Collegiate and professional sports venues are looking for how to keep fans entertained and also allow them to participate in the game via social media and other methods,” noted Tam Flarup, director of the athletic department’s website services. When there’s break in the action, Badger fans are busy posting to Facebook, Instagram and of course, Wisconsin’s infamous Jump Around. “Twitter’s also allowing Periscope live video in its tweets now,” Flarup added. “Our fans will like that – it keeps them in the stands with a great game day atmosphere and experience.”

The university developed the first two iterations of Badger Game Day internally but chose to outsource the upgrade to sports-app developer YinzCam in June 2015 and gave them a tight deadline to meet — Aug. 30, just in time for Badger football season. YinzCam delivered on time, and then met an Oct. 15 deadline for revisions and tweaks, Fraser said.

Badger Game Day now includes live video replay from four different camera angles; YinzCam’s secret sauce makes streaming video across Wi-Fi more efficient. “Video would have been impossible without the Wi-Fi investment we made,” Fraser said.

Unlike previous iterations that only allowed the participation of a single sponsor, the new Badger Game Day app gives the university the ability to sell individual pages and sports, Fraser said.

Game day beacon message to app

Game day beacon message to app

Perhaps the leading edge of Badger Game Day is its use of Bluetooth-based beacon technology and messaging with geo-fencing. Gimbal Inc. worked with the university customize the technology; Fraser and his team did some social media messaging to alert fans to the feature and to remind them to turn it on.

The first remote use of messaging with beacons and geo-fencing was in Dallas for Wisconsin’s season opener in Dallas at AT&T Stadium; the feature was then used continually at both Camp Randall and the Kohl Center.

“We continued to use this messaging on the road for the Holiday Bowl in San Diego,” Fraser said. “Messages varied from welcome messages that were linked to videos from our players, to informational messages that informed fans about events, to scavenger hunts that engaged our fans at these sites.”

When users first download the app, there’s a proximity allowance message that they must activate to receive beacon messages. So far, the university has sent out 46 unique messages, 21 of which were geo-fenced. At each home game, they geo-fence Camp Randall with a welcome video from players; they reached an average number of 1,160 fans per game with these welcome messages and videos.

“We’re still learning how fans are using [beacons and Bluetooth], and we’re trying not to hit them with too many ads,” Fraser said. By building their trust, it encourages fans to leave their Bluetooth on for the signal to find them. “And we are looking for ways to improve it,” he added. Potential future additions: Features that show the length of lines at concession stands and restrooms, and an online lost and found. They’re also looking for more robust scheduling information inside the app — such as which broadcast network is carrying the game, along with links to Wisconsin’s video stream and live stats.

App development and a new server cost the university about $100,000, according to Fraser and Flarup. Since August 2015, there have been 123,000 downloads of Badger Game Day and nearly 1 million page views. Average time spent per game on the audio feature of the app is about 14 minutes. There’s more room to grow as fans continue to download and use the app; there’s plenty of revenue upside as well as sponsors discover multiple avenues for their messaging and content.