‘Super Bowl’ atmosphere produces 4.32 TB of Wi-Fi use at Vikings’ U.S. Bank Stadium regular-season opener

Overhead photo of the Vikings' regular-season opener at U.S. Bank Stadium. Credit all photos: Vikings.com.

Overhead photo of the Vikings’ regular-season opener at U.S. Bank Stadium. Credit all photos: Vikings.com.

A “Super Bowl” atmosphere with plenty of built-in social media sharing moments helped push the NFL regular-season opener at U.S. Bank Stadium to a total of 4.32 terabytes of data used on the Wi-Fi network, according to Minnesota Vikings networking officials.

The Vikings’ 17-14 win over the rival Green Bay Packers on Sept. 18 christened the stadium in fine fashion, with 66,800 fans packing the new arena. Even without any promotion for the network or the accompanying team app, almost 32,000 of the fans present logged on to the Wi-Fi network at some point of the game day, according to Tod Caflisch, vice president and chief technical officer for Minnesota Vikings Football. The network also saw a peak concurrent-user mark of 17,500, according to Caflisch.

In addition to the exciting game, the first regular season NFL game at U.S. Bank Stadium saw extensive pregame activities, including historic Vikings player introductions, a mock Viking ship with a fire-breathing dragon, and former Vikings coach Bud Grant blowing the Gjallarhorn. The day also included a halftime show with an orchestra and a Prince tribute, a list of events that no doubt produced multiple selfies, photos and videos shared quickly over social media via the in-stadium network.

No promotion for Wi-Fi, app or food ordering

“I’m not surprised [at the data and connection numbers],” said Caflisch, citing all the festive happenings. Adding to the network usage was also the fact that many fans may have been visiting the stadium for the first time, and recording those moments, a process that had Caflisch worried beforehand about Wi-Fi coverage near the main entry.

Fans gathering outside U.S. Bank Stadium before the game.

Fans gathering outside U.S. Bank Stadium before the game.

“My biggest concern was the huge crowds waiting outside the security area before the start of the game,” Caflisch said. As part of their deal with team app provider VenueNext, U.S. Bank Stadium is also using the firm’s ticket scanners, which run on Wi-Fi.

“We have Wi-Fi there for the ticket scanning, but I was a little concerned about how the sheer density of people would affect the scanning,” Caflisch said. As it turned out, all systems were go, even with the big number of fans coming in the large glass-door gateways.

“It was a non-factor,” Caflisch said.

Other than a few small issues with specific Wi-Fi APs, Caflisch said the Cisco gear-based Wi-Fi and IPTV networks “really worked well” for the home opener, perhaps the sternest test yet for the new deployment from network design and deployment firm AmpThink. Caflisch, who joined the Vikings’ tech team this past summer from the Detroit Red Wings’ Joe Louis Arena, said he initially “had my reservations” about the stadium’s use of railing-mounted APs as the main delivery system in the seating bowl.

Hall of Fame head coach Bud Grant blows the Gjallarhorn.

Hall of Fame head coach Bud Grant blows the Gjallarhorn.

“I had not heard of a railing solution being the main plan — mostly I’d seen it as a retrofit,” said Caflisch. “But the numbers we’ve seen shows it’s working very well.”

While he didn’t provide a number, Caflisch also said that use of the express food ordering service in the team app doubled from preseason totals, again without any external promotion. Right now, the service, which lets fans order and pay for concessions via their phone and then pick up the food and drink at an express window, is only available to certain parts of the stadium.

“We haven’t promoted the app, the ordering or the Wi-Fi to wait and see what the stress loads were,” Caflisch said. “We’re definitely planning to promote all three now.”

Patriots upgrade Wi-Fi at Gillette Stadium for 2016 season

Gillette Stadium before the Sept. 18 game vs. the Miami Dolphins. Credit: Steve Milne, AP, via Patriots.com

Gillette Stadium before the Sept. 18 game vs. the Miami Dolphins. Credit: Steve Milne, AP, via Patriots.com

Gillette Stadium, one of the first NFL arenas to have fan-facing Wi-Fi, more than doubled the number of access points in the venue this past offseason, according to team executives.

Fred Kirsch, who goes by the curious title of publisher & vice president of content at Kraft Sports Productions, is well known in stadium tech circles as the overseer of all things technology for the New England Patriots operation. In a recent phone interview, Kirsch said “the timing was right” for a Wi-Fi upgrade at Gillette, a venue that has had fan-facing Wi-Fi since 2012. The team’s first full-stadium network was installed by Enterasys Networks, which was later acquired by Extreme; prior to that, Gillette Stadium had Wi-Fi for luxury suites and clubs provided by gear from Xirrus.

“The [Wi-Fi] overall technology has changed, so we can really improve it now,” said Kirsch about the team’s decision to beef up its wireless network. With new Wi-Fi standards now in most equipment, Kirsch said it was possible to “put in a lot more APs without channel bleed. All over the stadium, we have better coverage.”

Going under-seat in the bowl

According to Kirsch, Gillette Stadium had previously had about 400 Wi-Fi APs in the original design. After the upgrade was over, Kirsch said the stadium now has more than 1,000 APs, with most of the new devices deployed under seats in the bowl seating areas, the latest team to join this growing deployment trend.

In most of the bowl, Kirsch said his team was able to core through the concrete to install the APs; however, some parts of the stadium sit directly upon granite, leading Kirsch and his crew to improvise a cable-and-tray system to get cabling to the APs under the seats. This procedure necessitated custom-designed enclosures, which introduced a small delay in construction procedures, according to Kirsch.

On the game-day application side of things, Kirsch said that the team’s YinzCam-developed app will support faster access to instant replays, and will also add in a third-party option for fans to take a picture of something that might seem astray (like, perhaps, a broken pipe in a restroom) and send it in via the app. Kirsch said the app will be able to geo-locate where the picture came from, giving the team a precise location of the problem.

Twitter’s NFL streaming debut fails on Tweet front; will AT&T and Verizon eventually dominate mobile device NFL streaming?

Twitter’s debut in live-streaming NFL games had good video, but the accompanying Twitter feed — which users couldn’t configure — left many observers wanting more. Will Twitter ever be able to deliver, or will physics keep Twitter from being able to add anything special to mobile-device sports streaming? In the latest STADIUM TECH REPORT PODCAST, co-hosts Phil Harvey and Paul Kapustka dissect Twitter’s streaming issues, and wonder when people will realize that AT&T and Verizon may be the eventual winners in the NFL streaming battle with their Sunday Ticket and NFL Mobile platforms. Listen now!

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Here is the link to the podcast on iTunes!

Verizon drops data charges for live NFL streaming via NFL Mobile app

Screen Shot 2016-09-09 at 10.28.58 PMAre you ready for football? And are you ready for cellular company wars around viewing football on your phone? Verizon kicked off the 2016 NFL season with an announcement Friday that it would no longer charge its customers for data used while watching live NFL games via the NFL Mobile app, perhaps the biggest sign that the battle we predicted is now fully underway.

From our perspective, some of the most-read stories in Mobile Sports Report history have been posts wondering about how much data customers might use watching a live football game on their phones. The answer now, for Verizon LTE customers, is easy: It’s zero. You will still need to pay $1.99 a month this fall to watch RedZone on your phone (to us, RedZone is even better than specific live games), but watching the live local and national-broadcast games (like Sunday night games and Monday Night Football) won’t chew up any of the gigabytes in your data plan.

Whether or not this type of “free programming” will spark any net neutrality debate is best left for other outlets, though it’s hard to think of a type of programming more popular than live NFL action. In the meantime, our guess is that the wildly popular NFL Mobile app (Verizon never releases figures on how many users it has for NFL Mobile, but if you start your guessing between 5 and 10 million you might not be far off) will get even more popular, and the promotion should help sell a lot of fence-sitters this weekend on buying with Verizon, just to get even the app’s limited NFL schedule for basically free.

The promotion may not even cost Verizon much when it comes to minutes, since many NFL Mobile veterans I know (some of whom are already tweeting in agreement to the next statement) almost always seek a Wi-Fi connection when they are streaming NFL Mobile games, because better bandwidth and no data charges. But it’s a hell of a selling point and one we kind-of predicted when we foresaw cell-phone NFL battles between Verizon and its NFL Mobile deal and AT&T’s new ownership of Sunday Ticket thanks to its DirecTV purchase. Too bad the user numbers aren’t ever made public, because it’d be cool to see how many fans are streaming NFL action live on their phones.

We still haven’t been able to get an answer from the NFL or Verizon on another rumor we heard this summer, that RedZone action would be available for free to any fans inside NFL stadiums on game days. Many stadiums already have that ability via apps built by YinzCam, which has a rights agreement with the NFL to allow RedZone viewing in some stadiums. Maybe MSR readers across the country could chime in on whether or not they can see RedZone at their stadium, and we can crowd-source a list. Or we could all just watch more football. Stay tuned, because it’s our guess that this won’t be the last you hear on this front this season.

Remember: You can’t watch NFL Mobile live games on your tablet, because Verizon’s rights package only includes cellular phone-type devices. And be prepared for service to suck this Sunday, because these opening-day things never seem to work out for Verizon and the NFL. Don’t say you weren’t warned!

Why did Olympics streaming soar, and broadcast TV fail? Podcast episode No. 7 explores why online sports is winning

The drop in prime-time TV viewership for the recent Rio Olympics was a bit of a head-scratcher for many, especially in light of the soaring numbers for online viewership of the same games on various streaming outlets. In the STADIUM TECH REPORT PODCAST episode 7, hosts Phil Harvey and Paul Kapustka explore and explain why this shift from scripted to live happened, and what it means for all types of live sports content going forward. Give it a listen now!

SUBSCRIBE TO THE PODCAST:

Here is the link to the podcast on iTunes!

Belmont, Saratoga race tracks to get VenueNext app in 2017

Screenshot of what the Saratoga app might look like. Credit: VenueNext

Screenshot of what the Saratoga app might look like. Credit: VenueNext

Operators of the famed Belmont Park and Saratoga Race Course horse-racing tracks have signed a deal with VenueNext to bring that company’s mobile app platform to both venues in 2017, with features including online betting integrated into the mobile app.

In an announcement Monday, the New York Racing Association (NYRA) said it will use VenueNext’s platform and mobile app to provide a set of features to race-day fans including the ability to store digital tickets, to purchase food, beverage and merchandise and have those items delivered to seats, to have wayfinding maps to help fans find their way around the facilities, and to view live and archived content.

The VenueNext apps will also integrate the functionality of the NYRA Bets system into the app, so that fans can place wagers directly from their mobile devices, according to the companies. The VenueNext app will be available first at Belmont Park in the spring of 2017, followed by a summer rollout at Saratoga, the companies said.

What will be interesting to watch is whether or not either track updates its connectivity ahead of the app deployment; according to the Belmont website, that track does have free fan-facing Wi-Fi, but only in the clubhouse areas with limited access in the grandstands. The Saratoga list of amenities for fans does not include any Wi-Fi information.

“VenueNext has a proven track record for delivering innovative fan experiences to sporting venues across the country and we’re proud to partner with them,” said NYRA President & CEO Chris Kay, in a prepared statement. “This partnership is yet another step in our efforts to continuously improve the guest experience through the use of technology. By leveraging VenueNext at Belmont and Saratoga Race Tracks, integrating our new NYRA Bets wagering platform and our new HD Video mobile app, NYRA will create a new standard for the horseracing industry and provide the New York fan base that is so passionate about Belmont and Saratoga the very best experiences possible.”

VenueNext, the stadium app development company created to build the stadium app platform for the San Francisco’s Levi’s Stadium, now has seven announced customers for its various stadium-app and stadium-app management systems, including the Orlando Magic, the New York Yankees, the Dallas Cowboys, the Minnesota Vikings, and Churchill Downs, home of the Kentucky Derby. VenueNext also provided the stadium app for the recent Super Bowl 50 at Levi’s Stadium.