U.S. Open Online Ditches Rory-Luke-Lee Group, Will Show Furyk-Sergio-McDowell Instead

For its online-only coverage the USGA has been featuring “marquee” groups, starting Thursday morning with the Tiger-Phil-Bubba pairing and then switching to the “world top three” group of Lee Westwood, Rory McIlroy and Luke Donald in the afternoon. Those two groups were supposed to switch places on Friday, with the top three group as the morning show and the Tiger squad later in the day.

But apparently the Thursday afternoon group’s disappointing performance has caused an online switch, as now the USGA says it will feature the group of Jim Furyk, Sergio Garcia and Graeme McDowell Friday morning. We first heard about the switch in a late Thursday tweet from the main USGA feed:

I guess the switch makes some sense, since McDowell is tied for second after a 1under 69 Thursday, with Furyk only a stroke back at even par and Me, Sergio, still not out of it at 3-over. McIlroy (77 Thursday), Westwood (73) and Donald (79) might have gone south Thursday, but I think it would have been interesting to see them go for broke Friday, trying risky shots to maybe make the cut. At about 11 p.m. Thursday we are trading DMs with the USGA Twitter operators trying to figure out who made this call. Will update this post as we learn more but — if you were hoping to see a Rory comeback online Friday, you are outta luck.

PGA: All Tour TV Coverage Will be Simulcast Online and Via Mobile Apps in 2013

All the live coverage of PGA Tour events next season will be shown simultaneously on the tour’s digital platforms, including via its mobile apps and at the PGATour.com website, a tour executive said Wednesday.

In a phone interview with Luis Goicouria, the vice president of operations and business development for PGA Tour Digital, Goicouria said that for the 2013 season, all live tour TV coverage will be simulcast online, giving mobile and web-connected fans the same experience as those sitting in front of a TV. The expansion of live video content, Goicoura said, is a direct response to fans’ desire for more mobile content, especially live video of tournament play.

“Our [online + mobile] video content consumption is going through the roof,” said Goicouria, who said that tour-hosted video starts are up 81 percent so far this year over last, and YouTube views of archived videos has increased 94 percent in the same time frame. Currently, the Tour offers its “Live@” program for 10 selected tournaments during the season, typically the bigger ones like the recent Memorial tourney. The Live@ production is separate from and typically less comprehensive than any network coverage, though of similar production quality. According to Goicouria, the Live@ broadcasts typically attract between a half-million and a million video streams per event.

The Live@ coverage typically focuses on one or two “scoring” holes or signature holes, like the island green at the Players Championship. Though it doesn’t offer the breadth of coverage a typical network broadcast from partners Golf Channel, CBS, NBC or ESPN does, the Live@ shows aren’t chopped liver either.

“It’s not like we just slap a couple webcams on a green,” Goicouria said. “It’s a full-blown studio production.”

But Goicouria said the costs associated with such production keep the tour from rolling out Live@ at every stop. Unfortunately that leaves online-only or mobile-centric fans behind their counterparts on the couch when it comes to live video. Next season that ends, with the digital platforms (the website, as well as the iOS and Android apps) offering simulcasts of the live TV coverage, as well as Live@’s additional focus at the selected events.

Goicouria also said that the tour is working to make its addictive Shot Tracker feature (screen grab below) available for mobile devices, but didn’t yet promise a delivery date. Shot Tracker, which gives real-time updates on a tournament field by showing how far a player has hit a shot and how far he has left to the hole, can be mesmerizing, with players’ statuses constantly updating. The main reason it hasn’t been available for mobile platforms, Goicouria said, was due to the fact that the application was built with Adobe Flash, which isn’t supported on Apple devices like the iPhone or iPad.

“If there was one thing I wish we had for mobile that we don’t, it’s Shot Tracker,” said Goicouria, who pledged a “complete revamp” of the feature for next season.

Early Thursday U.S. Open Coverage of Tiger-Phil-Bubba Group Only Available Online

Getting psyched to watch the incredible first-round pairing of Tiger Woods, Phil Mickelson and Bubba Watson Thursday at the U.S. Open? If so you better have an Internet connection or a smartphone with a good cell signal, because the first 90 minutes of that group’s play will only be available online or through the USGA’s mobile app.

Though there’s going to be a ton of regular TV coverage of the Open this week, first from ESPN on Thursday and Friday and then NBC on the weekend, it’s kind of cool that the somewhat staid USGA (an organization that bans cell phones on the course during tournament play) is highlighting its digital chops in this manner.

Starting a 7:33 a.m. Pacific time from the No. 9 tee at the Olympic Club, you can watch Tiger, Phil and Bubba only at usopen.com or via the U.S. Open Golf Championship app, which is available for iPhones and iPads and Android devices. The live online TV at the Open is powered technically by IBM, the same folks who are the technical brains behind the Masters’ excellent online coverage.

“Mobile is an increasingly strategic part of our marketing strategy,” said Joe Goode, managing director of communications for the USGA. “It’s an interesting group and for the first round USOpen.com and the apps will be the only way to watch the first 90 minutes.”

The online coverage of the marquee group will continue throughout their round, so you can keep watching online if you can’t get to a TV screen when ESPN comes on live at 9 a.m.

Fancru Takes up the Sports Fan Chat Challenge

Fans like to talk with fans, at least ones that share similar allegiances, and Fancru is seeking to exploit that with its sports app that will enable groups of like minded fans to chat as well as allowing you to reach out to your friends.

If this sounds a bit familiar it is. There are several other apps that are seeking to establish themselves as platform for fan interaction and FanCru realizes that it has to step up to the plate big time to enable it to be recognized above the noise in this space.

The app, currently only available for the iPhone (it will work on an iPad but is not optimized) is the brainchild of John Wagner, Fancru’s co-founder and president and Bill Diamond, co-founder and CEO. Wagner is a self proclaimed sports nut who constantly watches games and saw this as an opportunity for fans to share experiences with others both attending the sporting events and those following elsewhere.

The app has several different distinct functions, and in some ways it reminds you of a host of other apps such as Foursquare, since you can log in your location, ESPN, since it gives you scores, and rival apps such as Recapp which provide news articles about selected teams.

Similarities aside it has a game feed that connects you to other fans following an event. Then on top of that there is the Cheer & Vent function that allows you to vent etc as well as post images from where ever you are.

You establish an account and then select the sports teams and leagues that you want to follow-NFL, NCAA Football, MLB, NBA, NHL, MLS and Brazilian Soccer. Add the teams you want and then you can connect to them via Facebook, Twitter, searching your address book, SMS and the old fashion way by including their names manually. You can check to see which teams have the most fans and earn points for prizes by doing various actions.

The company’s first version of the app, for all practical purposes a beta release, provided it with plenty of user feedback that it used to incorporate in its current offering. But it is not just listening to what fans think of the product that is important to the company. Available now for the iPhone the company is working on an Android release and then will optimize its iPhone app to efficiently run on iPads.

Fancru is taking an interesting approach in that it is seeking to engage teams and leagues into using its technology as possibly a front end to an app that the teams might be developing by opening up its SDK and APIs up to the market freely available.

It is hard to predict how that will work out for the larger, more established leagues such as the NFL and MLB. Right now MLB has AtBat as its official app, which it own. However MLB has been very proactive in trying to engage fans via a series of apps and contests and having like minded fans chat during games would seem to fall into the direction it is taking. There is also an effort to allow teams to add a local flavor to AtBat so that while the league might not adopt the technology local teams might have that option.

In addition Fancru has been accruing analytics about what its users are doing and so it would enable teams to better meet fans wants and needs, Wager points out. He sees the app as a valuable tool to teams that want to bring fans out to the events in a day when many have huge high definition televisions and are content with watching at home.

By enabling a team to have contests that could be centered on a game, a player or a section of seats it can bring fans into more active participation and with that more active attendance.

A challenge to an app of this sort will be breaking through the noise. The Apple App store has almost a million apps currently. There are slightly older rival apps that either point to a single sport such as GolfGamebook or are also more broadly based such as GrabFan, PlayUp and Kwarter.

Being a relatively new category helps since there really is not established leader and they are all facing the same uphill battle. In addition stadiums and leagues are only ow upgrading their wireless capabilities to enable in-game fan interaction. I suspect that within a year or two a huge number of fans will be using a chat technology that connects them to others in and out of the stadium.

Apple Details New iOS 6: Releases Mountain Lion and New Notebooks

Apple’s annual Worldwide Developer Conference began this week in San Francisco, and a good example of the excitement it generates among the faithful is the fact that the 5,000 tickets that went on sale for $1,599 sold out in less than two hours, according to the Wall Street Journal. Reports are that some are now being scalped in front of the Moscone Center.

The joy of this event to me is that we get to see how the rumors about the event match up with the actual announcements. New operating systems, iPads, iPhones, new TV and more have all been promised by a variety of outlets, now we get to see what is true.

The company introduced two different OS at the show starting with the next generation iOS, iOS 6.0 with 200 new features including new map app, shared photo streams and very tight Facebook integration. Expect this in the late fall.

Also the latest Mac operating system, code-named Mountain Lion, which will be available next month for $19.99. Interesting notes from the keynote include Apple working with some big name auto manufacturers to incorporate Siri into their entertainment systems. Expect to see results from this in a year or so and brands include BMW, GM and Jaguar. Siri will also now be able to launch apps.

Lots of upgraded or new hardware on the PC side including an 11-inch MacBook Air with a 1.7 GHz processor starting at $1,099; a 13-inch MacBook Air with a 1.8 GHz processor starting at $1199, and 256GB of flash storage starting at $1,499.

Also some new MacBook Pro models including a 13-inch with a 2.5 GHz dual-core Intel Core i5 processor starting at $1,499, a 15-inch MacBook Pro with either a 2.3 GHz quad-core Intel Core i7 processor starting at $1,799; or with a 2.6 GHz quad-core Intel Core i7 processor starting at $2,199. The 15-inch displays will feature high resolution Retina technology.

Some stats from the show
iMessage has 140 million users
Apple users send 1 billion messages daily
650,000 Apps of which 225,000 for iPad
Asia Pacific soon to be largest revenue geography for company